[Mesa-dev] [PATCH 1/2] mesa: invalidate framebuffer if internal format of renderbuffer is changed
brianp at vmware.com
Mon Mar 7 07:16:36 PST 2011
On 03/05/2011 09:26 PM, Marek Olšák wrote:
> RenderTexture doesn't have to be called in invalidate_rb, I guess.
The patch looks good but there's one simple optimization that could be
made. If glRenderBufferStorage() is called with a new width/height
but the internalFormat stays the same, we wouldn't have to invalidate
the parent FBO(s).
I think changing the size of a renderbuffer would be more common than
channging its format.
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