[Mesa-dev] [PATCH 0/2] mesa, piglit: Fix glFramebufferTexture2D(attachment=GL_DEPTH_STENCIL_ATTACHMENT)
Chad Versace
chad at chad-versace.us
Tue Nov 1 18:34:26 PDT 2011
When glFramebufferTexture2D(attachment=GL_DEPTH_STENCIL_ATTACHMENT) was
the texture was attached only to the depth attachment point and not
the stencil attachment. So this series provides a test and a fix.
piglit
----------------
Chad Versace (1):
mesa: Fix
glFramebufferTexture(attachment=GL_DEPTH_STENCIL_ATTACHMENT)
src/mesa/main/fbobject.c | 23 +++++++++++++++++++++++
1 files changed, 23 insertions(+), 0 deletions(-)
mesa
----------------
Chad Versace (1):
arb_framebuffer_object: Add tests to check
GL_DEPTH_STENCIL_ATTACHMENT
tests/all.tests | 6 +
tests/spec/CMakeLists.txt | 1 +
.../spec/arb_framebuffer_object/CMakeLists.gl.txt | 19 +++
tests/spec/arb_framebuffer_object/CMakeLists.txt | 1 +
...ufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c | 128 +++++++++++++++++++
...mebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c | 135 ++++++++++++++++++++
6 files changed, 290 insertions(+), 0 deletions(-)
create mode 100644 tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
create mode 100644 tests/spec/arb_framebuffer_object/CMakeLists.txt
create mode 100644 tests/spec/arb_framebuffer_object/same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c
create mode 100644 tests/spec/arb_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c
--
1.7.7
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