[Mesa-dev] [PATCH] glsl: Fix depth unbalancing problem in if-statement flattening

Ian Romanick idr at freedesktop.org
Wed Jun 22 11:26:08 PDT 2011


From: Ian Romanick <ian.d.romanick at intel.com>

Previously, if max_depth were 1, the following code would see the
first if-statement (correctly) not get flattened, but the second
if-statement would (incorrectly) get flattened:

void main()
{
    if (a)
        gl_Position = vec4(0);

    if (b)
        gl_Position = vec4(1);
}

This is because the visit_leave(ir_if*) method would not decrement the
depth before returning on the first if-statement.

NOTE: This is a candidate for the 7.10 branch.
---
 src/glsl/lower_if_to_cond_assign.cpp |    4 +---
 1 files changed, 1 insertions(+), 3 deletions(-)

diff --git a/src/glsl/lower_if_to_cond_assign.cpp b/src/glsl/lower_if_to_cond_assign.cpp
index e3a1065..b637eb4 100644
--- a/src/glsl/lower_if_to_cond_assign.cpp
+++ b/src/glsl/lower_if_to_cond_assign.cpp
@@ -149,11 +149,9 @@ ir_visitor_status
 ir_if_to_cond_assign_visitor::visit_leave(ir_if *ir)
 {
    /* Only flatten when beyond the GPU's maximum supported nesting depth. */
-   if (this->depth <= this->max_depth)
+   if (this->depth-- <= this->max_depth)
       return visit_continue;
 
-   this->depth--;
-
    bool found_control_flow = false;
    ir_variable *cond_var;
    ir_assignment *assign;
-- 
1.7.5.4



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