[Mesa-dev] explaining update_arrays
Roland Scheidegger
sroland at vmware.com
Wed Jun 22 07:20:34 PDT 2011
Am 22.06.2011 16:11, schrieb Brian Paul:
> On 06/22/2011 04:18 AM, Dave Airlie wrote:
>> I don't suppose anyone could contribute a comment on why somethings
>> check ctx->VertexProgram._Current,
>> and others check ctx->VertexProgram._Enabled
>
> The former may point to a GLSL shader/program, a
> GL_NV/ARB_vertex_program program or a shader derived from fixed-function
> state.
>
> The later will only be true when a GL_NV/ARB_vertex_program program is
> enabled and valid (GL_VERTEX_PROGRAM_ARB is enabled and the user's
> program compiled successfully).
>
> I haven't looked at all the places where _Enabled or _Current is used,
> but there is a difference in what they mean.
>
>
>> By the looks of it the 0/POS attrib + the overlapping/16-31 ones check
>> _Current
>> and the others all check _Enabled, to me it would make some sense at
>> least if 0
>> was consistent with the others, but maybe someone knows what is correct.
>
> The confusion probably goes all the way back to the ARB's unfortunate
> inability to reconcile NV's vs. ATI's different handling of generic
> vertex arrays. NV used aliasing while ATI didn't so the ARB extension
> made it optional (a mess). Plus, I think there was some minor
> difference in GL_ARB_vertex_program vs. GL_ARB_vertex_shaders w.r.t.
> generic vertex arrays.
Wasn't the difference just that ARB_vertex_shader made it non-aliasing
instead of undefined aliasing, or was there more to it...
Roland
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