[Mesa-dev] [PATCH 1/2] vbo: Don't bother checking for stride == 0 for "any varying in a VBO".
Eric Anholt
eric at anholt.net
Fri Jun 17 13:36:30 PDT 2011
We would still want to consider that data as being in a VBO even if we
managed to produce this case, which as far as I know we can't.
---
src/mesa/vbo/vbo_rebase.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index 9068ae2..15e5895 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -90,8 +90,7 @@ GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
- if (arrays[i]->StrideB &&
- arrays[i]->BufferObj->Name != 0)
+ if (arrays[i]->BufferObj->Name != 0)
return GL_TRUE;
return GL_FALSE;
--
1.7.5.3
More information about the mesa-dev
mailing list