[Mesa-dev] [PATCH 1/6] mesa: Add field gl_renderbuffer.Unwrapped

Chad Versace chad at chad-versace.us
Wed Jun 15 18:09:07 PDT 2011


If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to
the them.

For example, if hardware requires separate depth and stencil buffers
(X8_Z24 and S8), then glRenderbufferStorage(GL_DEPTH24_STENCIL8) may
create a fake S8_Z24 renderbuffer for which Unwrapped[BUFFER_DEPTH] and
Unwrapped[BUFFER_STENCIL] point to the real X8_Z24 and S8 renderbuffers.

Alter the following function to take Unwrapped into account:
    _mesa_framebuffer_renderbuffer
    _mesa_update_depth_buffer
    _mesa_update_stencil_buffer
    _mesa_reference_renderbuffer

Signed-off-by: Chad Versace <chad at chad-versace.us>
---
 src/mesa/main/fbobject.c     |   26 +++++++++++++++++---
 src/mesa/main/framebuffer.c  |   54 +++++++++++++++++++++++++++++++-----------
 src/mesa/main/mtypes.h       |   11 ++++++++
 src/mesa/main/renderbuffer.c |    6 ++++
 4 files changed, 79 insertions(+), 18 deletions(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 2230b26..61a0619 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -379,10 +379,28 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
    if (rb) {
       _mesa_set_renderbuffer_attachment(ctx, att, rb);
       if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
-         /* do stencil attachment here (depth already done above) */
-         att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
-         assert(att);
-         _mesa_set_renderbuffer_attachment(ctx, att, rb);
+	 struct gl_renderbuffer_attachment *depth_att =
+	    _mesa_get_attachment(ctx, fb, GL_DEPTH_ATTACHMENT);
+	 struct gl_renderbuffer_attachment *stencil_att =
+	    _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
+	 struct gl_renderbuffer *depth_rb;
+	 struct gl_renderbuffer *stencil_rb;
+
+	 /* Set depth attachment. */
+	 if (rb->Unwrapped[BUFFER_DEPTH]) {
+	    depth_rb = rb->Unwrapped[BUFFER_DEPTH];
+	 } else {
+	    depth_rb = rb;
+	 }
+	 _mesa_set_renderbuffer_attachment(ctx, depth_att, depth_rb);
+
+	 /* Set stencil attachment. */
+	 if (rb->Unwrapped[BUFFER_STENCIL]) {
+	    stencil_rb = rb->Unwrapped[BUFFER_STENCIL];
+	 } else {
+	    stencil_rb = rb;
+	 }
+	 _mesa_set_renderbuffer_attachment(ctx, stencil_att, stencil_rb);
       }
       rb->AttachedAnytime = GL_TRUE;
    }
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 66c9bd9..6e1f1f1 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -604,14 +604,20 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
 
 
 /**
- * Update the framebuffer's _DepthBuffer field using the renderbuffer
- * found at the given attachment index.
+ * \brief Update gl_framebuffer._DepthBuffer.
  *
- * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
- * create and install a depth wrapper/adaptor.
+ * Set gl_framebuffer._DepthBuffer to the attachment's renderbuffer, unless
+ * the renderbuffer has packed depth/stencil format.
+ *
+ * Renderbuffers with packed depth/stencil format are a special case. If the
+ * attachment's renderbuffer contains a depth unwrapper (that is,
+ * gl_renderbuffer.Unwrapper[BUFFER_DEPTH != NULL), then install the
+ * unwrapper. Otherwise, create and install a x8_z24 depth wrapper.
  *
  * \param fb  the framebuffer whose _DepthBuffer field to update
  * \param attIndex  indicates the renderbuffer to possibly wrap
+ *
+ * \see _mesa_new_z24_renderbuffer_wrapper
  */
 void
 _mesa_update_depth_buffer(struct gl_context *ctx,
@@ -627,9 +633,16 @@ _mesa_update_depth_buffer(struct gl_context *ctx,
 
    if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) {
       /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
-      if (!fb->_DepthBuffer
-          || fb->_DepthBuffer->Wrapped != depthRb
-          || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) {
+      struct gl_renderbuffer *unwrapper = depthRb->Unwrapped[BUFFER_DEPTH];
+      if (unwrapper) {
+	 if (fb->_DepthBuffer != unwrapper) {
+	    _mesa_reference_renderbuffer(&fb->_DepthBuffer, unwrapper);
+	 }
+      }
+      else if (!fb->_DepthBuffer
+	       || fb->_DepthBuffer->Wrapped != depthRb
+	       || _mesa_get_format_base_format(fb->_DepthBuffer->Format)
+		  != GL_DEPTH_COMPONENT) {
          /* need to update wrapper */
          struct gl_renderbuffer *wrapper
             = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
@@ -645,14 +658,20 @@ _mesa_update_depth_buffer(struct gl_context *ctx,
 
 
 /**
- * Update the framebuffer's _StencilBuffer field using the renderbuffer
- * found at the given attachment index.
+ * \brief Update gl_framebuffer._StencilBuffer.
  *
- * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
- * create and install a stencil wrapper/adaptor.
+ * Set gl_framebuffer._StencilBuffer to the attachment's renderbuffer, unless
+ * the renderbuffer has packed depth/stencil format.
+ *
+ * Renderbuffers with packed depth/stencil format are a special case. If the
+ * attachment's renderbuffer contains a stencil unwrapper (that is,
+ * gl_renderbuffer.Unwrapper[BUFFER_STENCIL != NULL), then install the
+ * unwrapper. Otherwise, create and install a s8 stencil wrapper.
  *
  * \param fb  the framebuffer whose _StencilBuffer field to update
  * \param attIndex  indicates the renderbuffer to possibly wrap
+ *
+ * \see _mesa_new_s8_renderbuffer_wrapper
  */
 void
 _mesa_update_stencil_buffer(struct gl_context *ctx,
@@ -668,9 +687,16 @@ _mesa_update_stencil_buffer(struct gl_context *ctx,
 
    if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) {
       /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
-      if (!fb->_StencilBuffer
-          || fb->_StencilBuffer->Wrapped != stencilRb
-          || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) {
+      struct gl_renderbuffer *unwrapper = stencilRb->Unwrapped[BUFFER_STENCIL];
+      if (unwrapper) {
+	 if (fb->_StencilBuffer != unwrapper) {
+	    _mesa_reference_renderbuffer(&fb->_StencilBuffer, unwrapper);
+	 }
+      }
+      else if (!fb->_StencilBuffer
+	       || fb->_StencilBuffer->Wrapped != stencilRb
+	       || _mesa_get_format_base_format(fb->_StencilBuffer->Format)
+		  != GL_STENCIL_INDEX) {
          /* need to update wrapper */
          struct gl_renderbuffer *wrapper
             = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index eb2efc8..6cda4a3 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2437,6 +2437,17 @@ struct gl_renderbuffer
    /* Used to wrap one renderbuffer around another: */
    struct gl_renderbuffer *Wrapped;
 
+   /**
+    * If this renderbuffer wraps multiple renderbuffers, then Unwrapped points
+    * to the them.
+    *
+    * For example, if hardware requires separate depth and stencil buffers
+    * (X8_Z24 and S8), then glRenderbufferStorage(GL_DEPTH24_STENCIL8) may
+    * create a fake S8_Z24 renderbuffer for which Unwrapped[BUFFER_DEPTH] and
+    * Unwrapped[BUFFER_STENCIL] point to the real X8_Z24 and S8 renderbuffers.
+    */
+   struct gl_renderbuffer *Unwrapped[BUFFER_COUNT];
+
    /* Delete this renderbuffer */
    void (*Delete)(struct gl_renderbuffer *rb);
 
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index fa884c0..12b45ac 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -2551,6 +2551,12 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
       _glthread_UNLOCK_MUTEX(oldRb->Mutex);
 
       if (deleteFlag) {
+	 for (int i = 0; i < BUFFER_COUNT; ++i) {
+	    struct gl_renderbuffer **unwrapper = &oldRb->Unwrapped[i];
+	    if (*unwrapper) {
+	       _mesa_reference_renderbuffer(unwrapper, NULL);
+	    }
+	 }
          oldRb->Delete(oldRb);
       }
 
-- 
1.7.5.2



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