[Mesa-dev] [PATCH 09/10] intel: Change framebuffer validation criteria
Chad Versace
chad at chad-versace.us
Thu Jun 23 02:24:02 PDT 2011
Since all infrastructure is now in place to support packed
depth/stencil renderbuffers when using separate stencil, there is no
need for special cases when separate stencil is enabled.
Signed-off-by: Chad Versace <chad at chad-versace.us>
---
src/mesa/drivers/dri/intel/intel_fbo.c | 13 +++----------
1 files changed, 3 insertions(+), 10 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index e84b5ab..90c3909 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -836,16 +836,9 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
else
depth_stencil_are_same = false;
- bool fb_has_combined_depth_stencil_format =
- (depthRb && depthRb->Base.Format == MESA_FORMAT_S8_Z24) ||
- (stencilRb && stencilRb->Base.Format == MESA_FORMAT_S8_Z24);
-
- bool fb_has_hiz = intel_framebuffer_has_hiz(fb);
-
- if ((intel->must_use_separate_stencil || fb_has_hiz)
- && (depth_stencil_are_same || fb_has_combined_depth_stencil_format)) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- } else if (!intel->has_separate_stencil && depthRb && stencilRb && !depth_stencil_are_same) {
+ if (!intel->has_separate_stencil
+ && depthRb && stencilRb
+ && !depth_stencil_are_same) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
--
1.7.5.4
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