[Mesa-dev] [PATCH 0/2] mesa, piglit: Fix glFramebufferTexture2D(attachment=GL_DEPTH_STENCIL_ATTACHMENT)

Chad Versace chad at chad-versace.us
Tue Nov 1 18:34:26 PDT 2011


When glFramebufferTexture2D(attachment=GL_DEPTH_STENCIL_ATTACHMENT) was
the texture was attached only to the depth attachment point and not
the stencil attachment. So this series provides a test and a fix.


piglit
----------------
Chad Versace (1):
  mesa: Fix
    glFramebufferTexture(attachment=GL_DEPTH_STENCIL_ATTACHMENT)

 src/mesa/main/fbobject.c |   23 +++++++++++++++++++++++
 1 files changed, 23 insertions(+), 0 deletions(-)

mesa
----------------
Chad Versace (1):
  arb_framebuffer_object: Add tests to check
    GL_DEPTH_STENCIL_ATTACHMENT

 tests/all.tests                                    |    6 +
 tests/spec/CMakeLists.txt                          |    1 +
 .../spec/arb_framebuffer_object/CMakeLists.gl.txt  |   19 +++
 tests/spec/arb_framebuffer_object/CMakeLists.txt   |    1 +
 ...ufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c |  128 +++++++++++++++++++
 ...mebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c |  135 ++++++++++++++++++++
 6 files changed, 290 insertions(+), 0 deletions(-)
 create mode 100644 tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
 create mode 100644 tests/spec/arb_framebuffer_object/CMakeLists.txt
 create mode 100644 tests/spec/arb_framebuffer_object/same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c
 create mode 100644 tests/spec/arb_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c

-- 
1.7.7



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