[Mesa-dev] [PATCH 3/4 resend] glx: Destroy the old context only after the new one has been bound
Jeremy Huddleston
jeremyhu at apple.com
Fri Jun 17 12:31:52 PDT 2011
This fixes a regression introduced by 49d7e48b33264d94e30af6129c281b6acafa9427
Signed-off-by: Jeremy Huddleston <jeremyhu at apple.com>
---
src/glx/glxcurrent.c | 14 +++++++-------
1 files changed, 7 insertions(+), 7 deletions(-)
diff --git origin/master/src/glx/glxcurrent.c origin/master/src/glx/glxcurrent.c
index 9eb7d5a..0f39ee5 100644
--- origin/master/src/glx/glxcurrent.c
+++ origin/master/src/glx/glxcurrent.c
@@ -255,13 +255,6 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
if (--oldGC->thread_refcount == 0) {
oldGC->vtable->unbind(oldGC, gc);
oldGC->currentDpy = 0;
-
- if (oldGC->xid == None && oldGC != gc) {
- /* We are switching away from a context that was
- * previously destroyed, so we need to free the memory
- * for the old handle. */
- oldGC->vtable->destroy(oldGC);
- }
}
}
@@ -279,6 +272,13 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
__glXSetCurrentContextNull();
}
+ if (oldGC->thread_refcount == 0 && oldGC != &dummyContext && oldGC->xid == None) {
+ /* We are switching away from a context that was
+ * previously destroyed, so we need to free the memory
+ * for the old handle. */
+ oldGC->vtable->destroy(oldGC);
+ }
+
__glXUnlock();
if (ret) {
--
1.7.5.4
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