[Mesa-dev] [Bug 36761] glGetAttachedObjects ignores maxcount

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon May 2 07:44:27 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=36761

--- Comment #2 from Lauri Kasanen <curaga at operamail.com> 2011-05-02 07:44:26 PDT ---
Yes, gdb points the segfault to this line in Irrlicht source:
Driver->extGlDeleteObject(shaders[i]);
Which segfaults because it's trying to access the array beyond 8.

To check this I added a printf right after this call:
Driver->extGlGetAttachedObjects(Program, 8, &count, shaders);

And indeed, count is a random value above 32k (32516 in my latest test).


It's possible this is an Irrlicht bug as well, but GetAttachedObjects returns
something huge in the count param.

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