[Mesa-dev] [PATCH] mesa: implement AMD_shader_stencil_export

Ian Romanick idr at freedesktop.org
Mon May 2 11:14:58 PDT 2011


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On 05/02/2011 08:57 AM, Brian Paul wrote:
> On 05/02/2011 09:50 AM, Marek Olšák wrote:
>> It's just an alias of the ARB variant with some GLSL compiler changes.
>> ---
>>   src/glsl/glsl_parser_extras.cpp |   10 ++++++++++
>>   src/glsl/glsl_parser_extras.h   |    2 ++
>>   src/glsl/ir_variable.cpp        |   20 ++++++++++++++++++++
>>   src/mesa/main/extensions.c      |    1 +
>>   4 files changed, 33 insertions(+), 0 deletions(-)
>>
>> diff --git a/src/glsl/glsl_parser_extras.cpp
>> b/src/glsl/glsl_parser_extras.cpp
>> index 5bb3a6f..18bff88 100644
>> --- a/src/glsl/glsl_parser_extras.cpp
>> +++ b/src/glsl/glsl_parser_extras.cpp
>> @@ -255,6 +255,16 @@ _mesa_glsl_process_extension(const char *name,
>> YYLTYPE *name_locp,
>>         state->AMD_conservative_depth_enable = (ext_mode !=
>> extension_disable);
>>         state->AMD_conservative_depth_warn = (ext_mode ==
>> extension_warn);
>>         unsupported = !state->extensions->AMD_conservative_depth;
>> +   } else if (strcmp(name, "GL_AMD_shader_stencil_export") == 0) {
>> +      state->AMD_shader_stencil_export_enable = (ext_mode !=
>> extension_disable);
>> +      state->AMD_shader_stencil_export_warn = (ext_mode ==
>> extension_warn);
>> +
>> +      /* This extension is only supported in fragment shaders.
>> +       * Both the ARB and AMD variants share the same ARB flag
>> +       * in gl_extensions.
>> +       */
>> +      unsupported = (state->target != fragment_shader)
>> +     || !state->extensions->ARB_shader_stencil_export;
>>      } else if (strcmp(name, "GL_OES_texture_3D") == 0&& 
>> state->es_shader) {
>>         state->OES_texture_3D_enable = (ext_mode != extension_disable);
>>         state->OES_texture_3D_warn = (ext_mode == extension_warn);
>> diff --git a/src/glsl/glsl_parser_extras.h
>> b/src/glsl/glsl_parser_extras.h
>> index 6df0e16..f914765 100644
>> --- a/src/glsl/glsl_parser_extras.h
>> +++ b/src/glsl/glsl_parser_extras.h
>> @@ -172,6 +172,8 @@ struct _mesa_glsl_parse_state {
>>      unsigned ARB_shader_stencil_export_warn:1;
>>      unsigned AMD_conservative_depth_enable:1;
>>      unsigned AMD_conservative_depth_warn:1;
>> +   unsigned AMD_shader_stencil_export_enable:1;
>> +   unsigned AMD_shader_stencil_export_warn:1;
>>      unsigned OES_texture_3D_enable:1;
>>      unsigned OES_texture_3D_warn:1;
>>      /*@}*/
>> diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
>> index f357717..b848769 100644
>> --- a/src/glsl/ir_variable.cpp
>> +++ b/src/glsl/ir_variable.cpp
>> @@ -767,6 +767,22 @@
>> generate_ARB_shader_stencil_export_variables(exec_list *instructions,
>>   }
>>
>>   static void
>> +generate_AMD_shader_stencil_export_variables(exec_list *instructions,
>> +                         struct _mesa_glsl_parse_state *state,
>> +                         bool warn)
>> +{
>> +   /* gl_FragStencilRefAMD is only available in the fragment shader.
>> +    */
>> +   ir_variable *const fd =
>> +      add_variable(instructions, state->symbols,
>> +           "gl_FragStencilRefAMD", glsl_type::int_type,
>> +           ir_var_out, FRAG_RESULT_STENCIL);
>> +
>> +   if (warn)
>> +      fd->warn_extension = "GL_AMD_shader_stencil_export";
>> +}
>> +
>> +static void
>>   generate_120_fs_variables(exec_list *instructions,
>>                 struct _mesa_glsl_parse_state *state)
>>   {
>> @@ -818,6 +834,10 @@ initialize_fs_variables(exec_list *instructions,
>>      if (state->ARB_shader_stencil_export_enable)
>>         generate_ARB_shader_stencil_export_variables(instructions, state,
>>                              state->ARB_shader_stencil_export_warn);
>> +
>> +   if (state->AMD_shader_stencil_export_enable)
>> +      generate_AMD_shader_stencil_export_variables(instructions, state,
>> +                           state->AMD_shader_stencil_export_warn);
>>   }
>>
>>   void
>> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
>> index beec70a..1062cde 100644
>> --- a/src/mesa/main/extensions.c
>> +++ b/src/mesa/main/extensions.c
>> @@ -260,6 +260,7 @@ static const struct extension extension_table[] = {
>>      { "GL_3DFX_texture_compression_FXT1",          
>> o(TDFX_texture_compression_FXT1),           GL,             1999 },
>>      { "GL_AMD_conservative_depth",                 
>> o(AMD_conservative_depth),                  GL,             2009 },
>>      { "GL_AMD_draw_buffers_blend",                 
>> o(ARB_draw_buffers_blend),                  GL,             2009 },
>> +   { "GL_AMD_shader_stencil_export",              
>> o(ARB_shader_stencil_export),               GL,             2009 },
>>      { "GL_APPLE_client_storage",                   
>> o(APPLE_client_storage),                    GL,             2002 },
>>      { "GL_APPLE_object_purgeable",                 
>> o(APPLE_object_purgeable),                  GL,             2006 },
>>      { "GL_APPLE_packed_pixels",                    
>> o(APPLE_packed_pixels),                     GL,             2002 },
> 
> Does the ARB/AMD extension also need to be enabled in src/glsl/main.cpp
> for bootstrapping the compiler?  I'm not clear on that myself.

That's only required if the extension adds new functions, but it's
probably a good idea.

> Otherwise, Reviewed-by: <brianp at vmware.com>
> 
> You might want to wait for Ian or Eric to take a look too.
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