[Mesa-dev] [PATCH 08/11] mesa: add glDebugMessageControlARB

Brian Paul brianp at vmware.com
Tue May 3 16:34:07 PDT 2011


On 05/02/2011 05:00 PM, nobled wrote:
> Controlling the output of client-provided messages
> isn't done yet.
> ---
>   src/mesa/main/errors.c |  110 ++++++++++++++++++++++++++++++++++++++++++++++++
>   1 files changed, 110 insertions(+), 0 deletions(-)
>

Please put comments on all the new functions defined here (and in your 
other patches) to explain what they do.


> diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c
> index 9d74a05..e304184 100644
> --- a/src/mesa/main/errors.c
> +++ b/src/mesa/main/errors.c
> @@ -41,6 +41,31 @@
>
>   static char out_of_memory[] = "Debugging error: out of memory";
>
> +#define enum_is(e, kind1, kind2) \
> +   ((e) == GL_DEBUG_##kind1##_##kind2##_ARB || (e) == GL_DONT_CARE)
> +#define severity_is(sev, kind) enum_is(sev, SEVERITY, kind)
> +#define source_is(s, kind) enum_is(s, SOURCE, kind)
> +#define type_is(t, kind) enum_is(t, TYPE, kind)
> +
> +static GLboolean
> +should_log(struct gl_context *ctx, GLenum source, GLenum type,
> +           GLuint id, GLenum severity)
> +{
> +   if (type_is(type, ERROR)) {
> +      if (source_is(source, API))
> +         return ctx->Debug.ApiErrors[id];
> +      if (source_is(source, WINDOW_SYSTEM))
> +         return ctx->Debug.WinsysErrors[id];
> +      if (source_is(source, SHADER_COMPILER))
> +         return ctx->Debug.ShaderErrors[id];
> +      if (source_is(source, OTHER))
> +         return ctx->Debug.OtherErrors[id];
> +   }
> +
> +   /* TODO: tracking client messages' state. */
> +   return (severity != GL_DEBUG_SEVERITY_LOW_ARB);
> +}
> +
>   /* 'buf' is not necessarily a null-terminated string. When logging, copy
>    * 'len' characters from it, store them in a new, null-terminated string,
>    * and remember the number of bytes used by that string, *including*
> @@ -55,6 +80,9 @@ _mesa_log_msg(struct gl_context *ctx, GLenum source,
> GLenum type,
>
>      assert(len>= 0&&  len<  _MESA_MAX_DEBUG_MESSAGE_LENGTH);
>
> +   if (!should_log(ctx, source, type, id, severity))
> +      return;
> +
>      if (ctx->Debug.Callback) {
>         ctx->Debug.Callback(source, type, id, severity,
>                             len, buf, ctx->Debug.CallbackData);
> @@ -281,6 +309,82 @@ _mesa_GetDebugMessageLogARB(GLuint count, GLsizei
> logSize, GLenum* sources,
>      return ret;
>   }
>
> +static void
> +control_messages(GLboolean *array, GLuint size,
> +                 GLsizei count, const GLuint *ids, GLboolean enabled)
> +{
> +   int i;
> +
> +   if (!count) {
> +      for (i = 0; (GLuint)i<  size; i++) {
> +         array[i] = enabled;
> +      }
> +      return;
> +   }

If you put the declaration of 'i' inside that loop you can use the 
right type to avoid casting.


> +
> +   for (i = 0; i<  count; i++) {
> +      if (ids[i]>= size) {
> +         /* XXX: The spec doesn't say what to do with a non-existent ID. */
> +         continue;
> +      }
> +      array[ids[i]] = enabled;
> +   }
> +}
> +
> +static void
> +control_app_messages(struct gl_context *ctx, GLenum source, GLenum type,
> +                     GLenum severity, GLsizei count, const GLuint *ids,
> +                     GLboolean enabled)
> +{
> +   assert(0&&  "glDebugMessageControlARB():"
> +          " Controlling application IDs not implemented");
> +}
> +
> +static void GLAPIENTRY
> +_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
> +                             GLsizei count, const GLuint *ids,
> +                             GLboolean enabled)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (count<  0) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageControlARB"
> +                 "(count=%d : count must not be negative)", count);
> +      return;
> +   }
> +
> +   if (!validate_params(ctx, CONTROL, source, type, severity))
> +      return; /* GL_INVALID_ENUM */
> +
> +   if (count&&  (severity != GL_DONT_CARE || type == GL_DONT_CARE
> +                 || source == GL_DONT_CARE)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION, "glDebugMessageControlARB"
> +                 "(When passing an array of ids, severity must be"
> +         " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.");
> +      return;
> +   }
> +
> +   if (source_is(source, APPLICATION) || source_is(source, THIRD_PARTY))
> +      control_app_messages(ctx, source, type, severity, count, ids, enabled);
> +
> +   if (severity_is(severity, HIGH)) {
> +      if (type_is(type, ERROR)) {
> +         if (source_is(source, API))
> +            control_messages(ctx->Debug.ApiErrors, API_ERROR_COUNT,
> +                             count, ids, enabled);
> +         if (source_is(source, WINDOW_SYSTEM))
> +            control_messages(ctx->Debug.WinsysErrors, WINSYS_ERROR_COUNT,
> +                             count, ids, enabled);
> +         if (source_is(source, SHADER_COMPILER))
> +            control_messages(ctx->Debug.ShaderErrors, SHADER_ERROR_COUNT,
> +                             count, ids, enabled);
> +         if (source_is(source, OTHER))
> +            control_messages(ctx->Debug.OtherErrors, OTHER_ERROR_COUNT,
> +                             count, ids, enabled);
> +      }
> +   }
> +}
> +
>   static void GLAPIENTRY
>   _mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, GLvoid* userParam)
>   {
> @@ -309,6 +413,12 @@ _mesa_init_errors(struct gl_context *ctx)
>      ctx->Debug.NumMessages = 0;
>      ctx->Debug.NextMsg = 0;
>      ctx->Debug.NextMsgLength = 0;
> +
> +   /* Enable all the messages with severity HIGH or MEDIUM by default. */
> +   memset(ctx->Debug.ApiErrors, GL_TRUE, sizeof ctx->Debug.ApiErrors);
> +   memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors);
> +   memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors);
> +   memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors);
>   }
>
>   /**********************************************************************/
>
>
>
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> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev



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