[Mesa-dev] Mesa (master): r600g: implement instanced drawing support

Michel Dänzer michel at daenzer.net
Mon Mar 7 00:13:15 PST 2011


On Sam, 2011-03-05 at 12:57 +0100, Christian König wrote: 
> Am Donnerstag, den 03.03.2011, 14:54 +0100 schrieb Michel Dänzer:
> > That fixes the worst problem, some vertices being stuck in the top left
> > corner. However, the parts of Aero that are supposed to look 'smoky'
> > still aren't but are mostly fully transparent.
> > 
> > Below is the R600_DUMP_SHADERS=1 output from opening the Win7 start
> > menu.
> Wow, I didn't expect them to be so complicated, but anyway I think I've
> found and fixed the bug yesterday. I haven't considered the alignment
> constraints of vertex and texture instructions while calculation the
> total size of the fetch shader.
> 
> Please try again with current master.

The regression is fixed, thanks!


-- 
Earthling Michel Dänzer           |                http://www.vmware.com
Libre software enthusiast         |          Debian, X and DRI developer


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