[Mesa-dev] [Bug 38312] Swrast doesn't really know whether a Framebuffer object is bound
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 15 08:27:17 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=38312
--- Comment #23 from Benoit Jacob <bjacob at mozilla.com> 2011-06-15 08:27:16 PDT ---
(In reply to comment #21)
> According to glXDestroyContext's documentation, the context destruction should
> be deferred until it's no longer current to any thread.
Oh, I didn't know that. Indeed we are calling glXDestroyContext with the GL
context current on main thread. Build coming with this fixed.
(In reply to comment #17)
> Anyway, I don't think this is the issue. Perhaps you could sprinkle more
> glGetIntegerv(GL_FRAMEBUFFER_BINDING, &x) calls between the glBindFramebuffer()
> call and the failure point.
Build coming with a glGetIntegerv(GL_FRAMEBUFFER_BINDING, &x) logged before and
after every GL call.
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