[Mesa-dev] [PATCH] mesa: implement AMD_shader_stencil_export
Kenneth Graunke
kenneth at whitecape.org
Mon May 2 11:31:40 PDT 2011
On 05/02/2011 08:57 AM, Brian Paul wrote:
> On 05/02/2011 09:50 AM, Marek Olšák wrote:
>> It's just an alias of the ARB variant with some GLSL compiler changes.
>> ---
>> src/glsl/glsl_parser_extras.cpp | 10 ++++++++++
>> src/glsl/glsl_parser_extras.h | 2 ++
>> src/glsl/ir_variable.cpp | 20 ++++++++++++++++++++
>> src/mesa/main/extensions.c | 1 +
>> 4 files changed, 33 insertions(+), 0 deletions(-)
>>
>> diff --git a/src/glsl/glsl_parser_extras.cpp
>> b/src/glsl/glsl_parser_extras.cpp
>> index 5bb3a6f..18bff88 100644
>> --- a/src/glsl/glsl_parser_extras.cpp
>> +++ b/src/glsl/glsl_parser_extras.cpp
>> @@ -255,6 +255,16 @@ _mesa_glsl_process_extension(const char *name,
>> YYLTYPE *name_locp,
>> state->AMD_conservative_depth_enable = (ext_mode != extension_disable);
>> state->AMD_conservative_depth_warn = (ext_mode == extension_warn);
>> unsupported = !state->extensions->AMD_conservative_depth;
>> + } else if (strcmp(name, "GL_AMD_shader_stencil_export") == 0) {
>> + state->AMD_shader_stencil_export_enable = (ext_mode !=
>> extension_disable);
>> + state->AMD_shader_stencil_export_warn = (ext_mode == extension_warn);
>> +
>> + /* This extension is only supported in fragment shaders.
>> + * Both the ARB and AMD variants share the same ARB flag
>> + * in gl_extensions.
>> + */
>> + unsupported = (state->target != fragment_shader)
>> + || !state->extensions->ARB_shader_stencil_export;
>> } else if (strcmp(name, "GL_OES_texture_3D") == 0&& state->es_shader) {
>> state->OES_texture_3D_enable = (ext_mode != extension_disable);
>> state->OES_texture_3D_warn = (ext_mode == extension_warn);
>> diff --git a/src/glsl/glsl_parser_extras.h
>> b/src/glsl/glsl_parser_extras.h
>> index 6df0e16..f914765 100644
>> --- a/src/glsl/glsl_parser_extras.h
>> +++ b/src/glsl/glsl_parser_extras.h
>> @@ -172,6 +172,8 @@ struct _mesa_glsl_parse_state {
>> unsigned ARB_shader_stencil_export_warn:1;
>> unsigned AMD_conservative_depth_enable:1;
>> unsigned AMD_conservative_depth_warn:1;
>> + unsigned AMD_shader_stencil_export_enable:1;
>> + unsigned AMD_shader_stencil_export_warn:1;
>> unsigned OES_texture_3D_enable:1;
>> unsigned OES_texture_3D_warn:1;
>> /*@}*/
>> diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
>> index f357717..b848769 100644
>> --- a/src/glsl/ir_variable.cpp
>> +++ b/src/glsl/ir_variable.cpp
>> @@ -767,6 +767,22 @@
>> generate_ARB_shader_stencil_export_variables(exec_list *instructions,
>> }
>>
>> static void
>> +generate_AMD_shader_stencil_export_variables(exec_list *instructions,
>> + struct _mesa_glsl_parse_state *state,
>> + bool warn)
>> +{
>> + /* gl_FragStencilRefAMD is only available in the fragment shader.
>> + */
>> + ir_variable *const fd =
>> + add_variable(instructions, state->symbols,
>> + "gl_FragStencilRefAMD", glsl_type::int_type,
>> + ir_var_out, FRAG_RESULT_STENCIL);
>> +
>> + if (warn)
>> + fd->warn_extension = "GL_AMD_shader_stencil_export";
>> +}
>> +
>> +static void
>> generate_120_fs_variables(exec_list *instructions,
>> struct _mesa_glsl_parse_state *state)
>> {
>> @@ -818,6 +834,10 @@ initialize_fs_variables(exec_list *instructions,
>> if (state->ARB_shader_stencil_export_enable)
>> generate_ARB_shader_stencil_export_variables(instructions, state,
>> state->ARB_shader_stencil_export_warn);
>> +
>> + if (state->AMD_shader_stencil_export_enable)
>> + generate_AMD_shader_stencil_export_variables(instructions, state,
>> + state->AMD_shader_stencil_export_warn);
>> }
>>
>> void
>> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
>> index beec70a..1062cde 100644
>> --- a/src/mesa/main/extensions.c
>> +++ b/src/mesa/main/extensions.c
>> @@ -260,6 +260,7 @@ static const struct extension extension_table[] = {
>> { "GL_3DFX_texture_compression_FXT1",
>> o(TDFX_texture_compression_FXT1), GL, 1999 },
>> { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL, 2009 },
>> { "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
>> + { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL,
>> 2009 },
>> { "GL_APPLE_client_storage", o(APPLE_client_storage), GL, 2002 },
>> { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
>> { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
Thanks, Marek!
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
> Does the ARB/AMD extension also need to be enabled in src/glsl/main.cpp
> for bootstrapping the compiler? I'm not clear on that myself.
It shouldn't matter; I think you only need to add it there if you have
files in builtins/profiles that use the extension.
> Otherwise, Reviewed-by: <brianp at vmware.com>
>
> You might want to wait for Ian or Eric to take a look too.
>
> -Brian
--Kenneth
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