[Mesa-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jun 30 21:39:59 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=5002

--- Comment #8 from Trevor Forbes <t4bs at internode.on.net> 2011-06-30 21:39:59 PDT ---
I also keep running into this problem with workstations running NVIDIA drivers
> 180.  Try running Googleearth from a remote server for example..

Some people are getting around it by using an old NVIDIA driver or by copying
the proprietary NVIDIA lib to the server and replacing the Mesa lib. 

In my case, I am setting LIBGL_NO_DRAWARRAYS=1 on the server before launching
the application which works but is really a workaround rather than a solution.

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