[Mesa-dev] [Bug 37150] sRGB textures are too bright in Starcraft 2

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri May 13 20:55:57 PDT 2011


--- Comment #11 from Henri Verbeet <hverbeet at gmail.com> 2011-05-13 20:55:57 PDT ---
(In reply to comment #9)
> The fact David Mills observed the same issue on the NVIDIA blob suggests this
> might not be a bug in Mesa.
Wine having bugs isn't unheard of, but I'm not sure the NVIDIA blob actually
supports EXT_texture_sRGB_decode. Last time I checked it wasn't in 270.x,
though perhaps they added it in some of the more recent versions. Either way,
it just needs some careful debugging, haven't gotten around to it myself.

Wrt. fbo-srgb-blit, I added that together with
ab21147c899ba1506df38438b6750d3dc5eaabdf. In principle it should currently pass
for Gallium drivers, and used to fail on at least (classic) i965. I'm not sure
if the situation for i965 changed, but that's what bug 35373 is about. It's not
related to this bug, other than that it might be a similar issue in a different

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