[Mesa-dev] [PATCH 08/13] mesa: implement depth/stencil renderbuffer wrapper accessors for Z32F_X24S8
Kenneth Graunke
kenneth at whitecape.org
Thu Jun 30 20:43:38 PDT 2011
On 06/30/2011 05:29 PM, Marek Olšák wrote:
> ---
> src/mesa/main/depthstencil.c | 322 +++++++++++++++++++++++++++++++++++++++---
> src/mesa/main/depthstencil.h | 5 +
> src/mesa/main/framebuffer.c | 10 +-
> 3 files changed, 313 insertions(+), 24 deletions(-)
>
> diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c
> index ab62c97..f979045 100644
> --- a/src/mesa/main/depthstencil.c
> +++ b/src/mesa/main/depthstencil.c
[snip]
> +static void
> +put_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
> + const GLint x[], const GLint y[],
> + const void *values, const GLubyte *mask)
> +{
> + struct gl_renderbuffer *dsrb = z32frb->Wrapped;
> + const GLfloat *src = (const GLfloat *) values;
> + ASSERT(z32frb->DataType == GL_FLOAT);
> + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
> + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
> + if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
> + /* direct access */
> + GLuint i;
> + for (i = 0; i < count; i++) {
> + if (!mask || mask[i]) {
> + GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
> + dst[1] = src[i];
Don't you mean dst[0] = src[i] here? With dst[1], you'll be assigning
to the stencil value...
> + }
> + }
> + }
> + else {
> + /* get, modify, put */
> + GLfloat temp[MAX_WIDTH*2];
> + GLuint i;
> + dsrb->GetValues(ctx, dsrb, count, x, y, temp);
> + for (i = 0; i < count; i++) {
> + if (!mask || mask[i]) {
> + temp[i*2] = src[i];
...when clearly this is assigning to the depth value.
> + }
> + }
> + dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
> + }
> +}
[snip]
With that fixed, this patch is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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