[Mesa-dev] [PATCH 03/10] intel: Perform gather on s8z24 texture images during glGetTexImage

Chad Versace chad at chad-versace.us
Thu Jun 23 02:23:56 PDT 2011


Signed-off-by: Chad Versace <chad at chad-versace.us>
---
 src/mesa/drivers/dri/intel/intel_tex_image.c |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 6065238..4a29bc5 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -659,6 +659,14 @@ intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
       assert(intelImage->base.Data);
    }
 
+   if (intelImage->stencil_rb) {
+      /*
+       * The texture has packed depth/stencil format, but uses separate
+       * stencil. The texture's embedded stencil buffer contains the real
+       * stencil data, so copy that into the miptree.
+       */
+      intel_tex_image_s8z24_gather(intel, intelImage);
+   }
 
    if (compressed) {
       _mesa_get_compressed_teximage(ctx, target, level, pixels,
-- 
1.7.5.4



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