[Mesa-dev] [PATCH] mesa: implement AMD_shader_stencil_export
Brian Paul
brianp at vmware.com
Mon May 2 08:57:18 PDT 2011
On 05/02/2011 09:50 AM, Marek Olšák wrote:
> It's just an alias of the ARB variant with some GLSL compiler changes.
> ---
> src/glsl/glsl_parser_extras.cpp | 10 ++++++++++
> src/glsl/glsl_parser_extras.h | 2 ++
> src/glsl/ir_variable.cpp | 20 ++++++++++++++++++++
> src/mesa/main/extensions.c | 1 +
> 4 files changed, 33 insertions(+), 0 deletions(-)
>
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 5bb3a6f..18bff88 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -255,6 +255,16 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
> state->AMD_conservative_depth_enable = (ext_mode != extension_disable);
> state->AMD_conservative_depth_warn = (ext_mode == extension_warn);
> unsupported = !state->extensions->AMD_conservative_depth;
> + } else if (strcmp(name, "GL_AMD_shader_stencil_export") == 0) {
> + state->AMD_shader_stencil_export_enable = (ext_mode != extension_disable);
> + state->AMD_shader_stencil_export_warn = (ext_mode == extension_warn);
> +
> + /* This extension is only supported in fragment shaders.
> + * Both the ARB and AMD variants share the same ARB flag
> + * in gl_extensions.
> + */
> + unsupported = (state->target != fragment_shader)
> + || !state->extensions->ARB_shader_stencil_export;
> } else if (strcmp(name, "GL_OES_texture_3D") == 0&& state->es_shader) {
> state->OES_texture_3D_enable = (ext_mode != extension_disable);
> state->OES_texture_3D_warn = (ext_mode == extension_warn);
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index 6df0e16..f914765 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -172,6 +172,8 @@ struct _mesa_glsl_parse_state {
> unsigned ARB_shader_stencil_export_warn:1;
> unsigned AMD_conservative_depth_enable:1;
> unsigned AMD_conservative_depth_warn:1;
> + unsigned AMD_shader_stencil_export_enable:1;
> + unsigned AMD_shader_stencil_export_warn:1;
> unsigned OES_texture_3D_enable:1;
> unsigned OES_texture_3D_warn:1;
> /*@}*/
> diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
> index f357717..b848769 100644
> --- a/src/glsl/ir_variable.cpp
> +++ b/src/glsl/ir_variable.cpp
> @@ -767,6 +767,22 @@ generate_ARB_shader_stencil_export_variables(exec_list *instructions,
> }
>
> static void
> +generate_AMD_shader_stencil_export_variables(exec_list *instructions,
> + struct _mesa_glsl_parse_state *state,
> + bool warn)
> +{
> + /* gl_FragStencilRefAMD is only available in the fragment shader.
> + */
> + ir_variable *const fd =
> + add_variable(instructions, state->symbols,
> + "gl_FragStencilRefAMD", glsl_type::int_type,
> + ir_var_out, FRAG_RESULT_STENCIL);
> +
> + if (warn)
> + fd->warn_extension = "GL_AMD_shader_stencil_export";
> +}
> +
> +static void
> generate_120_fs_variables(exec_list *instructions,
> struct _mesa_glsl_parse_state *state)
> {
> @@ -818,6 +834,10 @@ initialize_fs_variables(exec_list *instructions,
> if (state->ARB_shader_stencil_export_enable)
> generate_ARB_shader_stencil_export_variables(instructions, state,
> state->ARB_shader_stencil_export_warn);
> +
> + if (state->AMD_shader_stencil_export_enable)
> + generate_AMD_shader_stencil_export_variables(instructions, state,
> + state->AMD_shader_stencil_export_warn);
> }
>
> void
> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
> index beec70a..1062cde 100644
> --- a/src/mesa/main/extensions.c
> +++ b/src/mesa/main/extensions.c
> @@ -260,6 +260,7 @@ static const struct extension extension_table[] = {
> { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
> { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL, 2009 },
> { "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
> + { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
> { "GL_APPLE_client_storage", o(APPLE_client_storage), GL, 2002 },
> { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
> { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
Does the ARB/AMD extension also need to be enabled in
src/glsl/main.cpp for bootstrapping the compiler? I'm not clear on
that myself.
Otherwise, Reviewed-by: <brianp at vmware.com>
You might want to wait for Ian or Eric to take a look too.
-Brian
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