[Mesa-dev] [PATCH 1/2] vbo: Don't bother checking for stride == 0 for "any varying in a VBO".

Eric Anholt eric at anholt.net
Fri Jun 17 13:36:30 PDT 2011


We would still want to consider that data as being in a VBO even if we
managed to produce this case, which as far as I know we can't.
---
 src/mesa/vbo/vbo_rebase.c |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index 9068ae2..15e5895 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -90,8 +90,7 @@ GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
    GLuint i;
 
    for (i = 0; i < VERT_ATTRIB_MAX; i++)
-      if (arrays[i]->StrideB &&
-	  arrays[i]->BufferObj->Name != 0)
+      if (arrays[i]->BufferObj->Name != 0)
 	 return GL_TRUE;
 
    return GL_FALSE;
-- 
1.7.5.3



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