[Mesa-dev] [PATCH] mesa: implement AMD_shader_stencil_export

Brian Paul brianp at vmware.com
Mon May 2 08:57:18 PDT 2011


On 05/02/2011 09:50 AM, Marek Olšák wrote:
> It's just an alias of the ARB variant with some GLSL compiler changes.
> ---
>   src/glsl/glsl_parser_extras.cpp |   10 ++++++++++
>   src/glsl/glsl_parser_extras.h   |    2 ++
>   src/glsl/ir_variable.cpp        |   20 ++++++++++++++++++++
>   src/mesa/main/extensions.c      |    1 +
>   4 files changed, 33 insertions(+), 0 deletions(-)
>
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 5bb3a6f..18bff88 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -255,6 +255,16 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
>         state->AMD_conservative_depth_enable = (ext_mode != extension_disable);
>         state->AMD_conservative_depth_warn = (ext_mode == extension_warn);
>         unsupported = !state->extensions->AMD_conservative_depth;
> +   } else if (strcmp(name, "GL_AMD_shader_stencil_export") == 0) {
> +      state->AMD_shader_stencil_export_enable = (ext_mode != extension_disable);
> +      state->AMD_shader_stencil_export_warn = (ext_mode == extension_warn);
> +
> +      /* This extension is only supported in fragment shaders.
> +       * Both the ARB and AMD variants share the same ARB flag
> +       * in gl_extensions.
> +       */
> +      unsupported = (state->target != fragment_shader)
> +	 || !state->extensions->ARB_shader_stencil_export;
>      } else if (strcmp(name, "GL_OES_texture_3D") == 0&&  state->es_shader) {
>         state->OES_texture_3D_enable = (ext_mode != extension_disable);
>         state->OES_texture_3D_warn = (ext_mode == extension_warn);
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index 6df0e16..f914765 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -172,6 +172,8 @@ struct _mesa_glsl_parse_state {
>      unsigned ARB_shader_stencil_export_warn:1;
>      unsigned AMD_conservative_depth_enable:1;
>      unsigned AMD_conservative_depth_warn:1;
> +   unsigned AMD_shader_stencil_export_enable:1;
> +   unsigned AMD_shader_stencil_export_warn:1;
>      unsigned OES_texture_3D_enable:1;
>      unsigned OES_texture_3D_warn:1;
>      /*@}*/
> diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
> index f357717..b848769 100644
> --- a/src/glsl/ir_variable.cpp
> +++ b/src/glsl/ir_variable.cpp
> @@ -767,6 +767,22 @@ generate_ARB_shader_stencil_export_variables(exec_list *instructions,
>   }
>
>   static void
> +generate_AMD_shader_stencil_export_variables(exec_list *instructions,
> +					     struct _mesa_glsl_parse_state *state,
> +					     bool warn)
> +{
> +   /* gl_FragStencilRefAMD is only available in the fragment shader.
> +    */
> +   ir_variable *const fd =
> +      add_variable(instructions, state->symbols,
> +		   "gl_FragStencilRefAMD", glsl_type::int_type,
> +		   ir_var_out, FRAG_RESULT_STENCIL);
> +
> +   if (warn)
> +      fd->warn_extension = "GL_AMD_shader_stencil_export";
> +}
> +
> +static void
>   generate_120_fs_variables(exec_list *instructions,
>   			  struct _mesa_glsl_parse_state *state)
>   {
> @@ -818,6 +834,10 @@ initialize_fs_variables(exec_list *instructions,
>      if (state->ARB_shader_stencil_export_enable)
>         generate_ARB_shader_stencil_export_variables(instructions, state,
>   						   state->ARB_shader_stencil_export_warn);
> +
> +   if (state->AMD_shader_stencil_export_enable)
> +      generate_AMD_shader_stencil_export_variables(instructions, state,
> +						   state->AMD_shader_stencil_export_warn);
>   }
>
>   void
> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
> index beec70a..1062cde 100644
> --- a/src/mesa/main/extensions.c
> +++ b/src/mesa/main/extensions.c
> @@ -260,6 +260,7 @@ static const struct extension extension_table[] = {
>      { "GL_3DFX_texture_compression_FXT1",           o(TDFX_texture_compression_FXT1),           GL,             1999 },
>      { "GL_AMD_conservative_depth",                  o(AMD_conservative_depth),                  GL,             2009 },
>      { "GL_AMD_draw_buffers_blend",                  o(ARB_draw_buffers_blend),                  GL,             2009 },
> +   { "GL_AMD_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
>      { "GL_APPLE_client_storage",                    o(APPLE_client_storage),                    GL,             2002 },
>      { "GL_APPLE_object_purgeable",                  o(APPLE_object_purgeable),                  GL,             2006 },
>      { "GL_APPLE_packed_pixels",                     o(APPLE_packed_pixels),                     GL,             2002 },

Does the ARB/AMD extension also need to be enabled in 
src/glsl/main.cpp for bootstrapping the compiler?  I'm not clear on 
that myself.

Otherwise, Reviewed-by: <brianp at vmware.com>

You might want to wait for Ian or Eric to take a look too.

-Brian


More information about the mesa-dev mailing list