[Mesa-dev] [PATCH 7/7] intel: Support s8z24 pure renderbuffers when using separate stencil

Chad Versace chad at chad-versace.us
Wed Jun 15 17:34:44 PDT 2011


This adds support only for *pure* renderbuffers. Support for texture
renderbuffers is added in a subsequent patch.

Fixes the following Piglit tests from abort to pass on gen5 when
intel_screen.hw_must_use_separate_stencil and .hw_has_hiz are manually
enabled.

    hiz-depth-read-fbo-d24s8
    hiz-depth-stencil-test-fbo-d24s8
    hiz-depth-test-fbo-d24s8
    hiz-stencil-read-fbo-d24s8

Signed-off-by: Chad Versace <chad at chad-versace.us>
---
 src/mesa/drivers/dri/intel/intel_fbo.c |   80 +++++++++++++++++++++++++++++++-
 1 files changed, 79 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 50ca131..db6b179 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -101,6 +101,11 @@ intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
 }
 
 
+static struct gl_renderbuffer *
+intel_create_renderbuffer_unwrapper(struct gl_context * ctx, gl_format format,
+				    int width, int height);
+
+
 /**
  * Called via glRenderbufferStorageEXT() to set the format and allocate
  * storage for a user-created renderbuffer.
@@ -195,6 +200,40 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
       }
       intel_region_reference(&irb->region, region);
 
+   } else if (irb->Base.Format == MESA_FORMAT_S8_Z24
+	      && intel->has_separate_stencil) {
+
+      bool ok = true;
+      struct gl_renderbuffer *depth_rb;
+      struct gl_renderbuffer *stencil_rb;
+
+      depth_rb = intel_create_renderbuffer_unwrapper(ctx, MESA_FORMAT_X8_Z24,
+						     width, height);
+      stencil_rb = intel_create_renderbuffer_unwrapper(ctx, MESA_FORMAT_S8,
+						       width, height);
+      ok = depth_rb && stencil_rb;
+      ok = ok && intel_alloc_renderbuffer_storage(ctx, depth_rb,
+						  depth_rb->InternalFormat,
+						  width, height);
+      ok = ok && intel_alloc_renderbuffer_storage(ctx, stencil_rb,
+						  stencil_rb->InternalFormat,
+						  width, height);
+
+      if (!ok) {
+	 if (depth_rb) {
+	    intel_delete_renderbuffer(depth_rb);
+	 }
+	 if (stencil_rb) {
+	    intel_delete_renderbuffer(stencil_rb);
+	 }
+	 return false;
+      }
+
+      _mesa_reference_renderbuffer(&irb->Base.Unwrapped[BUFFER_DEPTH],
+				   depth_rb);
+      _mesa_reference_renderbuffer(&irb->Base.Unwrapped[BUFFER_STENCIL],
+				   stencil_rb);
+
    } else {
       struct intel_region *region =
 	 intel_region_alloc(intel->intelScreen, tiling, cpp,
@@ -402,6 +441,40 @@ intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
 }
 
 
+static struct gl_renderbuffer *
+intel_create_renderbuffer_unwrapper(struct gl_context * ctx, gl_format format,
+				    int width, int height)
+{
+   /*
+    * The name here is irrelevant, as long as its nonzero, because the
+    * renderbuffer never gets entered into Mesa's renderbuffer hash table.
+    */
+   GLuint name = ~0;
+
+   struct intel_renderbuffer *irb = CALLOC_STRUCT(intel_renderbuffer);
+   if (!irb) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
+      return NULL;
+   }
+
+   struct gl_renderbuffer *rb = &irb->Base;
+   _mesa_init_renderbuffer(rb, name);
+   rb->ClassID = INTEL_RB_CLASS;
+   rb->_BaseFormat = _mesa_get_format_base_format(format);
+   rb->Format = format;
+   rb->InternalFormat = rb->_BaseFormat;
+   rb->DataType = intel_mesa_format_to_rb_datatype(format);
+   rb->Width = width;
+   rb->Height = height;
+
+   rb->AllocStorage = intel_nop_alloc_storage;
+   rb->Delete = intel_delete_renderbuffer;
+   rb->GetPointer = intel_get_pointer;
+
+   return rb;
+}
+
+
 /**
  * Called via glBindFramebufferEXT().
  */
@@ -730,10 +803,15 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
      (depthRb && depthRb->Base.Format == MESA_FORMAT_S8_Z24) ||
      (stencilRb && stencilRb->Base.Format == MESA_FORMAT_S8_Z24);
 
+   bool depth_stencil_are_unwrapped =
+      (depthRb && (&depthRb->Base == fb->Attachment[BUFFER_DEPTH].Renderbuffer->Unwrapped[BUFFER_DEPTH])) &&
+      (stencilRb && (&stencilRb->Base == fb->Attachment[BUFFER_STENCIL].Renderbuffer->Unwrapped[BUFFER_STENCIL]));
+
    bool fb_has_hiz = intel_framebuffer_has_hiz(fb);
 
    if ((intel->must_use_separate_stencil || fb_has_hiz)
-	 && (depth_stencil_are_same || fb_has_combined_depth_stencil_format)) {
+	 && (fb_has_combined_depth_stencil_format
+	     || (depth_stencil_are_same && !depth_stencil_are_unwrapped))) {
       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
    } else if (!intel->has_separate_stencil && depthRb && stencilRb && !depth_stencil_are_same) {
       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
-- 
1.7.5.2



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