[Mesa-dev] Status of the GLSL->TGSI translator
Kenneth Graunke
kenneth at whitecape.org
Wed Jun 15 14:59:02 PDT 2011
Bryan,
Thanks for your work on this! I'm glad to see GLSL IR->TGSI happening.
A few quick comments on "mesa,st/mesa: add native support for integers
in shaders"...
glsl_type::get_vec4_type(base) is equivalent to
glsl_type::get_instance(base, 4, 1) except that it returns error_type
instead of NULL. You might want to use get_instance directly or
implement get_vec4_type on top of it.
For the ir_unop_u2f, ir_unop_bit_not, ir_binop_lshift, ir_binop_rshift,
ir_binop_bit_and, ir_binop_bit_xor, and ir_binop_bit_or cases...you
don't need the glsl_version >= 130 check. These were first introduced
in GLSL 1.30 and should never occur in prior versions. (If anything,
I'd assert instead of emitting nothing.)
--Kenneth
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