[Mesa-dev] [Bug 37150] sRGB textures are too bright in Starcraft 2

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri May 13 19:30:59 PDT 2011


--- Comment #10 from Bryan Cain <plombex342 at gmail.com> 2011-05-13 19:30:58 PDT ---
(In reply to comment #8)
> Check piglit's fbo-srgb-blit, it makes the state tracker order a
> resource_copy_region between UNORM and SRGB which causes unwanted conversion if
> you do a normal oblivious 3D engine copy in your driver. The function isn't
> supposed to convert anything.

This isn't just a Radeon-specific issue.  It's happening to me in Portal using
the nv50 driver.

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