[Mesa-dev] [Bug 36761] glGetAttachedObjects ignores maxcount

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon May 2 07:48:28 PDT 2011


--- Comment #3 from Brian Paul <brian.e.paul at gmail.com> 2011-05-02 07:48:27 PDT ---
Perhaps 'program' doesn't name an existing shader program.  In that case the
count parameter will not get set.  I'll have to check the spec to see what's
supposed to be done when 'program' is invalid.

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