[Mesa-dev] [PATCH 2/2] intel: Update state before using _ColorDrawBuffers[] in glFinish().
Eric Anholt
eric at anholt.net
Wed May 25 17:23:52 PDT 2011
_ColorDrawBuffers is computed state, so we need a state update to use
it, which mesa core doesn't do for this function. Fixes valgrind
complaints on fbo-finish-deleted.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33545
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33656
---
src/mesa/drivers/dri/intel/intel_context.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 2ea52c2..5d285de 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -33,6 +33,7 @@
#include "main/framebuffer.h"
#include "main/imports.h"
#include "main/points.h"
+#include "main/state.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
@@ -582,6 +583,8 @@ intelFinish(struct gl_context * ctx)
struct gl_framebuffer *fb = ctx->DrawBuffer;
int i;
+ _mesa_update_state(ctx);
+
intel_flush(ctx);
intel_flush_front(ctx);
--
1.7.5.1
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