[Mesa-dev] [PATCH] linker: Reject shaders that use too many varyings

Alex Deucher alexdeucher at gmail.com
Thu Jun 23 07:56:38 PDT 2011


On Thu, Jun 23, 2011 at 10:38 AM, Roland Scheidegger <sroland at vmware.com> wrote:
> Am 23.06.2011 16:09, schrieb Jerome Glisse:
>> On Wed, Jun 22, 2011 at 10:49 PM, Alex Deucher <alexdeucher at gmail.com> wrote:
>>> On Wed, Jun 22, 2011 at 10:12 PM, Roland Scheidegger <sroland at vmware.com> wrote:
>>>> Am 21.06.2011 20:59, schrieb Sven Arvidsson:
>>>>> This change broke a whole lot of stuff on r600g, for example Unigine
>>>>> Heaven:
>>>>>
>>>>>       shader uses too many varying components (36 > 32)
>>>>
>>>> It looks like the r600g driver claims to only support 10 varyings, which
>>>> the state tracker reduces to 8 (as it subtracts the supposedly included
>>>> color varyings).
>>>> At first sight I can't quite see why it's limited to 10, all r600 chips
>>>> should be able to handle 32 (dx10 requirement) but of course the driver
>>>> might not (mesa itself is limited to 16 it seems). If it worked just
>>>> fine before that suggests it indeed works just fine with more...
>>>> Someone more familiar with the driver should be able to tell if it's
>>>> safe to increase the limit to 32 (the state tracker will cap it to 16).
>>>
>>> The hardware definitely supports 32.  I'm not sure why it's currently
>>> set to 10; I don't see any limitations in the code off hand.
>>>
>>> Alex
>>
>> IIRC it's just cut & paste from r300g it can be safely bump
>
> Ok Marek bumped it to 34. That seems to be lying too I don't think it
> could handle 32 generic inputs and 2 colors. But there's no way to
> really express that right now.

In addition to the routed inputs, you can also enable a bunch of hw
generated inputs, but I think both generated and routed inputs
combined are limited to 32 input slots.

Alex

>
> Roland
>


More information about the mesa-dev mailing list