November 2011 Archives by author
Starting: Tue Nov 1 00:11:47 PDT 2011
Ending: Wed Nov 30 23:40:59 PST 2011
Messages: 1335
- [Mesa-dev] The current status of the gallium vmwgfx driver
Marco Trevisan (Treviño)
- No subject
- No subject
- No subject
- No subject
- No subject
- [Mesa-dev] gallium scaled types
Dave Airlie
- [Mesa-dev] gallium scaled types
Dave Airlie
- [Mesa-dev] [PATCH] radeon: fix some regressions in texturing code.
Dave Airlie
- [Mesa-dev] [PATCH] t_vertex: fix mipmap generation on rv100 swtcl.
Dave Airlie
- [Mesa-dev] [PATCH 1/2] u_format: fix RGTC support in fits 8unorm.
Dave Airlie
- [Mesa-dev] [PATCH 2/2] llvmpipe: enable RGTC after u_format fix.
Dave Airlie
- [Mesa-dev] [PATCH] llvmpipe: fix typo in the depth sampling aos code.
Dave Airlie
- [Mesa-dev] [PATCH] llvmpipe: add NV_conditional_render support.
Dave Airlie
- [Mesa-dev] [PATCH] llvmpipe/u_format: add support for EXT_texture_shared_exponent + EXT_packed_float
Dave Airlie
- [Mesa-dev] [PATCH] llvmpipe: add EXT_timer_query support.
Dave Airlie
- [Mesa-dev] [PATCH 13/17] swrast: Drop the global mapping of buffers across glReadPixels().
Dave Airlie
- [Mesa-dev] [PATCH 10/17] swrast: Convert color glReadPixels slow path to using MapRenderbuffer.
Dave Airlie
- [Mesa-dev] [PATCH 1/4] mesa: Include R/RG integer textures in _mesa_is_integer_format.
Dave Airlie
- [Mesa-dev] TGSI declarations missing type info
Dave Airlie
- [Mesa-dev] TGSI declarations missing type info
Dave Airlie
- [Mesa-dev] mesademos build system: would one be enough?
Dave Airlie
- [Mesa-dev] [PATCH] glsl: fix linker error message context for frag shader output.
Dave Airlie
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Dave Airlie
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Dave Airlie
- [Mesa-dev] [PATCH] image: fix legal types for packed integer formats.
Dave Airlie
- [Mesa-dev] [PATCH] image/pack: fix missing GL_BGR(A)_INTEGER support.
Dave Airlie
- [Mesa-dev] [PATCH] initial ARB_texture_rgb10_a2ui test (v2)
Dave Airlie
- [Mesa-dev] [PATCH] initial ARB_texture_rgb10_a2ui test (v2)
Dave Airlie
- [Mesa-dev] GL_ARB_texture_rgb10_a2ui support
Dave Airlie
- [Mesa-dev] [PATCH 1/3] mesa/formats: add mesa MESA_FORMAT_ARGB2101010_UINT description.
Dave Airlie
- [Mesa-dev] [PATCH 2/3] mesa: add texformat/store code for GL_RGB10_A2UI.
Dave Airlie
- [Mesa-dev] [PATCH 3/3] st/mesa: add ARB_texture_rgb10_a2ui support
Dave Airlie
- [Mesa-dev] GL_ARB_texture_rgb10_a2ui support
Dave Airlie
- [Mesa-dev] [PATCH] format_unpack: add ARGB2101010 unpacking.
Dave Airlie
- [Mesa-dev] GL_ARB_texture_rgb10_a2ui support
Dave Airlie
- [Mesa-dev] [PATCH] format_unpack: add 8/16 rgba/rgb types.
Dave Airlie
- [Mesa-dev] GL 3.0 glDrawPixels(integer format)
Dave Airlie
- [Mesa-dev] [PATCH 1/3] mesa/formats: add mesa MESA_FORMAT_ARGB2101010_UINT description.
Dave Airlie
- [Mesa-dev] [PATCH] st/mesa: only resolve is number of samples is > 1
Dave Airlie
- [Mesa-dev] [PATCH 0/2] Patches to try to fix draw-pixel-with-textures in swrast
Liu Aleaxander
- [Mesa-dev] [PATCH 0/2] Patches to try to fix draw-pixel-with-textures in swrast
Liu Aleaxander
- [Mesa-dev] [PATCH 2/2] swrast: fix unmatched span->array->ChanType
Liu Aleaxander
- [Mesa-dev] [PATCH] Revert "intel: Drop the immediate validation of the texture object in TFP."
Eric Anholt
- [Mesa-dev] [PATCH 1/2] mesa: Set the "Integer" field of gl_client_array properly.
Eric Anholt
- [Mesa-dev] [PATCH 20/24] swrast: Drop the remaining GetRow-based glReadPixels() fast-path.
Eric Anholt
- [Mesa-dev] [PATCH] Revert "intel: Drop the immediate validation of the texture object in TFP."
Eric Anholt
- [Mesa-dev] [PATCH 01/17] swrast: Directly map the stencil buffer in read_stencil_pixels.
Eric Anholt
- [Mesa-dev] [PATCH 02/17] swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.
Eric Anholt
- [Mesa-dev] [PATCH 03/17] swrast: Calculate image address/stride once for depth/stencil readpixels.
Eric Anholt
- [Mesa-dev] [PATCH 04/17] swrast: MapRenderbuffer in separate depth/stencil readpixels fastpath
Eric Anholt
- [Mesa-dev] [PATCH 05/17] swrast: Switch the remaining depth/stencil readpixels path to MapRenderbuffer.
Eric Anholt
- [Mesa-dev] [PATCH 06/17] swrast: Switch the remaining depth readpixels to MapRenderbuffer.
Eric Anholt
- [Mesa-dev] [PATCH 07/17] mesa: Add a function for comparing gl_format to format/type.
Eric Anholt
- [Mesa-dev] [PATCH 08/17] swrast: Add a readpixels fast-path based on memcpy and MapRenderbuffer.
Eric Anholt
- [Mesa-dev] [PATCH 09/17] swrast: Skip _swrast_validate_derived in _swrast_ReadPixels().
Eric Anholt
- [Mesa-dev] [PATCH 10/17] swrast: Convert color glReadPixels slow path to using MapRenderbuffer.
Eric Anholt
- [Mesa-dev] [PATCH 11/17] swrast: Remove dead _swrast_read_depth_span_uint().
Eric Anholt
- [Mesa-dev] [PATCH 12/17] swrast: Drop the remaining GetRow-based glReadPixels() fast-path.
Eric Anholt
- [Mesa-dev] [PATCH 13/17] swrast: Drop the global mapping of buffers across glReadPixels().
Eric Anholt
- [Mesa-dev] [PATCH 14/17] radeon: Remove early dereference of src/dst width in glCopyTexSubImage.
Eric Anholt
- [Mesa-dev] [PATCH 15/17] intel: Don't force a batchbuffer flush in readpixels.
Eric Anholt
- [Mesa-dev] [PATCH 16/17] intel: Add safety asserts for the blit engine's pitch alignment requirements.
Eric Anholt
- [Mesa-dev] [PATCH 17/17] i965/gen6: Improve glReadPixels() performance by blitting to a linear temp.
Eric Anholt
- [Mesa-dev] [PATCH] i965: Fix constant propagation into 32-bit integer MUL.
Eric Anholt
- [Mesa-dev] [PATCH 2/2] intel: make sure hardware choose the right filter mode
Eric Anholt
- [Mesa-dev] [PATCH 1/2] driconf: updated de.po
Eric Anholt
- [Mesa-dev] [PATCH] radeon: Check an error return instead of assigning it to a dead variable.
Eric Anholt
- [Mesa-dev] [PATCH 2/2] i965: Avoid generating MOVs for most ir_assignment handling.
Eric Anholt
- [Mesa-dev] [PATCH] mesa: Fix error generation for glClearBuffer{i ui}v with GL_DEPTH or GL_STENCIL
Eric Anholt
- [Mesa-dev] glReadPixels broken w/ latest MapRenderbuffer changes
Eric Anholt
- [Mesa-dev] GL_EXT_texture_integer on i965
Eric Anholt
- [Mesa-dev] [PATCH 01/10] i965: Re-disable EXT_texture_float pre-gen5.
Eric Anholt
- [Mesa-dev] [PATCH 02/10] docs: Note EXT_texture_array on i965.
Eric Anholt
- [Mesa-dev] [PATCH 03/10] intel: Expose GL_EXT_texture_integer when GL 3.0 override is set.
Eric Anholt
- [Mesa-dev] [PATCH 04/10] i965: Add mapping from MESA_FORMAT to BRW_SURFACEFORMAT for integer.
Eric Anholt
- [Mesa-dev] [PATCH 05/10] i965: Enable ChooseTexFormat for supported GL_EXT_texture_integer formats.
Eric Anholt
- [Mesa-dev] [PATCH 06/10] i965/fs: Add support for user-defined out variables.
Eric Anholt
- [Mesa-dev] [PATCH 07/10] i965: Claim to support rendering to integer FBOs.
Eric Anholt
- [Mesa-dev] [PATCH 08/10] meta: Add support for glClear() to integer color buffers.
Eric Anholt
- [Mesa-dev] [PATCH 09/10] mesa: Add support for unpacking 32-bit integer formats to int spans.
Eric Anholt
- [Mesa-dev] [PATCH 10/10] swrast: Add support for glReadPixels() to integer types.
Eric Anholt
- [Mesa-dev] [PATCH 1/3] mesa: remove unneeded soft renderbuffer format-setting code
Eric Anholt
- [Mesa-dev] [PATCH 3/3] swrast: map/unmap attachments, not renderbuffers in glReadPixels
Eric Anholt
- [Mesa-dev] [PATCH 1/2] mesa: add missing checks to compute_version
Eric Anholt
- [Mesa-dev] [PATCH 4/4] mesa: Implement glGetFragDataLocation
Eric Anholt
- [Mesa-dev] [PATCH 1/2] intel: Don't _mesa_problem when asked for an RB of a texturing-only type.
Eric Anholt
- [Mesa-dev] [PATCH 2/2] i965: Add support for 16-bit unorm L, A, and I textures.
Eric Anholt
- [Mesa-dev] [PATCH 2/2] i965: Use new vtable entries for surface state updating functions.
Eric Anholt
- [Mesa-dev] [PATCH 10/13] i965: Clean up code for VS pull constant surface creation.
Eric Anholt
- [Mesa-dev] [PATCH 09/13] i965: Use a single binding table for all pipeline stages.
Eric Anholt
- [Mesa-dev] [PATCH 07/13] i965: Combine the two WM pull constant tracked state atoms.
Eric Anholt
- [Mesa-dev] i965 Binding Table rework and VS texturing state setup.
Eric Anholt
- [Mesa-dev] Regression: Cogs continually recompiles the same shader
Eric Anholt
- [Mesa-dev] [PATCH 01/10] i965: Re-disable EXT_texture_float pre-gen5.
Eric Anholt
- [Mesa-dev] [PATCH] i965: Don't try to normalize cubemap coordinates for textureSize.
Eric Anholt
- [Mesa-dev] [PATCH] glsl: Remove texture built-ins with 'bias' from 1.30 VS profile.
Eric Anholt
- [Mesa-dev] [PATCH 1/6] glsl: Move ir_variable.cpp to builtin_variables.cpp.
Eric Anholt
- [Mesa-dev] [PATCH 2/6] glsl: Move builtin_variables.h into .cpp.
Eric Anholt
- [Mesa-dev] [PATCH 3/6] mesa: Make gl_VertexID be a system value like gl_InstanceID.
Eric Anholt
- [Mesa-dev] [PATCH 4/6] i965: Replace a should-never-happen fallback with asserts where it matters.
Eric Anholt
- [Mesa-dev] [PATCH 5/6] i965: Add support for gl_VertexID and gl_InstanceID.
Eric Anholt
- [Mesa-dev] [PATCH 6/6] i965: Expose GLSL 1.30 on gen4+.
Eric Anholt
- [Mesa-dev] [PATCH 08/10] meta: Add support for glClear() to integer color buffers.
Eric Anholt
- [Mesa-dev] GL_EXT_texture_integer on i965
Eric Anholt
- [Mesa-dev] [PATCH 06/10] i965/fs: Add support for user-defined out variables.
Eric Anholt
- [Mesa-dev] [PATCH] i965/gen4: Fix sampling from integer textures.
Eric Anholt
- [Mesa-dev] [PATCH] i965: Make Gen6+ renderbuffer surface updates not depend on NEW_COLOR.
Eric Anholt
- [Mesa-dev] [PATCH 1/2] swrast: avoid calling _mesa_get_srgb_format_linear() inside a loop
Eric Anholt
- [Mesa-dev] [PATCH 13/17] swrast: Drop the global mapping of buffers across glReadPixels().
Eric Anholt
- [Mesa-dev] [PATCH 2/2] xlib: set alpha to 0xff when mapping RGB pixmaps
Eric Anholt
- [Mesa-dev] [PATCH 2/2] intel: make sure hardware choose the right filter mode
Eric Anholt
- [Mesa-dev] [PATCH 1/2] meta: Don't forget to flag state when restoring texobjects.
Eric Anholt
- [Mesa-dev] [PATCH 2/2] meta: Fix restoring of fixed function texture enables.
Eric Anholt
- [Mesa-dev] [PATCH 1/4] mesa: Include R/RG integer textures in _mesa_is_integer_format.
Eric Anholt
- [Mesa-dev] [PATCH 2/4] mesa: Don't report types for 0-sized components of textures.
Eric Anholt
- [Mesa-dev] [PATCH 3/4] mesa: Fix the component type of unorm depth textures.
Eric Anholt
- [Mesa-dev] [PATCH 4/4] intel: Support native Z16 depth textures (including as renderbuffer) on i965.
Eric Anholt
- [Mesa-dev] [PATCH] i965: Don't try to normalize cubemap coordinates for textureSize.
Eric Anholt
- [Mesa-dev] [PATCH] mesa: Fix glFramebufferTexture*() for depth and stencil attachments
Eric Anholt
- [Mesa-dev] [PATCH 2/2] xlib: set alpha to 0xff when mapping RGB pixmaps
Eric Anholt
- [Mesa-dev] [PATCH 4/4] intel: Support native Z16 depth textures (including as renderbuffer) on i965.
Eric Anholt
- [Mesa-dev] [PATCH 5/5] mesa: remove support for software alpha buffers
Eric Anholt
- [Mesa-dev] [PATCH 1/4] mesa: consolidate cases in _mesa_components_in_format()
Eric Anholt
- [Mesa-dev] [PATCH 4/4] mesa: new BYTE/SHORT_TO_FLOATZ() macros
Eric Anholt
- [Mesa-dev] [PATCH 1/7] st/mesa: check renderbuffer orientation in st_MapRenderbuffer()
Eric Anholt
- [Mesa-dev] [PATCH] mesa: convert unpack functions to operate on an array of values
Eric Anholt
- [Mesa-dev] [PATCH 4/6] intel: Fix intel_map_renderbuffer() for depthstencil buffers with separate stencil
Eric Anholt
- [Mesa-dev] [PATCH 5/6] intel: Fix swrast_render_start() for depthstencil buffers with separate stencil
Eric Anholt
- [Mesa-dev] [PATCH 2/2] xlib: set alpha to 0xff when mapping RGB pixmaps
Eric Anholt
- [Mesa-dev] [PATCH] mesa: Fix a couple of missed conversion to arrays in format_unpack.
Eric Anholt
- [Mesa-dev] [PATCH] glsl: Add missing textureSize(samplerCubeShadow, int) variant.
Eric Anholt
- [Mesa-dev] i965 texture formats rework
Eric Anholt
- [Mesa-dev] [PATCH 01/15] i965: Add a table of the surface format information from the PRM.
Eric Anholt
- [Mesa-dev] [PATCH 02/15] intel: Add the context to the render_target_supported() vtbl method.
Eric Anholt
- [Mesa-dev] [PATCH 03/15] i965: Use the surface format table to determine render target supportedness.
Eric Anholt
- [Mesa-dev] [PATCH 04/15] i965: Don't require spans (swrast) support to consider a format FBO complete.
Eric Anholt
- [Mesa-dev] [PATCH 05/15] intel: Remove duplicate test for texture attachment completeness.
Eric Anholt
- [Mesa-dev] [PATCH 06/15] intel: Improve debug output for begin/finish render texture.
Eric Anholt
- [Mesa-dev] [PATCH 07/15] i965: Mark texture formats as supported using the surface formats table.
Eric Anholt
- [Mesa-dev] [PATCH 08/15] i965: Drop intel_context.c's texture format set up for this driver.
Eric Anholt
- [Mesa-dev] [PATCH 09/15] i915: Move the texture format setup for this driver out of shared code.
Eric Anholt
- [Mesa-dev] [PATCH 10/15] i965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.
Eric Anholt
- [Mesa-dev] [PATCH 11/15] mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.
Eric Anholt
- [Mesa-dev] [PATCH 12/15] mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.
Eric Anholt
- [Mesa-dev] [PATCH 13/15] i965: Add support for half-float formats.
Eric Anholt
- [Mesa-dev] [PATCH 14/15] i965: Add support for RGBA_16 unorm rendering.
Eric Anholt
- [Mesa-dev] [PATCH 15/15] i965: Add support for ARGB2101010 rendering.
Eric Anholt
- [Mesa-dev] [PATCH 6/6] intel: Detile stencil buffer only if necessary
Eric Anholt
- [Mesa-dev] [PATCH 3/3] mesa: Track fixed-function fragment shader as a shader
Eric Anholt
- [Mesa-dev] [PATCH 01/15] i965: Add a table of the surface format information from the PRM.
Eric Anholt
- [Mesa-dev] [PATCH 11/15] mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.
Eric Anholt
- [Mesa-dev] [PATCH 04/15] i965: Don't require spans (swrast) support to consider a format FBO complete.
Eric Anholt
- [Mesa-dev] [PATCH 0/2] Patches to try to fix draw-pixel-with-textures in swrast
Eric Anholt
- [Mesa-dev] [PATCH 08/41] intel: Replace intel_renderbuffer::region with a miptree
Eric Anholt
- [Mesa-dev] [PATCH 11/41] intel: Kill intel_mipmap_level::nr_images
Eric Anholt
- [Mesa-dev] [PATCH 15/41] intel: Refactor intel_render_texture()
Eric Anholt
- [Mesa-dev] [PATCH 15/41] intel: Refactor intel_render_texture()
Eric Anholt
- [Mesa-dev] [PATCH 16/41] intel: Replace intel_texture_image::stencil_irb with intel_mipmap_tree::stencil_mt
Eric Anholt
- [Mesa-dev] [PATCH 17/41] intel: Replace intel_mipmap_tree::hiz_region with a miptree
Eric Anholt
- [Mesa-dev] [PATCH 20/41] intel: Define struct intel_resolve_map
Eric Anholt
- [Mesa-dev] [PATCH 26/41] i965/gen6: Manipulate state batches for HiZ meta-ops
Eric Anholt
- [Mesa-dev] [PATCH 11/41] intel: Kill intel_mipmap_level::nr_images
Eric Anholt
- [Mesa-dev] [PATCH 11/41] intel: Kill intel_mipmap_level::nr_images [v2]
Eric Anholt
- [Mesa-dev] [PATCH 17/41] intel: Replace intel_mipmap_tree::hiz_region with a miptree
Eric Anholt
- [Mesa-dev] [PATCH] intel: Replace intel_mipmap_tree::hiz_region with a miptree [v2]
Eric Anholt
- [Mesa-dev] [PATCH 28/41] i965: Resolve buffers before drawing
Eric Anholt
- [Mesa-dev] [PATCH] intel: Replace intel_renderbuffer::region with a miptree [v2]
Eric Anholt
- [Mesa-dev] [PATCH 27/41] i965: Prevent recursive calls to FLUSH_VERTICES
Eric Anholt
- [Mesa-dev] [PATCH 32/41] intel: Mark needed resolves when first enabling HiZ on a miptree
Eric Anholt
- [Mesa-dev] [PATCH 35/41] intel: Enable HiZ for texture renderbuffers
Eric Anholt
- [Mesa-dev] [PATCH 26/41] i965/gen6: Manipulate state batches for HiZ meta-ops
Eric Anholt
- [Mesa-dev] [PATCH 37/41] i965: Set vertical alignment in SURFACE_STATE batch
Eric Anholt
- [Mesa-dev] [PATCH 38/41] i965: Implement the actual tables for texture alignment units.
Eric Anholt
- [Mesa-dev] [PATCH 41/41] i965: Document where Piglit test glean/fbo breaks due to HiZ
Eric Anholt
- [Mesa-dev] [PATCH 1/2] mesa: Don't report types for 0-sized components of textures.
Eric Anholt
- [Mesa-dev] [PATCH 2/2] mesa: Make formats.c "datatype" values match glGetTexLevelParameter return.
Eric Anholt
- [Mesa-dev] mesademos build system: would one be enough?
Eric Anholt
- [Mesa-dev] [PATCH 1/2] mesa: remove buggy assertions in unpack Z24
Eric Anholt
- [Mesa-dev] [PATCH] linker: Remove erroneous multiply by 4 in uniform usage calculation
Eric Anholt
- [Mesa-dev] [PATCH] i965/gen6: Manipulate state batches for HiZ meta-ops [v3]
Eric Anholt
- [Mesa-dev] [PATCH] i965: Implement the actual tables for texture alignment units [v2]
Eric Anholt
- [Mesa-dev] [PATCH] i915: Fix build since hiz merge.
Eric Anholt
- [Mesa-dev] [PATCH] mesa: re-implement unpacking of DEPTH_COMPONENT32F
Eric Anholt
- [Mesa-dev] [PATCH] i915: Fix build since hiz merge.
Eric Anholt
- [Mesa-dev] [PATCH 2/5] mesa: define _MESA_NEW_SEPARATE_SPECULAR
Eric Anholt
- [Mesa-dev] [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Eric Anholt
- [Mesa-dev] [PATCH 1/5] i965: Don't double the depth width for separate-stencil-only rendering.
Eric Anholt
- [Mesa-dev] [PATCH 2/5] i965: Don't depth test the fake depthbuffer when one isn't present.
Eric Anholt
- [Mesa-dev] [PATCH 3/5] i965: Don't perform the precompile on fragment shaders by default.
Eric Anholt
- [Mesa-dev] [PATCH 4/5] i965/fs: Make register file enum 0 be the undefined register file.
Eric Anholt
- [Mesa-dev] [PATCH 5/5] i965/fs: Fix regression in fbo-alphatest-nocolor.
Eric Anholt
- [Mesa-dev] [PATCH] Add a draw-pixel-with-texture testcase
Eric Anholt
- [Mesa-dev] [PATCH 1/7] i965: Base HW depth format setup based on MESA_FORMAT, not bpp.
Eric Anholt
- [Mesa-dev] [PATCH 2/7] i965: Fix EXT_texture_swizzle with a writemask in the FFFS/FP backend.
Eric Anholt
- [Mesa-dev] [PATCH 3/7] i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader.
Eric Anholt
- [Mesa-dev] [PATCH 4/7] i965: Add support for Z16 depth formats.
Eric Anholt
- [Mesa-dev] [PATCH 5/7] mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.
Eric Anholt
- [Mesa-dev] [PATCH 6/7] i965: Add support for MESA_FORMAT_Z32_FLOAT and expose it under 3.0 override.
Eric Anholt
- [Mesa-dev] [PATCH 7/7] mesa: Make _mesa_is_stencil_format() consistent with _mesa_is_depth_format().
Eric Anholt
- [Mesa-dev] [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Eric Anholt
- [Mesa-dev] [PATCH] mesa: fix frag shader generation for alpha test with no color buffers
Eric Anholt
- [Mesa-dev] [PATCH] mesa: fix frag shader generation for alpha test with no color buffers
Eric Anholt
- [Mesa-dev] [PATCH 3/3] mesa: handle MapTextureImage() failures in mipmap generation code
Eric Anholt
- [Mesa-dev] [PATCH] image: fix legal types for packed integer formats.
Eric Anholt
- [Mesa-dev] [PATCH 5/6] mesa: Make gl_program::InputsRead 64 bits.
Eric Anholt
- [Mesa-dev] [PATCH 6/6] mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.
Eric Anholt
- [Mesa-dev] [PATCH 1/3] mesa: use _mesa_base_format_has_channel() in fbobject.c queries
Eric Anholt
- [Mesa-dev] [PATCH] image/pack: fix missing GL_BGR(A)_INTEGER support.
Eric Anholt
- [Mesa-dev] [PATCH] format_unpack: add ARGB2101010 unpacking.
Eric Anholt
- [Mesa-dev] [PATCH] format_unpack: add 8/16 rgba/rgb types.
Eric Anholt
- [Mesa-dev] [PATCH] mesa: Allow generic attributes for glGetActiveAttrib and GL_ACTIVE_ATTRIBUTES
Eric Anholt
- [Mesa-dev] [PATCH 2/3] mesa: add texformat/store code for GL_RGB10_A2UI.
Eric Anholt
- [Mesa-dev] [PATCH 1/3] mesa/formats: add mesa MESA_FORMAT_ARGB2101010_UINT description.
Eric Anholt
- [Mesa-dev] [PATCH 5/7] mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.
Eric Anholt
- [Mesa-dev] [PATCH 7/7] mesa: Make _mesa_is_stencil_format() consistent with _mesa_is_depth_format().
Eric Anholt
- [Mesa-dev] GL 3.0 glDrawPixels(integer format)
Eric Anholt
- [Mesa-dev] [PATCH] mesa: Reject glDrawPixels(integer format) on GL 3.0 or greater.
Eric Anholt
- [Mesa-dev] [PATCH] gl-3.0/api/drawpixels-integer: New test for GL 3.0 integer glDrawPixels.
Eric Anholt
- [Mesa-dev] [PATCH 1/3] i965: Don't double the depth width for separate-stencil-only rendering.
Eric Anholt
- [Mesa-dev] [PATCH 2/3] i965: Don't depth test the fake depthbuffer when one isn't present.
Eric Anholt
- [Mesa-dev] [PATCH 3/3] i965: Don't perform the precompile on fragment shaders by default.
Eric Anholt
- [Mesa-dev] [PATCH 1/2] mesa: fix comments for RG formats
Eric Anholt
- [Mesa-dev] [PATCH 1/2] mesa: fix comments for RG formats
Eric Anholt
- [Mesa-dev] [PATCH 1/5] mesa: add STATIC_ASSERT() macro for compile-time assertions
Eric Anholt
- [Mesa-dev] [PATCH 1/3] i965: Don't double the depth width for separate-stencil-only rendering.
Eric Anholt
- [Mesa-dev] XCB-only GLX protocol?
Eric Anholt
- [Mesa-dev] [PATCH 3/4] i965: let if_stack just store the instruction index
Eric Anholt
- [Mesa-dev] [PATCH 4/4] i965: increase the brw eu instruction store size dynamically
Eric Anholt
- [Mesa-dev] [PATCH] mesa: fix MESA_FORMAT_RG88 format match test
Eric Anholt
- [Mesa-dev] [PATCH] i965: Make gen6_resolve_implied_move a no-op for MRF sources.
Eric Anholt
- [Mesa-dev] [PATCH 4/4] i965: increase the brw eu instruction store size dynamically
Eric Anholt
- [Mesa-dev] [PATCH] mesa: Fix glCompressedTexImage when dstRowStride != srcRowStride.
Eric Anholt
- [Mesa-dev] [PATCH] Mesa-demos: add wglcontext to test the creation of a context through WGL_ARB_create_context
Morgan Armand
- [PATCH 2/2] wglSetPixelFormat should ignore the ppfd parameter.
Morgan Armand
- [Mesa-dev] [PATCH] wglSetPixelFormat should ignore the ppfd parameter
Morgan Armand
- [Mesa-dev] [PATCH] softpipe: don't clamp or do logical operations on floating-point buffers.
Morgan Armand
- [Mesa-dev] [PATCH] softpipe: don't clamp or do logical operations on floating-point buffers.
Morgan Armand
- [Mesa-dev] [PATCH] Fix memory leaks and some bad indentation
Morgan Armand
- [Mesa-dev] [PATCH 1/3] softpipe: fix memory leaks
Morgan Armand
- [Mesa-dev] [PATCH 2/3] st/mesa: fix indentation
Morgan Armand
- [Mesa-dev] [PATCH 3/3] st/mesa: fix memory leaks
Morgan Armand
- [Mesa-dev] [PATCH] softpipe: don't clamp or do logical operations on floating-point buffers.
Morgan Armand
- [Mesa-dev] [PATCH] softpipe: fix incorrect front-facing value.
Morgan Armand
- [Mesa-dev] [PATCH] glcpp: Add GL_ARB_draw_instanced #define.
Morgan Armand
- [Mesa-dev] [PATCH] softpipe: fix clamping when using unormalized coordinates
Morgan Armand
- [Mesa-dev] [PATCH] softpipe: fix clamping when using unormalized coordinates
Morgan Armand
- [Mesa-dev] [PATCH] softpipe: fix clamping when using unormalized coordinates
Morgan Armand
- [Mesa-dev] [PATCH] mesa: re-implement unpacking of DEPTH_COMPONENT32F
Patrick Baggett
- [Mesa-dev] [PATCH] gallium/i965g: hide that utterly broken driver better
Patrick Baggett
- [Mesa-dev] [PATCH] glsl: Fix type mismatch when incrementing or decrementing uint.
Paul Berry
- [Mesa-dev] [PATCH 4/4] linker: Check that initializers for global variables match
Paul Berry
- [Mesa-dev] [PATCH] i965: Fix constant propagation into 32-bit integer MUL.
Paul Berry
- [Mesa-dev] [PATCH 1/3] glsl: Assign transform feedback varying slots in linker.
Paul Berry
- [Mesa-dev] [PATCH 2/3] glsl: translate transform feedback varyings into low-level representation
Paul Berry
- [Mesa-dev] [PATCH 3/4] linker: Use app-specified fragment data location during linking
Paul Berry
- [Mesa-dev] [PATCH 2/3] glsl: translate transform feedback varyings into low-level representation
Paul Berry
- [Mesa-dev] [PATCH] glsl: Assign transform feedback varying slots in linker.
Paul Berry
- [Mesa-dev] [PATCH] glsl: Assign transform feedback varying slots in linker.
Paul Berry
- [Mesa-dev] [PATCH] glsl: Assign transform feedback varying slots in linker.
Paul Berry
- [Mesa-dev] [PATCH v2] glsl: Assign transform feedback varying slots in linker.
Paul Berry
- [Mesa-dev] [PATCH v2] glsl: Assign transform feedback varying slots in linker.
Paul Berry
- [Mesa-dev] [PATCH] r200: remove dangling radeon.h symlink.
Paul Berry
- [Mesa-dev] [PATCH] glsl: Clamp vector indices when lowering to swizzles
Paul Berry
- [Mesa-dev] Mixing C & C++
Paul Berry
- [Mesa-dev] [PATCH v2] glsl: Assign transform feedback varying slots in linker.
Paul Berry
- [Mesa-dev] [PATCH] glsl: Remove texture built-ins with 'bias' from 1.30 VS profile.
Paul Berry
- [Mesa-dev] [PATCH 07/13] i965: Combine the two WM pull constant tracked state atoms.
Paul Berry
- [Mesa-dev] [PATCH 17/20] i965: Move _mesa_ir_link_shader call before device-specific linking
Paul Berry
- [Mesa-dev] [PATCH 6/6] i965: Expose GLSL 1.30 on gen4+.
Paul Berry
- [Mesa-dev] [PATCH 1/2] glsl: Fix misnamed textureProjOffset prototypes in built-in profiles.
Paul Berry
- [Mesa-dev] [PATCH 2/2] glsl: Remove textureGradOffset built-ins taking samplerCube parameters.
Paul Berry
- [Mesa-dev] [PATCH 1/2] ir_to_mesa: don't init unfirom if link failed
Paul Berry
- [Mesa-dev] [PATCH] i965/gen4: Fix sampling from integer textures.
Paul Berry
- [Mesa-dev] [PATCH 1/3] glsl: Add a new matching_signature() variant that returns exact/inexact.
Paul Berry
- [Mesa-dev] [PATCH 2/3] glsl: Split code to generate an ir_call out from match_function_by_name.
Paul Berry
- [Mesa-dev] [PATCH 00/13] i965 vs: Split vec4_visitor into two classes.
Paul Berry
- [Mesa-dev] [PATCH 01/13] i965 vs: Remove dead code from the vec4_visitor class.
Paul Berry
- [Mesa-dev] [PATCH 02/13] i965 vs: Make reg_allocate() return total_grf.
Paul Berry
- [Mesa-dev] [PATCH 03/13] i965 vs: Return last_scratch from move_grf_array_access_to_scratch()
Paul Berry
- [Mesa-dev] [PATCH 04/13] i965 vs: Make first_non_payload_grf an explicit function argument.
Paul Berry
- [Mesa-dev] [PATCH 05/13] i965 vs: Move brw_set_access_mode() call into generate_code().
Paul Berry
- [Mesa-dev] [PATCH 06/13] i965 vs: Move the call to reg_allocate() inside of generate_code().
Paul Berry
- [Mesa-dev] [PATCH 07/13] i965 vs: Streamline the way fail is tracked.
Paul Berry
- [Mesa-dev] [PATCH 08/13] i965 vs: Add get_debug_flag()
Paul Berry
- [Mesa-dev] [PATCH 09/13] i965 vs: Add get_debug_name().
Paul Berry
- [Mesa-dev] [PATCH 10/13] i965 vs: Make a separate optimize() method.
Paul Berry
- [Mesa-dev] [PATCH 11/13] i965 vs: Make get_assignment_lhs() a method
Paul Berry
- [Mesa-dev] [PATCH 12/13] i965 vs: Separate IR visiting from code generation in vec4_visitor.
Paul Berry
- [Mesa-dev] [PATCH 13/13] i965 vs: Rearrange class declarations.
Paul Berry
- [Mesa-dev] [PATCH 00/13] i965 vs: Split vec4_visitor into two classes.
Paul Berry
- [Mesa-dev] [PATCH] gallium: separate out floating-point CAPs into its own enum
Jakob Bornecrantz
- [Mesa-dev] XCB-only GLX protocol?
Jakob Bornecrantz
- [Mesa-dev] [PATCH 1/2] gallium: add TGSI_SEMANTIC_VERTEXID
Christoph Bumiller
- [Mesa-dev] [PATCH 2/2] st/mesa: fix system value to semantic mapping
Christoph Bumiller
- [Mesa-dev] [PATCH 1/2] gallium: add TGSI_SEMANTIC_VERTEXID
Christoph Bumiller
- [Mesa-dev] [PATCH 1/2] gallium: add TGSI_SEMANTIC_VERTEXID
Christoph Bumiller
- [Mesa-dev] TGSI declarations missing type info
Christoph Bumiller
- [Mesa-dev] TGSI declarations missing type info
Christoph Bumiller
- [Mesa-dev] TGSI declarations missing type info
Christoph Bumiller
- [Mesa-dev] Allowing the reading of outputs for some drivers
Christoph Bumiller
- [Mesa-dev] TGSI declarations missing type info
Christoph Bumiller
- [Mesa-dev] TGSI declarations missing type info
Christoph Bumiller
- [Mesa-dev] TGSI declarations missing type info
Christoph Bumiller
- [Mesa-dev] TGSI declarations missing type info
Christoph Bumiller
- [Mesa-dev] TGSI declarations missing type info
Christoph Bumiller
- [Mesa-dev] Allowing the reading of outputs for some drivers
Christoph Bumiller
- [Mesa-dev] [PATCH 1/2] d3d1x: implement new stream output interface
Christoph Bumiller
- [Mesa-dev] [PATCH 2/2] nvc0: implement new stream output interface
Christoph Bumiller
- [Mesa-dev] [PATCH] st/mesa: only resolve is number of samples is > 1
Christoph Bumiller
- [Mesa-dev] TGSI declarations missing type info
Bryan Cain
- [Mesa-dev] [PATCH] glsl_to_tgsi: Invalidate and revalidate uniform backing storage
Bryan Cain
- [Mesa-dev] Problem building current git with osmesa and no gallium
Matthew Cattell
- [Mesa-dev] FOSDEM 2012 DevRoom!
Alan Coopersmith
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Alan Coopersmith
- [Mesa-dev] XCB-only GLX protocol?
Alan Coopersmith
- [Mesa-dev] Legacy Drivers
Don Cupp
- [Mesa-dev] [PATCH] radeon: Check an error return instead of assigning it to a dead variable.
Alex Deucher
- [Mesa-dev] [PATCH 1/2] r600g: precalculate semantic indices for SPI setup
Alex Deucher
- [Mesa-dev] [PATCH 1/2] r600g: precalculate semantic indices for SPI setup
Alex Deucher
- [Mesa-dev] [PATCH 1/2] r600g: precalculate semantic indices for SPI setup
Alex Deucher
- [Mesa-dev] [PATCH] r200: remove dangling radeon.h symlink.
Alex Deucher
- [Mesa-dev] Regression: Cogs continually recompiles the same shader
Alex Deucher
- [Mesa-dev] Allowing the reading of outputs for some drivers
Alex Deucher
- [Mesa-dev] Allowing the reading of outputs for some drivers
Alex Deucher
- [Mesa-dev] [PATCH] Revert "intel: Drop the immediate validation of the texture object in TFP."
Eugeni Dodonov
- [Mesa-dev] [PATCH 1/2] gallium/util: Add macros for converting from little endian to CPU byte order.
Michel Dänzer
- [Mesa-dev] [PATCH 2/2] r300g: Fix queries on big endian hosts.
Michel Dänzer
- [Mesa-dev] [PATCH 1/2] gallium/util: Add macros for converting from little endian to CPU byte order.
Michel Dänzer
- [Mesa-dev] [PATCH 2/2] r300g: Fix queries on big endian hosts.
Michel Dänzer
- [Mesa-dev] [PATCH] radeon: Fix variable initialization typo.
Michel Dänzer
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Michel Dänzer
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Michel Dänzer
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Michel Dänzer
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Michel Dänzer
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Michel Dänzer
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Michel Dänzer
- [Mesa-dev] [PATCH] read_rgba_pixels: Don't force clamping if the renderbuffer is already clamped.
Michel Dänzer
- [Mesa-dev] [PATCH] read_rgba_pixels: Don't force clamping if the renderbuffer is already clamped.
Michel Dänzer
- [Mesa-dev] Use of nested functions in nouveau_array.c
İsmail Dönmez
- [Mesa-dev] Use of nested functions in nouveau_array.c
İsmail Dönmez
- [Mesa-dev] gallium scaled types
Jose Fonseca
- [Mesa-dev] [PATCH] Mesa-demos: add wglcontext to test the creation of a context through WGL_ARB_create_context
Jose Fonseca
- [Mesa-dev] swrast tfp cleanup
Jose Fonseca
- [Mesa-dev] Mesa (master): 27 new commits
Jose Fonseca
- [Mesa-dev] Mesa (master): 27 new commits
Jose Fonseca
- [Mesa-dev] [PATCH 1/2] gallium/util: Add macros for converting from little endian to CPU byte order.
Jose Fonseca
- [Mesa-dev] [PATCH] wglSetPixelFormat should ignore the ppfd parameter
Jose Fonseca
- [Mesa-dev] [PATCH 1/2] st/mesa: set geometry shader to NULL when doing internal drawing
Jose Fonseca
- [Mesa-dev] [PATCH 2/2] gallium/cso_cache: remove one call to pipe_sampler_view_reference
Jose Fonseca
- [Mesa-dev] [PATCH 1/2] st/mesa: set geometry shader to NULL when doing internal drawing
Jose Fonseca
- [Mesa-dev] [PATCH] st/dri: Fix memory leak on error path.
Jose Fonseca
- [Mesa-dev] [PATCH 1/2] u_format: fix RGTC support in fits 8unorm.
Jose Fonseca
- [Mesa-dev] [PATCH] llvmpipe: fix typo in the depth sampling aos code.
Jose Fonseca
- [Mesa-dev] [PATCH] util: add log2f for Android
Jose Fonseca
- [Mesa-dev] [PATCH] llvmpipe: add NV_conditional_render support.
Jose Fonseca
- [Mesa-dev] [PATCH] llvmpipe/u_format: add support for EXT_texture_shared_exponent + EXT_packed_float
Jose Fonseca
- [Mesa-dev] [PATCH] llvmpipe: add EXT_timer_query support.
Jose Fonseca
- [Mesa-dev] RFC: Remove tgsi-sse2.
Jose Fonseca
- [Mesa-dev] Mixing C & C++
Jose Fonseca
- [Mesa-dev] Mixing C & C++
Jose Fonseca
- [Mesa-dev] [PATCH] svga: don't crash/assert if we fail to allocate a vertex buffer
Jose Fonseca
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Jose Fonseca
- [Mesa-dev] TGSI declarations missing type info
Jose Fonseca
- [Mesa-dev] TGSI declarations missing type info
Jose Fonseca
- [Mesa-dev] [PATCH 2/2] util/draw: replace assertions with conditionals in util_draw_max_index()
Jose Fonseca
- [Mesa-dev] TGSI declarations missing type info
Jose Fonseca
- [Mesa-dev] TGSI declarations missing type info
Jose Fonseca
- [Mesa-dev] Allowing the reading of outputs for some drivers
Jose Fonseca
- [Mesa-dev] [PATCH 2/2] st/mesa: fix system value to semantic mapping
Jose Fonseca
- [Mesa-dev] [PATCH 1/2] gallium: add TGSI_SEMANTIC_VERTEXID
Jose Fonseca
- [Mesa-dev] [PATCH 1/2] st/mesa: allow creating buffers of size = 0
Jose Fonseca
- [Mesa-dev] [PATCH] util/draw: replace assertions with conditionals in util_draw_max_index()
Jose Fonseca
- [Mesa-dev] TGSI declarations missing type info
Jose Fonseca
- [Mesa-dev] TGSI declarations missing type info
Jose Fonseca
- [Mesa-dev] TGSI declarations missing type info
Jose Fonseca
- [Mesa-dev] TGSI declarations missing type info
Jose Fonseca
- [Mesa-dev] TGSI declarations missing type info
Jose Fonseca
- [Mesa-dev] Allowing the reading of outputs for some drivers
Jose Fonseca
- [Mesa-dev] Allowing the reading of outputs for some drivers
Jose Fonseca
- [Mesa-dev] Allowing the reading of outputs for some drivers
Jose Fonseca
- [Mesa-dev] Allowing the reading of outputs for some drivers
Jose Fonseca
- [Mesa-dev] [PATCH 11/15] mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.
Jose Fonseca
- [Mesa-dev] TGSI declarations missing type info
Jose Fonseca
- [Mesa-dev] [PATCH] mesa: don't map depth+stencil buffer twice in glReadPixels()
Jose Fonseca
- [Mesa-dev] [PATCH] st/mesa: rewrite the primitive restart fallback code
Jose Fonseca
- [Mesa-dev] [PATCH] gallium: separate out floating-point CAPs into its own enum
Jose Fonseca
- [Mesa-dev] mesademos build system: would one be enough?
Jose Fonseca
- [Mesa-dev] [PATCH 3/3] mesa: handle MapRenderbuffer() failures in glReadPixels
Jose Fonseca
- [Mesa-dev] mesademos build system: would one be enough?
Jose Fonseca
- [Mesa-dev] mesademos build system: would one be enough?
Jose Fonseca
- [Mesa-dev] mesademos build system: would one be enough?
Jose Fonseca
- [Mesa-dev] [PATCH] st/mesa: fix accum buffer allocation in st_renderbuffer_alloc_storage()
Jose Fonseca
- [Mesa-dev] [PATCH] glsl: disable resource checking in the linker until it's done right
Jose Fonseca
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Jose Fonseca
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Jose Fonseca
- [Mesa-dev] [PATCH 3/6] glxinfo: Notify user if direct rendering or hardware acceleration is not available.
Jose Fonseca
- [Mesa-dev] [PATCH 4/6] glxgears: Notify user if direct rendering or hardware acceleration is not available and that this not a benchmark.
Jose Fonseca
- [Mesa-dev] [PATCH 1/6] eglut_x11: Add ${X11_X11_LIB} to target_link_libraries.
Jose Fonseca
- [Mesa-dev] [PATCH 5/6] Install shared libraries (if -DBUILD_SHARED_LIBS).
Jose Fonseca
- [Mesa-dev] [PATCHv2 6/6] Add possibility to use linux filesystem hierarchy on CMake build.
Jose Fonseca
- [Mesa-dev] [PATCH] glsl: disable resource checking in the linker until it's done right
Jose Fonseca
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Jose Fonseca
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Jose Fonseca
- [Mesa-dev] [PATCH] gallium/i965g: hide that utterly broken driver better
Jose Fonseca
- [Mesa-dev] [PATCH] mesa: distinct gl_client_array arrays are gone
Jose Fonseca
- [Mesa-dev] [PATCH] mesa: add STATIC_ASSERT() macro for compile-time assertions
Jose Fonseca
- [Mesa-dev] [PATCH 0/1] Delete i965g
Jose Fonseca
- [Mesa-dev] [PATCH 0/1] Delete i965g
Jose Fonseca
- [Mesa-dev] [PATCH 0/1] Delete the cell driver
Jose Fonseca
- [Mesa-dev] [PATCH] mesa: distinct gl_client_array arrays are gone
Jose Fonseca
- [Mesa-dev] [PATCH 5/7] gallium: add PIPE_FORMAT_ETC1_RGB8
Jose Fonseca
- [Mesa-dev] [PATCH] st/mesa: only resolve is number of samples is > 1
Jose Fonseca
- [Mesa-dev] [PATCH] ralloc: Use _vscprintf on MinGW.
José Fonseca
- [Mesa-dev] swrast tfp cleanup
Benjamin Franzke
- [PATCH] mesa: use array object constructor
Mathias Fröhlich
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Mathias Fröhlich
- [Mesa-dev] [PATCH 00/10] Make gl_array_object use an array of gl_client_attribs
Mathias Fröhlich
- [Mesa-dev] [PATCH 01/10] mesa: Introduce more symbolic VERT_{ATTRIB, BIT}* defines.
Mathias Fröhlich
- [Mesa-dev] [PATCH 02/10] mesa: Replace _NEW_ARRAY_* bits with VERT_BIT_*
Mathias Fröhlich
- [Mesa-dev] [PATCH 03/10] vbo: Use The VERT_{ATTRIB,BIT} defines.
Mathias Fröhlich
- [Mesa-dev] [PATCH 04/10] mesa: Make gl_array_object::_Enabled 64 bits.
Mathias Fröhlich
- [Mesa-dev] [PATCH 05/10] mesa: Make gl_program::InputsRead 64 bits.
Mathias Fröhlich
- [Mesa-dev] [PATCH 06/10] intel: Make gl_program::InputsRead 64 bits.
Mathias Fröhlich
- [Mesa-dev] [PATCH 07/10] radeon: Make gl_program::InputsRead 64 bits.
Mathias Fröhlich
- [Mesa-dev] [PATCH 08/10] mesa: Use VERT_ATTRIB_* indexed array in gl_array_object
Mathias Fröhlich
- [Mesa-dev] [PATCH 09/10] mesa: Make NV generic attributes alias the legacy arrays.
Mathias Fröhlich
- [Mesa-dev] [PATCH 10/10] vbo: Clean up recalculate_input_bindings.
Mathias Fröhlich
- [Mesa-dev] [PATCH 00/10] Make gl_array_object use an array of gl_client_attribs
Mathias Fröhlich
- [Mesa-dev] [PATCH 00/10] Make gl_array_object use an array of gl_client_attribs
Mathias Fröhlich
- [Mesa-dev] [PATCH 08/10] mesa: Use VERT_ATTRIB_* indexed array in gl_array_object
Mathias Fröhlich
- [Mesa-dev] [PATCH 09/10] mesa: Make NV generic attributes alias the legacy arrays.
Mathias Fröhlich
- [Mesa-dev] [PATCH 0/6] Make gl_array_object use an array of gl_client_attribs V2
Mathias Fröhlich
- [Mesa-dev] [PATCH 1/6] mesa: Introduce more symbolic VERT_{ATTRIB, BIT}* defines.
Mathias Fröhlich
- [Mesa-dev] [PATCH 2/6] mesa: Replace _NEW_ARRAY_* bits with VERT_BIT_*
Mathias Fröhlich
- [Mesa-dev] [PATCH 3/6] vbo: Use The VERT_{ATTRIB,BIT} defines.
Mathias Fröhlich
- [Mesa-dev] [PATCH 4/6] mesa: Make gl_array_object::_Enabled 64 bits.
Mathias Fröhlich
- [Mesa-dev] [PATCH 5/6] mesa: Make gl_program::InputsRead 64 bits.
Mathias Fröhlich
- [Mesa-dev] [PATCH 6/6] mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.
Mathias Fröhlich
- [Mesa-dev] [PATCH 6/6] mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.
Mathias Fröhlich
- [Mesa-dev] [PATCH] mesa: distinct gl_client_array arrays are gone
Mathias Fröhlich
- [Mesa-dev] [PATCH] mesa: distinct gl_client_array arrays are gone
Mathias Fröhlich
- [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer
Andy Furniss
- [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer
Andy Furniss
- [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer
Andy Furniss
- [Mesa-dev] [PATCH] r600g: take into account PSIZE output for spi mapping
Vadim Girlin
- [Mesa-dev] [PATCH 1/2] r600g: precalculate semantic indices for SPI setup
Vadim Girlin
- [Mesa-dev] [PATCH 2/2] r600g: move SPI setup to PS setup
Vadim Girlin
- [Mesa-dev] [PATCH 1/2] r600g: precalculate semantic indices for SPI setup
Vadim Girlin
- [Mesa-dev] [PATCH 18/20] mesa: Rewrite the way uniforms are tracked and handled
Vadim Girlin
- [Mesa-dev] [PATCH] r600g: lazy load for AR register
Vadim Girlin
- [Mesa-dev] [PATCH] r600g: include INTERP_[XY|ZW] in is_alu_vec_unit_inst
Vadim Girlin
- [Mesa-dev] Allowing the reading of outputs for some drivers
Vadim Girlin
- [Mesa-dev] [PATCH v2] r600g: lazy load for AR register
Vadim Girlin
- [Mesa-dev] [PATCH 0/3] [RFC] Allow the drivers to control output reads removal
Vadim Girlin
- [Mesa-dev] [PATCH 1/3] gallium: add PIPE_CAP_SHADER_OUTPUT_READ
Vadim Girlin
- [Mesa-dev] [PATCH 2/3] st/mesa: use PIPE_CAP_SHADER_OUTPUT_READ
Vadim Girlin
- [Mesa-dev] [PATCH 3/3] r600g: handle PIPE_CAP_SHADER_OUTPUT_READ
Vadim Girlin
- [Mesa-dev] Allowing the reading of outputs for some drivers
Vadim Girlin
- [Mesa-dev] [PATCH 1/3] gallium: add PIPE_CAP_SHADER_OUTPUT_READ
Vadim Girlin
- [Mesa-dev] Allowing the reading of outputs for some drivers
Vadim Girlin
- [Mesa-dev] Allowing the reading of outputs for some drivers
Vadim Girlin
- [Mesa-dev] [PATCH 0/3] v2 Allow the drivers to control output reads removal
Vadim Girlin
- [Mesa-dev] [PATCH 1/3] gallium: add PIPE_SHADER_CAP_OUTPUT_READ
Vadim Girlin
- [Mesa-dev] [PATCH 2/3] st/mesa: use PIPE_SHADER_CAP_OUTPUT_READ
Vadim Girlin
- [Mesa-dev] [PATCH 3/3] r600g: handle PIPE_SHADER_CAP_OUTPUT_READ
Vadim Girlin
- [Mesa-dev] [PATCH] mesa: don't map depth+stencil buffer twice in glReadPixels()
Vadim Girlin
- [Mesa-dev] [PATCH] mesa: don't map depth+stencil buffer twice in glReadPixels()
Vadim Girlin
- [Mesa-dev] [PATCH v2] r600g: lazy load for AR register
Vadim Girlin
- [Mesa-dev] [PATCH] glsl_to_tgsi: Invalidate and revalidate uniform backing storage
Vadim Girlin
- [Mesa-dev] [PATCH] r600g: don't change the order of writes in merge_inst_group
Vadim Girlin
- [Mesa-dev] [PATCH 0/1] Delete i965g
Jerome Glisse
- [Mesa-dev] [PATCH 3/4] glsl: Refactor generate_ARB_draw_buffers_variables to use add_builtin_constant
Kenneth Graunke
- [Mesa-dev] [PATCH 1/2] mesa: Set the "Integer" field of gl_client_array properly.
Kenneth Graunke
- [Mesa-dev] [PATCH] ralloc: Use _vscprintf on MinGW.
Kenneth Graunke
- [Mesa-dev] [PATCH 1/2] intel: fix potential segfault error
Kenneth Graunke
- [Mesa-dev] Legacy Drivers
Kenneth Graunke
- [Mesa-dev] intel GPU freeze with master, with apitrace log
Kenneth Graunke
- [Mesa-dev] [PATCH 1/2] mesa: add missing checks to compute_version
Kenneth Graunke
- [Mesa-dev] [PATCH] glsl: Clamp vector indices when lowering to swizzles
Kenneth Graunke
- [Mesa-dev] [PATCH 1/2] i965: Add new vtable entries for surface state updating functions.
Kenneth Graunke
- [Mesa-dev] [PATCH 2/2] i965: Use new vtable entries for surface state updating functions.
Kenneth Graunke
- [Mesa-dev] [PATCH] glsl: Remove texture built-ins with 'bias' from 1.30 VS profile.
Kenneth Graunke
- [Mesa-dev] [PATCH 01/10] i965: Re-disable EXT_texture_float pre-gen5.
Kenneth Graunke
- [Mesa-dev] [PATCH 05/10] i965: Enable ChooseTexFormat for supported GL_EXT_texture_integer formats.
Kenneth Graunke
- [Mesa-dev] i965 Binding Table rework and VS texturing state setup.
Kenneth Graunke
- [Mesa-dev] [PATCH 01/13] i965: Add missing CACHE_NEW_WM_PROG dirty bit to WM pull constants.
Kenneth Graunke
- [Mesa-dev] [PATCH 02/13] i965: Remove BRW_NEW_NR_VS_SURFACES dirty bit from brw_vs_surfaces.
Kenneth Graunke
- [Mesa-dev] [PATCH 03/13] i965: Remove outdated comment about CACHE_NEW_SURF_BIND dirty bit.
Kenneth Graunke
- [Mesa-dev] [PATCH 04/13] i965: Use 0 for the number of binding table entries in 3DSTATE_(VS|WM).
Kenneth Graunke
- [Mesa-dev] [PATCH 05/13] i965: Remove nr_surfaces computation from brw_update_wm_surfaces.
Kenneth Graunke
- [Mesa-dev] [PATCH 06/13] i965: Rename gen6_*_constants tracked state atoms to "push_constants".
Kenneth Graunke
- [Mesa-dev] [PATCH 07/13] i965: Combine the two WM pull constant tracked state atoms.
Kenneth Graunke
- [Mesa-dev] [PATCH 08/13] i965: Split brw_wm_surfaces state into renderbuffer and texture atoms.
Kenneth Graunke
- [Mesa-dev] [PATCH 09/13] i965: Use a single binding table for all pipeline stages.
Kenneth Graunke
- [Mesa-dev] [PATCH 10/13] i965: Clean up code for VS pull constant surface creation.
Kenneth Graunke
- [Mesa-dev] [PATCH 11/13] i965: Move and rename "wm sampler" fields to just "sampler".
Kenneth Graunke
- [Mesa-dev] [PATCH 12/13] i965: Upload SAMPLER_STATE pointers for the VS on Ivybridge.
Kenneth Graunke
- [Mesa-dev] [PATCH 13/13] i965: Put a proper sampler count in 3DSTATE_VS.
Kenneth Graunke
- [Mesa-dev] Mixing C & C++
Kenneth Graunke
- [Mesa-dev] [PATCH 06/10] i965/fs: Add support for user-defined out variables.
Kenneth Graunke
- [Mesa-dev] [PATCH 06.1] i965: Make brw_type_for_base_type return the element type for arrays.
Kenneth Graunke
- [Mesa-dev] [PATCH 06.2] i965/fs: Preserve the source register type when doing color writes.
Kenneth Graunke
- [Mesa-dev] [PATCH 06.3] i965/fs: Add support for user-defined out variables.
Kenneth Graunke
- [Mesa-dev] [PATCH 06.03 v2] i965/fs: Add support for user-defined out variables.
Kenneth Graunke
- [Mesa-dev] [PATCH 07/10] i965: Claim to support rendering to integer FBOs.
Kenneth Graunke
- [Mesa-dev] [PATCH 08/10] meta: Add support for glClear() to integer color buffers.
Kenneth Graunke
- [Mesa-dev] GL_EXT_texture_integer on i965
Kenneth Graunke
- [Mesa-dev] [PATCH 0/4] Move resource checking to the linker
Kenneth Graunke
- [Mesa-dev] [PATCH 4/4] mesa: Implement glGetFragDataLocation
Kenneth Graunke
- [Mesa-dev] [PATCH 4/4] mesa: Implement glGetFragDataLocation
Kenneth Graunke
- [Mesa-dev] [PATCH 2/2] i965: Add support for 16-bit unorm L, A, and I textures.
Kenneth Graunke
- [Mesa-dev] [PATCH] i965: Set sampler message return format for Broadwater/Crestline.
Kenneth Graunke
- [Mesa-dev] Regression: Cogs continually recompiles the same shader
Kenneth Graunke
- [Mesa-dev] [PATCH] glsl: Handle constant expressions involving ir_binop_equal/nequal.
Kenneth Graunke
- [Mesa-dev] [PATCH] i965: Don't try to normalize cubemap coordinates for textureSize.
Kenneth Graunke
- [Mesa-dev] [PATCH 09/13] i965: Use a single binding table for all pipeline stages.
Kenneth Graunke
- [Mesa-dev] [PATCH 4/4] mesa: Implement glGetFragDataLocation
Kenneth Graunke
- [Mesa-dev] [PATCH] i965: Make Gen6+ renderbuffer surface updates not depend on NEW_COLOR.
Kenneth Graunke
- [Mesa-dev] [PATCH] glsl: Remove texture built-ins with 'bias' from 1.30 VS profile.
Kenneth Graunke
- [Mesa-dev] [PATCH 1/2] glsl: Fix misnamed textureProjOffset prototypes in built-in profiles.
Kenneth Graunke
- [Mesa-dev] [PATCH 2/2] glsl: Remove textureGradOffset built-ins taking samplerCube parameters.
Kenneth Graunke
- [Mesa-dev] [PATCH] i965: Don't try to normalize cubemap coordinates for textureSize.
Kenneth Graunke
- [Mesa-dev] Lazy GLSL built-in importing bug fix
Kenneth Graunke
- [Mesa-dev] [PATCH 1/3] glsl: Add a new matching_signature() variant that returns exact/inexact.
Kenneth Graunke
- [Mesa-dev] [PATCH 2/3] glsl: Split code to generate an ir_call out from match_function_by_name.
Kenneth Graunke
- [Mesa-dev] [PATCH 3/3] glsl: Always search for an exact function signature match.
Kenneth Graunke
- [Mesa-dev] [PATCH 1/4] mesa: Include R/RG integer textures in _mesa_is_integer_format.
Kenneth Graunke
- [Mesa-dev] [PATCH] glcpp: Add GL_ARB_draw_instanced #define.
Kenneth Graunke
- [Mesa-dev] [PATCH 1/3] glsl: Add a new matching_signature() variant that returns exact/inexact.
Kenneth Graunke
- [Mesa-dev] [PATCH] glsl: Add missing textureSize(samplerCubeShadow, int) variant.
Kenneth Graunke
- [Mesa-dev] [PATCH 1/3] i965: Fix inconsistent indentation in brw_gs_emit.c.
Kenneth Graunke
- [Mesa-dev] [PATCH 2/3] i965: Remove unused gen6+ code from brw_gs_emit.c.
Kenneth Graunke
- [Mesa-dev] [PATCH 3/3] i965: Remove a few unused fields from struct brw_vs_compile.
Kenneth Graunke
- [Mesa-dev] [PATCH] mesa: Only update sampler uniforms that are used by the shader stage
Kenneth Graunke
- [Mesa-dev] [PATCH 2/3] i965: Remove unused gen6+ code from brw_gs_emit.c.
Kenneth Graunke
- [Mesa-dev] [PATCH 01/15] i965: Add a table of the surface format information from the PRM.
Kenneth Graunke
- [Mesa-dev] [PATCH 07/15] i965: Mark texture formats as supported using the surface formats table.
Kenneth Graunke
- [Mesa-dev] i965 texture formats rework
Kenneth Graunke
- [Mesa-dev] [PATCH 07/15] i965: Mark texture formats as supported using the surface formats table.
Kenneth Graunke
- [Mesa-dev] [PATCH 2/6] mesa: set the gl_FragDepth layout in the GLSL linker
Kenneth Graunke
- [Mesa-dev] [PATCH 4/6] gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Kenneth Graunke
- [Mesa-dev] [PATCH 1/6] glsl: finish up ARB_conservative_depth
Kenneth Graunke
- [Mesa-dev] [PATCH 1/6] glsl: finish up ARB_conservative_depth
Kenneth Graunke
- [Mesa-dev] [PATCH 10/41] intel: Refactor intel_miptree_copy_teximage()
Kenneth Graunke
- [Mesa-dev] [PATCH 11/41] intel: Kill intel_mipmap_level::nr_images [v2]
Kenneth Graunke
- [Mesa-dev] [PATCH 12/41] intel: Track the miptree layer wrapped by a renderbuffer
Kenneth Graunke
- [Mesa-dev] [PATCH 10/41] intel: Refactor intel_miptree_copy_teximage()
Kenneth Graunke
- [Mesa-dev] [PATCH] intel: Kill intel_mipmap_level::nr_images [v3]
Kenneth Graunke
- [Mesa-dev] [PATCH] intel: Track the miptree layer wrapped by a renderbuffer [v2]
Kenneth Graunke
- [Mesa-dev] [PATCH 1/3] mesa: define, use _mesa_is_cube_face() in several places
Kenneth Graunke
- [Mesa-dev] [PATCH 1/3] mesa: rename the AMD_conservative_depth extension flag to ARB
Kenneth Graunke
- [Mesa-dev] [PATCH] glsl: disable resource checking in the linker until it's done right
Kenneth Graunke
- [Mesa-dev] mesademos build system: would one be enough?
Kenneth Graunke
- [Mesa-dev] [PATCH] linker: Remove erroneous multiply by 4 in uniform usage calculation
Kenneth Graunke
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Kenneth Graunke
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Kenneth Graunke
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Kenneth Graunke
- [Mesa-dev] [PATCH] i965: Set SURFACE_STATE vertical alignment bit on Ivybridge.
Kenneth Graunke
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Kenneth Graunke
- [Mesa-dev] [PATCH] mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()
Kenneth Graunke
- [Mesa-dev] [PATCH] i965/gen6: Fix GPU hang when using stencil buffer without depth
Kenneth Graunke
- [Mesa-dev] [PATCH] i965: Set SURFACE_STATE vertical alignment bit on Ivybridge.
Kenneth Graunke
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Kenneth Graunke
- [Mesa-dev] [PATCH] mesa: check for null ptr in _mesa_is_bufferobj()
Kenneth Graunke
- [Mesa-dev] [PATCH] i965: Make gen6_resolve_implied_move a no-op for MRF sources.
Kenneth Graunke
- [Mesa-dev] [PATCH] mesa: Fix glCompressedTexImage when dstRowStride != srcRowStride.
Kenneth Graunke
- [Mesa-dev] Makedepend running forever on Fedora 16
Thomas Hellstrom
- [Mesa-dev] Friday Night Segfaults
Kevin H. Hobbs
- [Mesa-dev] Friday Night Segfaults
Kevin H. Hobbs
- [Mesa-dev] Friday Night Segfaults
Kevin H. Hobbs
- [Mesa-dev] Friday Night Segfaults
Kevin H. Hobbs
- [Mesa-dev] XCB-only GLX protocol?
Jeremy Huddleston
- [Mesa-dev] Mesa (master): 27 new commits
Kristian Høgsberg
- [Mesa-dev] XCB-only GLX protocol?
Adam Jackson
- [Mesa-dev] 7.11.1 release, and picking NormalMatrix fix
Jin, Gordon
- [Mesa-dev] [PATCH 06/04] state_trackers/vdpau: Add support for VC-1 decoding
Christian König
- [Mesa-dev] [PATCH 1/4] state_trackers/vdpau: Implement VdpGenerateCSCMatrix
Christian König
- [Mesa-dev] TGSI declarations missing type info
Christian König
- [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer
Christian König
- [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer
Christian König
- [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer
Christian König
- [Mesa-dev] [PATCH 1/4] state_trackers/vdpau: Implement VdpGenerateCSCMatrix
Maarten Lankhorst
- [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer
Maarten Lankhorst
- [Mesa-dev] [PATCH 1/6] pipe_video: Add more mpeg1 fields to pipe_mpeg12_picture_desc
Maarten Lankhorst
- [Mesa-dev] [PATCH 2/6] g3dvl: Remove get_sampler_view_planes, and replace with get/put bits
Maarten Lankhorst
- [Mesa-dev] [PATCH 3/6] pipe_video: Get rid of a few pipe_video_decoder members
Maarten Lankhorst
- [Mesa-dev] [PATCH 4/6] xorg/xvmc: Remove recursion from RecursiveEndFrame
Maarten Lankhorst
- [Mesa-dev] [PATCH 5/6] pipe_video: Get rid of unnecessary state tracking
Maarten Lankhorst
- [Mesa-dev] [PATCH 6/6] pipe_video: Remove set_picture_parameters
Maarten Lankhorst
- [Mesa-dev] [PATCH 7/6] pipe_video: remove PIPE_VIDEO_CAP_NUM_BUFFERS_DESIRED
Maarten Lankhorst
- [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer
Maarten Lankhorst
- [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer
Maarten Lankhorst
- [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer
Maarten Lankhorst
- [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer
Maarten Lankhorst
- [Mesa-dev] [PATCH] radeon: Fix variable initialization typo.
Vinson Lee
- [Mesa-dev] [PATCH] pp: Reorder calloc to avoid memory leak on error path.
Vinson Lee
- [Mesa-dev] [PATCH] g3dvl: Fix memory leaks on error paths.
Vinson Lee
- [Mesa-dev] [PATCH] st/dri: Fix memory leak on error path.
Vinson Lee
- [Mesa-dev] [PATCH] st/mesa: Fix memory leak on error path.
Vinson Lee
- [Mesa-dev] [PATCH] u_vbuf: Silence uninitialized variable warnings.
Vinson Lee
- [Mesa-dev] Various Patches
Vincent Lejeune
- [Mesa-dev] [PATCH 1/3] mesa : move bindbuffer{base, range} from transformfeedback.c
Vincent Lejeune
- [Mesa-dev] [PATCH 2/3] gallium: rework some utilities functions to support 2d indexing
Vincent Lejeune
- [Mesa-dev] [PATCH 3/3] gallium: fix function description
Vincent Lejeune
- [Mesa-dev] [PATCH] mesa : move bindbuffer{base, range} from transformfeedback.c
Vincent Lejeune
- [Mesa-dev] [PATCH] mesa: initial data structures for Uniform Buffer Objects
Vincent Lejeune
- [Mesa-dev] [PATCH 1/2] intel: fix potential segfault error
Yuanhan Liu
- [Mesa-dev] [PATCH 2/2] intel: make sure hardware choose the right filter mode
Yuanhan Liu
- [Mesa-dev] [PATCH 2/2] intel: make sure hardware choose the right filter mode
Yuanhan Liu
- [Mesa-dev] [PATCH] intel: don't call unmap pbo if pbo is not mapped
Yuanhan Liu
- [Mesa-dev] [PATCH 1/5] mesa: remove the redundant check
Yuanhan Liu
- [Mesa-dev] [PATCH 2/5] mesa: complete the GL_TEXTURE_SWIZZLE* setup
Yuanhan Liu
- [Mesa-dev] [PATCH 3/5] mesa: fix inital value for new renderbuffer
Yuanhan Liu
- [Mesa-dev] [PATCH 4/5] mesa: fix the low limit of width and height for glRenderbufferStorage
Yuanhan Liu
- [Mesa-dev] [PATCH 5/5] swrast: simply the condition test for _swrast_choose_texture_sample_func
Yuanhan Liu
- [Mesa-dev] 7.11.1 release, and picking NormalMatrix fix
Yuanhan Liu
- [PATCH] i965: make sure hardware choose the right filter mode
Yuanhan Liu
- [Mesa-dev] [PATCH 2/2] intel: make sure hardware choose the right filter mode
Yuanhan Liu
- [Mesa-dev] [PATCH 4/5] mesa: fix the low limit of width and height for glRenderbufferStorage
Yuanhan Liu
- [Mesa-dev] [PATCH 2/2] intel: make sure hardware choose the right filter mode
Yuanhan Liu
- [Mesa-dev] [PATCH 1/2] ir_to_mesa: don't init unfirom if link failed
Yuanhan Liu
- [Mesa-dev] [PATCH 2/2] [RFC] Linker: handle built-in uniform variables like normal uniform variables
Yuanhan Liu
- [Mesa-dev] [PATCH 2/2] [RFC] Linker: handle built-in uniform variables like normal uniform variables
Yuanhan Liu
- [Mesa-dev] [PATCH 2/2] intel: make sure hardware choose the right filter mode
Yuanhan Liu
- [Mesa-dev] [PATCH] mesa: do not skip att and spot calculation for infinite light
Yuanhan Liu
- [Mesa-dev] [PATCH] mesa: make sure all lighting tables are updated before the computation
Yuanhan Liu
- [PATCH] Add an infinite spot light test case
Yuanhan Liu
- [Mesa-dev] [PATCH] mesa: make sure all lighting tables are updated before the computation
Yuanhan Liu
- [Mesa-dev] [PATCH] mesa: do not skip att and spot calculation for infinite light
Yuanhan Liu
- [PATCH] Add a draw-pixel-with-texture testcase
Yuanhan Liu
- [Mesa-dev] [PATCH 0/2] Patches to try to fix draw-pixel-with-textures in swrast
Yuanhan Liu
- [Mesa-dev] [PATCH 1/2] swrast: simplify the prototype of function texture_combine
Yuanhan Liu
- [Mesa-dev] [PATCH 2/2] swrast: fix unmatched span->array->ChanType
Yuanhan Liu
- [Mesa-dev] [PATCH 0/2] Patches to try to fix draw-pixel-with-textures in swrast
Yuanhan Liu
- [Mesa-dev] [PATCH] Add a draw-pixel-with-texture testcase
Yuanhan Liu
- [Mesa-dev] [PATCH] mesa: attach ElementArrayBufferObj to vertex array object
Yuanhan Liu
- [Mesa-dev] [PATCH] mesa: attach ElementArrayBufferObj to vertex array object
Yuanhan Liu
- [Mesa-dev] [PATCH] mesa: move ElementArrayBufferObj to gl_array_object
Yuanhan Liu
- [Mesa-dev] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [Mesa-dev] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [Mesa-dev] [PATCH] mesa: move ElementArrayBufferObj to gl_array_object
Yuanhan Liu
- [Mesa-dev] [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [Mesa-dev] [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [Mesa-dev] [PATCH] Add a draw-pixel-with-texture testcase
Yuanhan Liu
- [Mesa-dev] [PATCH] mesa: check for null ptr in _mesa_is_bufferobj()
Yuanhan Liu
- [Mesa-dev] [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Yuanhan Liu
- [Mesa-dev] [PATCH] mesa: move ElementArrayBufferObj to gl_array_object
Yuanhan Liu
- [Mesa-dev] [PATCH 1/4] glx: remove the unused var
Yuanhan Liu
- [Mesa-dev] [PATCH 2/4] i965: remove the unused function current_insn()
Yuanhan Liu
- [Mesa-dev] [PATCH 3/4] i965: let if_stack just store the instruction index
Yuanhan Liu
- [Mesa-dev] [PATCH 4/4] i965: increase the brw eu instruction store size dynamically
Yuanhan Liu
- [Mesa-dev] [PATCH 3/4] i965: let if_stack just store the instruction index
Yuanhan Liu
- [Mesa-dev] [PATCH 4/4] i965: increase the brw eu instruction store size dynamically
Yuanhan Liu
- [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer
Younes Manton
- [Mesa-dev] Mesa (master): u_blitter: add a copy_texture function which uses views and not resources
Stéphane Marchesin
- [Mesa-dev] [PATCH] [EGL/GLX driver] Try first a default lookup for glXGetProcAddress before loading dynamic lib.
Beren Minor
- [Mesa-dev] [PATCH] egl/glx driver: Try first a default lookup for glXGetProcAddress before loading dynamic lib.
Beren Minor
- [Mesa-dev] mesa-demos: Fixing build errors, add information to glx{gears, info}, CMake improvements
Johannes Obermayr
- [Mesa-dev] [PATCH 1/6] eglut_x11: Add ${X11_X11_LIB} to target_link_libraries.
Johannes Obermayr
- [Mesa-dev] [PATCH 2/6] eglkms: Add GBM_{CFLAGS,LIBS}.
Johannes Obermayr
- [Mesa-dev] [PATCH 3/6] glxinfo: Notify user if direct rendering or hardware acceleration is not available.
Johannes Obermayr
- [Mesa-dev] [PATCH 4/6] glxgears: Notify user if direct rendering or hardware acceleration is not available and that this not a benchmark.
Johannes Obermayr
- [Mesa-dev] [PATCH 5/6] Install shared libraries (if -DBUILD_SHARED_LIBS).
Johannes Obermayr
- [Mesa-dev] [PATCH 6/6] Add possibility to use linux filesystem hierarchy on CMake build.
Johannes Obermayr
- [Mesa-dev] [PATCHv2 6/6] Add possibility to use linux filesystem hierarchy on CMake build.
Johannes Obermayr
- [Mesa-dev] [PATCH 0/3] GLSL linker for transform feedback
Marek Olšák
- [Mesa-dev] [PATCH 1/3] glsl: Assign transform feedback varying slots in linker.
Marek Olšák
- [Mesa-dev] [PATCH 2/3] glsl: translate transform feedback varyings into low-level representation
Marek Olšák
- [Mesa-dev] [PATCH 3/3] glsl: finish up the linker for transform feedback
Marek Olšák
- [Mesa-dev] [PATCH 1/2] st/mesa: set geometry shader to NULL when doing internal drawing
Marek Olšák
- [Mesa-dev] [PATCH 2/2] gallium/cso_cache: remove one call to pipe_sampler_view_reference
Marek Olšák
- [Mesa-dev] [PATCH 1/2] st/mesa: set geometry shader to NULL when doing internal drawing
Marek Olšák
- [Mesa-dev] [PATCH 1/2] r600g: precalculate semantic indices for SPI setup
Marek Olšák
- [Mesa-dev] [PATCH 2/3] glsl: translate transform feedback varyings into low-level representation
Marek Olšák
- [Mesa-dev] [PATCH 1/2] mesa: add missing checks to compute_version
Marek Olšák
- [Mesa-dev] [PATCH 2/2] mesa: implement DrawTransformFeedback from ARB_transform_feedback2
Marek Olšák
- [Mesa-dev] Mesa (master): u_blitter: add a copy_texture function which uses views and not resources
Marek Olšák
- [Mesa-dev] [PATCH] glsl: Assign transform feedback varying slots in linker.
Marek Olšák
- [Mesa-dev] [PATCH] glsl: Assign transform feedback varying slots in linker.
Marek Olšák
- [Mesa-dev] [PATCH v2] glsl: Assign transform feedback varying slots in linker.
Marek Olšák
- [Mesa-dev] [PATCH 01/13] mesa : move bindbuffer{base, range} from transformfeedback.c BindBuffer* functions are part of tfb extension. They are however used by others extensions such as uniform buffer object. This patch moves the BindBuffer* defin
Marek Olšák
- [Mesa-dev] TGSI declarations missing type info
Marek Olšák
- [Mesa-dev] [PATCH 1/3] gallium: add PIPE_CAP_SHADER_OUTPUT_READ
Marek Olšák
- [Mesa-dev] Allowing the reading of outputs for some drivers
Marek Olšák
- [Mesa-dev] [PATCH] r600g: fix the representation of control-flow instructions
Marek Olšák
- [Mesa-dev] Allowing the reading of outputs for some drivers
Marek Olšák
- [Mesa-dev] [PATCH 1/6] glsl: finish up ARB_conservative_depth
Marek Olšák
- [Mesa-dev] [PATCH 2/6] mesa: set the gl_FragDepth layout in the GLSL linker
Marek Olšák
- [Mesa-dev] [PATCH 3/6] gallium: implement ARB_conservative_depth
Marek Olšák
- [Mesa-dev] [PATCH 4/6] gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Marek Olšák
- [Mesa-dev] [PATCH 5/6] gallium: expose GLSL 1.3 if PIPE_CAP_SM4 is exposed (new cap)
Marek Olšák
- [Mesa-dev] [PATCH 6/6] st/mesa: enable ARB(AMD)_convervative_depth if GLSL 1.3 is supported
Marek Olšák
- [Mesa-dev] [PATCH 5/6] gallium: expose GLSL 1.3 if PIPE_CAP_SM4 is exposed (new cap)
Marek Olšák
- [Mesa-dev] [PATCH 1/6] glsl: finish up ARB_conservative_depth
Marek Olšák
- [Mesa-dev] [PATCH 2/6] mesa: set the gl_FragDepth layout in the GLSL linker
Marek Olšák
- [Mesa-dev] [PATCH 1/6] glsl: finish up ARB_conservative_depth
Marek Olšák
- [Mesa-dev] [PATCH 4/6] gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Marek Olšák
- [Mesa-dev] [PATCH 1/3] mesa: rename the AMD_conservative_depth extension flag to ARB
Marek Olšák
- [Mesa-dev] [PATCH 2/3] glsl: finish up ARB_conservative_depth (v2)
Marek Olšák
- [Mesa-dev] [PATCH 3/3] glsl: convervative_depth is not allowed in the vertex shader
Marek Olšák
- [Mesa-dev] [PATCH 0/8] EXT_transform_feedback & ARB_transform_feedback2 core support
Marek Olšák
- [Mesa-dev] [PATCH 1/8] mesa: implement DrawTransformFeedback from ARB_transform_feedback2
Marek Olšák
- [Mesa-dev] [PATCH 2/8] gallium: disable stream output in drivers that support it
Marek Olšák
- [Mesa-dev] [PATCH 3/8] gallium: interface changes necessary to implement transform feedback (v4)
Marek Olšák
- [Mesa-dev] [PATCH 4/8] gallium: utility helper functions for stream output
Marek Olšák
- [Mesa-dev] [PATCH 5/8] noop: implement stream output
Marek Olšák
- [Mesa-dev] [PATCH 6/8] u_blitter: restore stream output targets
Marek Olšák
- [Mesa-dev] [PATCH 7/8] u_blitter: implement copy_buffer using stream output
Marek Olšák
- [Mesa-dev] [PATCH 8/8] st/mesa: implement EXT_transform_feedback and ARB_transform_feedback2
Marek Olšák
- [Mesa-dev] [PATCH] gallium: separate out floating-point CAPs into its own enum
Marek Olšák
- [Mesa-dev] [PATCH 1/2] mesa: remove buggy assertions in unpack Z24
Marek Olšák
- [Mesa-dev] [PATCH 2/2] st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
Marek Olšák
- [Mesa-dev] [PATCH] glsl: disable resource checking in the linker until it's done right
Marek Olšák
- [Mesa-dev] [PATCH] glsl: disable resource checking in the linker until it's done right
Marek Olšák
- [Mesa-dev] [PATCH] gallium: separate out floating-point CAPs into its own enum
Marek Olšák
- [Mesa-dev] [PATCH] linker: Remove erroneous multiply by 4 in uniform usage calculation
Marek Olšák
- [Mesa-dev] [PATCH 1/2] st/mesa: add color varyings to MaxVarying
Marek Olšák
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Marek Olšák
- [Mesa-dev] [PATCH] glsl: disable resource checking in the linker until it's done right
Marek Olšák
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Marek Olšák
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Marek Olšák
- [Mesa-dev] [PATCH 1/6] glsl: finish up ARB_conservative_depth
Marek Olšák
- [Mesa-dev] [PATCH] mesa: re-implement unpacking of DEPTH_COMPONENT32F
Marek Olšák
- [Mesa-dev] [PATCH] mesa: re-implement unpacking of DEPTH_COMPONENT32F
Marek Olšák
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Marek Olšák
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Marek Olšák
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Marek Olšák
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Marek Olšák
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Marek Olšák
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Marek Olšák
- [Mesa-dev] [PATCH 04/17] swrast: MapRenderbuffer in separate depth/stencil readpixels fastpath
Brian Paul
- [Mesa-dev] [PATCH 01/17] swrast: Directly map the stencil buffer in read_stencil_pixels.
Brian Paul
- [Mesa-dev] [PATCH 01/17] swrast: Directly map the stencil buffer in read_stencil_pixels.
Brian Paul
- [Mesa-dev] [PATCH 1/5] mesa: remove the redundant check
Brian Paul
- [Mesa-dev] [PATCH 2/5] mesa: complete the GL_TEXTURE_SWIZZLE* setup
Brian Paul
- [Mesa-dev] [PATCH 3/5] mesa: fix inital value for new renderbuffer
Brian Paul
- [Mesa-dev] [PATCH 4/5] mesa: fix the low limit of width and height for glRenderbufferStorage
Brian Paul
- [Mesa-dev] [PATCH 5/5] swrast: simply the condition test for _swrast_choose_texture_sample_func
Brian Paul
- [Mesa-dev] [PATCH] mesa: fix texture target mix-up in NV_fragment_program parser
Brian Paul
- [Mesa-dev] [PATCH] mesa: Fix error generation for glClearBuffer{i ui}v with GL_DEPTH or GL_STENCIL
Brian Paul
- [Mesa-dev] [PATCH 1/2] swrast: update program type assertion
Brian Paul
- [Mesa-dev] [PATCH 2/2] mesa: check for immutable texture in _mesa_test_texobj_completeness()
Brian Paul
- [Mesa-dev] glReadPixels broken w/ latest MapRenderbuffer changes
Brian Paul
- [Mesa-dev] [PATCH] pp: Reorder calloc to avoid memory leak on error path.
Brian Paul
- [Mesa-dev] [PATCH] g3dvl: Fix memory leaks on error paths.
Brian Paul
- [Mesa-dev] [PATCH 1/2] swrast: update program type assertion
Brian Paul
- [Mesa-dev] glReadPixels broken w/ latest MapRenderbuffer changes
Brian Paul
- [Mesa-dev] [PATCH] xlib: implement renderbuffer mapping/unmapping
Brian Paul
- [Mesa-dev] Mesa (master): gl3.txt: add not of ARB_texture_storage work started.
Brian Paul
- [Mesa-dev] [PATCH 1/3] mesa: remove unneeded soft renderbuffer format-setting code
Brian Paul
- [Mesa-dev] [PATCH 2/3] mesa: fix the selection of soft renderbuffer color formats
Brian Paul
- [Mesa-dev] [PATCH 3/3] swrast: map/unmap attachments, not renderbuffers in glReadPixels
Brian Paul
- [Mesa-dev] [PATCH 0/3]: fix swrast glReadPixels from FBOs
Brian Paul
- [Mesa-dev] [PATCH 3/3] swrast: map/unmap attachments, not renderbuffers in glReadPixels
Brian Paul
- [Mesa-dev] [PATCH 3/3] swrast: map/unmap attachments, not renderbuffers in glReadPixels
Brian Paul
- [Mesa-dev] [PATCH] Fix memory leaks and some bad indentation
Brian Paul
- [Mesa-dev] [PATCH] softpipe: don't clamp or do logical operations on floating-point buffers.
Brian Paul
- [Mesa-dev] Friday Night Segfaults
Brian Paul
- [Mesa-dev] Friday Night Segfaults
Brian Paul
- [Mesa-dev] [PATCH] mesa: fix signed/unsigned integer comparison warnings
Brian Paul
- [Mesa-dev] [PATCH] softpipe: don't clamp or do logical operations on floating-point buffers.
Brian Paul
- [Mesa-dev] [PATCH 1/7] vbo: pull some code from api_noop.c into vbo module
Brian Paul
- [Mesa-dev] [PATCH 2/7] mesa: replace api_noop.[ch] with vbo_noop.[ch]
Brian Paul
- [Mesa-dev] [PATCH 3/7] vbo: better handling of VBO allocation failures
Brian Paul
- [Mesa-dev] [PATCH 4/7] st/mesa: fix OOM failure in bitmap code
Brian Paul
- [Mesa-dev] [PATCH 5/7] util: check for null vertex buffer object in blit code
Brian Paul
- [Mesa-dev] [PATCH 6/7] draw: handle out of memory conditions
Brian Paul
- [Mesa-dev] [PATCH 7/7] svga: don't crash/assert if we fail to allocate a vertex buffer
Brian Paul
- [Mesa-dev] [PATCH] svga: don't crash/assert if we fail to allocate a vertex buffer
Brian Paul
- [Mesa-dev] [PATCH] softpipe: fix incorrect front-facing value.
Brian Paul
- [Mesa-dev] [PATCH 1/2] swrast: avoid calling _mesa_get_srgb_format_linear() inside a loop
Brian Paul
- [Mesa-dev] [PATCH 2/2] xlib: set alpha to 0xff when mapping RGB pixmaps
Brian Paul
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Brian Paul
- [Mesa-dev] [PATCH 2/2] xlib: set alpha to 0xff when mapping RGB pixmaps
Brian Paul
- [Mesa-dev] [PATCH 1/2] meta: Don't forget to flag state when restoring texobjects.
Brian Paul
- [Mesa-dev] [PATCH 2/2] meta: Fix restoring of fixed function texture enables.
Brian Paul
- [Mesa-dev] [PATCH 2/4] mesa: Don't report types for 0-sized components of textures.
Brian Paul
- [Mesa-dev] [PATCH 3/4] mesa: Fix the component type of unorm depth textures.
Brian Paul
- [Mesa-dev] [PATCH 1/2] gallium: add TGSI_SEMANTIC_VERTEXID
Brian Paul
- [Mesa-dev] [PATCH 1/2] gallium: add TGSI_SEMANTIC_VERTEXID
Brian Paul
- [Mesa-dev] [PATCH] mesa: replace GLstencil with GLubyte
Brian Paul
- [Mesa-dev] [PATCH 1/5] xlib: remove software alpha buffer support
Brian Paul
- [Mesa-dev] [PATCH 2/5] xlib: use MESA_FORMAT_XRGB8888 for pixmap surfaces
Brian Paul
- [Mesa-dev] [PATCH 3/5] xlib: remove a ton of old xlib driver cruft
Brian Paul
- [Mesa-dev] [PATCH 4/5] xlib: remove xm_image.[ch] files
Brian Paul
- [Mesa-dev] [PATCH 5/5] mesa: remove support for software alpha buffers
Brian Paul
- [Mesa-dev] [PATCH 1/7] st/mesa: check renderbuffer orientation in st_MapRenderbuffer()
Brian Paul
- [Mesa-dev] [PATCH 2/7] mesa: move swrast ReadPixels code into core Mesa
Brian Paul
- [Mesa-dev] [PATCH 3/7] mesa: use _mesa_readpixels() as default driver hook
Brian Paul
- [Mesa-dev] [PATCH 4/7] mesa: remove _swrast_ReadPixels()
Brian Paul
- [Mesa-dev] [PATCH 5/7] st/mesa: remove dependencies on code in st_cb_readpixels.c
Brian Paul
- [Mesa-dev] [PATCH 6/7] st/mesa: switch to using _mesa_readpixels()
Brian Paul
- [Mesa-dev] [PATCH 7/7] st/mesa: remove st_cb_readpixels.[ch]
Brian Paul
- [Mesa-dev] [PATCH 1/2] st/mesa: allow creating buffers of size = 0
Brian Paul
- [Mesa-dev] [PATCH 2/2] util/draw: replace assertions with conditionals in util_draw_max_index()
Brian Paul
- [Mesa-dev] [PATCH] swrast: fix glReadPixels from texture attachment
Brian Paul
- [Mesa-dev] [PATCH 1/4] mesa: consolidate cases in _mesa_components_in_format()
Brian Paul
- [Mesa-dev] [PATCH 2/4] mesa: remove unused macros in macros.h
Brian Paul
- [Mesa-dev] [PATCH 3/4] mesa: move CEILING() macro into macros.h
Brian Paul
- [Mesa-dev] [PATCH 4/4] mesa: new BYTE/SHORT_TO_FLOATZ() macros
Brian Paul
- [Mesa-dev] [PATCH] mesa: convert unpack functions to operate on an array of values
Brian Paul
- [Mesa-dev] [PATCH] softpipe: fix clamping when using unormalized coordinates
Brian Paul
- [Mesa-dev] [PATCH] mesa-demos: Add blinking-teapot demo.
Brian Paul
- [Mesa-dev] [PATCH 1/2] gallium: add TGSI_SEMANTIC_VERTEXID
Brian Paul
- [Mesa-dev] [PATCH 1/2] st/mesa: allow creating buffers of size = 0
Brian Paul
- [Mesa-dev] [PATCH] st/mesa: check for missing VBO in setup_interleaved_attribs()
Brian Paul
- [Mesa-dev] [PATCH 01/13] mesa : move bindbuffer{base,range} from transformfeedback.c BindBuffer* functions are part of tfb extension. They are however used by others extensions such as uniform buffer object. This patch moves the BindBuffer* definition to to bufferobj.c where it acts as a dispatcher calling original tfb function ; BindBuffer* functions can be used by others extensions, even if FEATURE_EXT_transform_feedback is not defined.
Brian Paul
- [Mesa-dev] [PATCH 2/2] xlib: set alpha to 0xff when mapping RGB pixmaps
Brian Paul
- [Mesa-dev] [PATCH 02/13] gallium: rework some utilities functions to support 2d indexing
Brian Paul
- [Mesa-dev] [PATCH 03/13] gallium: fix function description
Brian Paul
- [Mesa-dev] [PATCH] util/draw: replace assertions with conditionals in util_draw_max_index()
Brian Paul
- [Mesa-dev] [PATCH 2/2] util/draw: replace assertions with conditionals in util_draw_max_index()
Brian Paul
- [Mesa-dev] [PATCH 1/4] mesa: consolidate cases in _mesa_components_in_format()
Brian Paul
- [Mesa-dev] [PATCH] util/draw: replace assertions with conditionals in util_draw_max_index()
Brian Paul
- [Mesa-dev] [PATCH] softpipe: fix clamping when using unormalized coordinates
Brian Paul
- [Mesa-dev] [PATCH 7/7] st/mesa: remove st_cb_readpixels.[ch]
Brian Paul
- [Mesa-dev] [PATCH] st/mesa: remove most of the ReadPixels code
Brian Paul
- [Mesa-dev] [PATCH 7/7] st/mesa: remove st_cb_readpixels.[ch]
Brian Paul
- [Mesa-dev] [PATCH] mesa: do not skip att and spot calculation for infinite light
Brian Paul
- [Mesa-dev] [PATCH] mesa: make sure all lighting tables are updated before the computation
Brian Paul
- [Mesa-dev] [PATCH] softpipe: fix clamping when using unormalized coordinates
Brian Paul
- [Mesa-dev] [PATCH] mesa: Fix a couple of missed conversion to arrays in format_unpack.
Brian Paul
- [Mesa-dev] [PATCH] mesa: make sure all lighting tables are updated before the computation
Brian Paul
- [Mesa-dev] [PATCH] mesa: don't map depth+stencil buffer twice in glReadPixels()
Brian Paul
- [Mesa-dev] piglit: Segmentation fault running fbo-depthstencil -auto readpixels default
Brian Paul
- [Mesa-dev] [PATCH] mesa-demos: Add blinking-teapot demo.
Brian Paul
- [Mesa-dev] [PATCH] mesa: don't map depth+stencil buffer twice in glReadPixels()
Brian Paul
- [Mesa-dev] [PATCH] mesa: don't map depth+stencil buffer twice in glReadPixels()
Brian Paul
- [Mesa-dev] [PATCH] mesa: initialize stencilMap, Stride if stencilRb==depthRb
Brian Paul
- [Mesa-dev] piglit: Segmentation fault running fbo-depthstencil -auto readpixels default
Brian Paul
- [Mesa-dev] piglit: Segmentation fault running fbo-depthstencil -auto readpixels default
Brian Paul
- [Mesa-dev] [PATCH] read_rgba_pixels: Don't force clamping if the renderbuffer is already clamped.
Brian Paul
- [Mesa-dev] [PATCH] st/mesa: rewrite the primitive restart fallback code
Brian Paul
- [Mesa-dev] [PATCH] mesa-demos: Add blinking-teapot demo.
Brian Paul
- [Mesa-dev] [PATCH 00/10] Make gl_array_object use an array of gl_client_attribs
Brian Paul
- [Mesa-dev] [PATCH] st/mesa: rewrite the primitive restart fallback code
Brian Paul
- [Mesa-dev] [PATCH 2/2] swrast: fix unmatched span->array->ChanType
Brian Paul
- [Mesa-dev] [PATCH 1/2] swrast: simplify the prototype of function texture_combine
Brian Paul
- [Mesa-dev] [PATCH 0/2] Patches to try to fix draw-pixel-with-textures in swrast
Brian Paul
- [Mesa-dev] [PATCH] mesa : move bindbuffer{base, range} from transformfeedback.c
Brian Paul
- [Mesa-dev] [PATCH 1/3] mesa: define, use _mesa_is_cube_face() in several places
Brian Paul
- [Mesa-dev] [PATCH 2/3] mesa: make slow_read_rgba_pixels() a void function
Brian Paul
- [Mesa-dev] [PATCH 3/3] mesa: handle MapRenderbuffer() failures in glReadPixels
Brian Paul
- [Mesa-dev] [PATCH 1/2] mesa: Don't report types for 0-sized components of textures.
Brian Paul
- [Mesa-dev] [PATCH 2/2] mesa: Make formats.c "datatype" values match glGetTexLevelParameter return.
Brian Paul
- [Mesa-dev] [PATCH 1/2] mesa: remove buggy assertions in unpack Z24
Brian Paul
- [Mesa-dev] mesademos build system: would one be enough?
Brian Paul
- [Mesa-dev] [PATCH 2/2] st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
Brian Paul
- [Mesa-dev] [PATCH 4/6] gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Brian Paul
- [Mesa-dev] [PATCH] st/mesa: fix accum buffer allocation in st_renderbuffer_alloc_storage()
Brian Paul
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Brian Paul
- [Mesa-dev] [PATCH] glsl: disable resource checking in the linker until it's done right
Brian Paul
- [Mesa-dev] [PATCH] mesa: attach ElementArrayBufferObj to vertex array object
Brian Paul
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Brian Paul
- [Mesa-dev] [PATCH 1/2] mesa: silence signed/unsigned comparison warnings
Brian Paul
- [Mesa-dev] [PATCH 2/2] mesa: remove unused gl_texture_object::DriverData field
Brian Paul
- [Mesa-dev] [PATCH 1/5] i915: remove occurances of _DD_NEW_x flags
Brian Paul
- [Mesa-dev] [PATCH 2/5] mesa: define _MESA_NEW_SEPARATE_SPECULAR
Brian Paul
- [Mesa-dev] [PATCH 3/5] swrast: s/_DD_NEW_SEPARATE_SPECULAR/_MESA_NEW_SEPARATE_SPECULAR/
Brian Paul
- [Mesa-dev] [PATCH 4/5] tnl: stop using _DD_NEW_x flags
Brian Paul
- [Mesa-dev] [PATCH 5/5] mesa: remove _DD_NEW_x flags
Brian Paul
- [Mesa-dev] [PATCH 3/6] glxinfo: Notify user if direct rendering or hardware acceleration is not available.
Brian Paul
- [Mesa-dev] [PATCH] mesa: move ElementArrayBufferObj to gl_array_object
Brian Paul
- [Mesa-dev] [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Brian Paul
- [Mesa-dev] [PATCH] mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()
Brian Paul
- [Mesa-dev] Question about the texture's reference count processing in _mesa_update_texture
Brian Paul
- [Mesa-dev] [PATCH 3/3] gallium: fix function description
Brian Paul
- [Mesa-dev] [PATCH 2/3] gallium: rework some utilities functions to support 2d indexing
Brian Paul
- [Mesa-dev] [PATCH 01/10] mesa: Introduce more symbolic VERT_{ATTRIB, BIT}* defines.
Brian Paul
- [Mesa-dev] [PATCH 05/10] mesa: Make gl_program::InputsRead 64 bits.
Brian Paul
- [Mesa-dev] [PATCH 08/10] mesa: Use VERT_ATTRIB_* indexed array in gl_array_object
Brian Paul
- [Mesa-dev] [PATCH 09/10] mesa: Make NV generic attributes alias the legacy arrays.
Brian Paul
- [Mesa-dev] [PATCH 10/10] vbo: Clean up recalculate_input_bindings.
Brian Paul
- [Mesa-dev] [PATCH 2/5] mesa: define _MESA_NEW_SEPARATE_SPECULAR
Brian Paul
- [Mesa-dev] [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao
Brian Paul
- [Mesa-dev] [PATCH 5/7] mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.
Brian Paul
- [Mesa-dev] [PATCH 7/7] mesa: Make _mesa_is_stencil_format() consistent with _mesa_is_depth_format().
Brian Paul
- [Mesa-dev] [PATCH 1/3] mesa: use _mesa_base_format_has_channel() in fbobject.c queries
Brian Paul
- [Mesa-dev] [PATCH 2/3] mesa: combine GL_TEXTURE_INTENSITY/LUMINANCE_SIZE queries
Brian Paul
- [Mesa-dev] [PATCH 3/3] mesa: move _mesa_base_format_has_channel() into image.c
Brian Paul
- [Mesa-dev] [PATCH] mesa: check for null ptr in _mesa_is_bufferobj()
Brian Paul
- [Mesa-dev] [PATCH] mesa: fix frag shader generation for alpha test with no color buffers
Brian Paul
- [Mesa-dev] [PATCH] mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REV
Brian Paul
- [Mesa-dev] [PATCH] mesa: fix frag shader generation for alpha test with no color buffers
Brian Paul
- [Mesa-dev] [PATCH] mesa: fix frag shader generation for alpha test with no color buffers
Brian Paul
- [Mesa-dev] [PATCH 08/10] mesa: Use VERT_ATTRIB_* indexed array in gl_array_object
Brian Paul
- [Mesa-dev] [PATCH] mesa: move ElementArrayBufferObj to gl_array_object
Brian Paul
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Brian Paul
- [Mesa-dev] [PATCH 1/3] mesa: handle MapTextureImage() failures in glTexImage code
Brian Paul
- [Mesa-dev] [PATCH 2/3] mesa: handle MapTextureImage() failures in glGetTexImage code
Brian Paul
- [Mesa-dev] [PATCH 3/3] mesa: handle MapTextureImage() failures in mipmap generation code
Brian Paul
- [Mesa-dev] [PATCH 1/3] mesa/formats: add mesa MESA_FORMAT_ARGB2101010_UINT description.
Brian Paul
- [Mesa-dev] [PATCH] mesa: move ElementArrayBufferObj to gl_array_object
Brian Paul
- [Mesa-dev] [PATCH] gl-3.0/api/drawpixels-integer: New test for GL 3.0 integer glDrawPixels.
Brian Paul
- [Mesa-dev] [PATCH] mesa: Reject glDrawPixels(integer format) on GL 3.0 or greater.
Brian Paul
- [Mesa-dev] [PATCH 5/7] mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.
Brian Paul
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Brian Paul
- [Mesa-dev] [PATCH 1/2] mesa: fix comments for RG formats
Brian Paul
- [Mesa-dev] [PATCH 2/2] mesa: access pixels as GLushort in unpack_SL8()
Brian Paul
- [Mesa-dev] [PATCH] swrast: Fix some static analysis warnings
Brian Paul
- [Mesa-dev] [PATCH 1/2] mesa: fix comments for RG formats
Brian Paul
- [Mesa-dev] [PATCH 1/5] mesa: add STATIC_ASSERT() macro for compile-time assertions
Brian Paul
- [Mesa-dev] [PATCH 2/5] swrast: use STATIC_ASSERT to make sure texfetch table isn't missing entries
Brian Paul
- [Mesa-dev] [PATCH 1/3] glapi: s/INLINE/inline/ for dispatch.h file
Brian Paul
- [Mesa-dev] [PATCH 3/3] tnl: s/INLINE/inline/
Brian Paul
- [Mesa-dev] [PATCH 1/5] mesa: add STATIC_ASSERT() macro for compile-time assertions
Brian Paul
- [Mesa-dev] [PATCH 1/3] glapi: s/INLINE/inline/ for dispatch.h file
Brian Paul
- [Mesa-dev] [PATCH 1/5] mesa: add STATIC_ASSERT() macro for compile-time assertions
Brian Paul
- [Mesa-dev] [PATCH] mesa: add STATIC_ASSERT() macro for compile-time assertions
Brian Paul
- [Mesa-dev] [PATCH] mesa: fix MESA_FORMAT_RG88 format match test
Brian Paul
- [Mesa-dev] [PATCH 1/2] gallium/auxiliary: Remove os_stream.
Brian Paul
- [Mesa-dev] [PATCH 3/7] mesa: add ETC1 decoding routines
Brian Paul
- [Mesa-dev] [PATCH 1/2] mesa: fix unpacking of RG88_REV texels
Brian Paul
- [Mesa-dev] [PATCH 2/2] mesa: fix unpack_ARGB1555_REV()
Brian Paul
- [Mesa-dev] [PATCH 1/2] mesa: rename MESA_FORMAT_RG88 to MESA_FORMAT_GR88
Brian Paul
- [Mesa-dev] [PATCH 2/2] mesa: rename MESA_FORMAT_RG88_REV to MESA_FORMAT_RG88
Brian Paul
- [Mesa-dev] [PATCH] cleanup radeon shared code after r300 and r600 classic drivers removal
Fabio Pedretti
- [Mesa-dev] [PATCH] radeon: further cleanup of shared code
Fabio Pedretti
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Anuj Phogat
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Anuj Phogat
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Anuj Phogat
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Anuj Phogat
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Anuj Phogat
- [Mesa-dev] [PATCH 2/2] Add depth cube map support to mesa swrast
Anuj Phogat
- [Mesa-dev] 7.11.1 release, and picking NormalMatrix fix
Ian Romanick
- [Mesa-dev] 7.11.1 release, and picking NormalMatrix fix
Ian Romanick
- [Mesa-dev] [PATCH] mesa: fix texture target mix-up in NV_fragment_program parser
Ian Romanick
- [Mesa-dev] [PATCH] mesa: Fix error generation for glClearBuffer{i ui}v with GL_DEPTH or GL_STENCIL
Ian Romanick
- [Mesa-dev] [PATCH 1/2] swrast: update program type assertion
Ian Romanick
- [Mesa-dev] [PATCH 1/4] mesa: Stub implementation of glBindFragDataLocation
Ian Romanick
- [Mesa-dev] [PATCH 2/4] mesa: Keep track of user settings for fragment data locations
Ian Romanick
- [Mesa-dev] [PATCH 3/4] linker: Use app-specified fragment data location during linking
Ian Romanick
- [Mesa-dev] [PATCH 4/4] mesa: Implement glGetFragDataLocation
Ian Romanick
- [Mesa-dev] [PATCH] glsl: Clamp vector indices when lowering to swizzles
Ian Romanick
- [Mesa-dev] [PATCH] mesa: fix signed/unsigned integer comparison warnings
Ian Romanick
- [Mesa-dev] [PATCH 0/4] Move resource checking to the linker
Ian Romanick
- [Mesa-dev] [PATCH 1/4] linker: Count the number of samplers used by a shader during linking
Ian Romanick
- [Mesa-dev] [PATCH 2/4] linker: Count the number of uniform components used by a shader during linking
Ian Romanick
- [Mesa-dev] [PATCH 3/4] linker: Validate resource usage in the linker
Ian Romanick
- [Mesa-dev] [PATCH 4/4] glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsi
Ian Romanick
- [Mesa-dev] Mixing C & C++
Ian Romanick
- [Mesa-dev] [PATCH 06/10] i965/fs: Add support for user-defined out variables.
Ian Romanick
- [Mesa-dev] [PATCH 4/4] mesa: Implement glGetFragDataLocation
Ian Romanick
- [Mesa-dev] [PATCH 6/6] i965: Expose GLSL 1.30 on gen4+.
Ian Romanick
- [Mesa-dev] 7.11.1 release, and picking NormalMatrix fix
Ian Romanick
- [Mesa-dev] [PATCH 4/4] intel: Support native Z16 depth textures (including as renderbuffer) on i965.
Ian Romanick
- [Mesa-dev] [PATCH 1/2] meta: Don't forget to flag state when restoring texobjects.
Ian Romanick
- [Mesa-dev] [PATCH 2/2] [RFC] Linker: handle built-in uniform variables like normal uniform variables
Ian Romanick
- [Mesa-dev] [PATCH] mesa: Only update sampler uniforms that are used by the shader stage
Ian Romanick
- [Mesa-dev] Allowing the reading of outputs for some drivers
Ian Romanick
- [Mesa-dev] Allowing the reading of outputs for some drivers
Ian Romanick
- [Mesa-dev] Allowing the reading of outputs for some drivers
Ian Romanick
- [Mesa-dev] [PATCH 1/3] mesa: Use uniform interfaces in fixed-function fragment shader code
Ian Romanick
- [Mesa-dev] [PATCH 2/3] mesa: Use static buffer for uniform name
Ian Romanick
- [Mesa-dev] [PATCH 3/3] mesa: Track fixed-function fragment shader as a shader
Ian Romanick
- [Mesa-dev] [PATCH] glsl_to_tgsi: Invalidate and revalidate uniform backing storage
Ian Romanick
- [Mesa-dev] [PATCH] glsl_to_tgsi: Invalidate and revalidate uniform backing storage
Ian Romanick
- [Mesa-dev] Mesa 7.11.1 release
Ian Romanick
- [Mesa-dev] [PATCH 04/15] i965: Don't require spans (swrast) support to consider a format FBO complete.
Ian Romanick
- [Mesa-dev] [PATCH 01/15] i965: Add a table of the surface format information from the PRM.
Ian Romanick
- [Mesa-dev] [PATCH 2/2] swrast: fix unmatched span->array->ChanType
Ian Romanick
- [Mesa-dev] [PATCH 1/6] glsl: finish up ARB_conservative_depth
Ian Romanick
- [Mesa-dev] [PATCH 2/6] mesa: set the gl_FragDepth layout in the GLSL linker
Ian Romanick
- [Mesa-dev] [PATCH 2/6] mesa: set the gl_FragDepth layout in the GLSL linker
Ian Romanick
- [Mesa-dev] [PATCH 2/6] mesa: set the gl_FragDepth layout in the GLSL linker
Ian Romanick
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Ian Romanick
- [Mesa-dev] mesademos build system: would one be enough?
Ian Romanick
- [Mesa-dev] [PATCH] glsl: disable resource checking in the linker until it's done right
Ian Romanick
- [Mesa-dev] [PATCH 1/6] glsl: finish up ARB_conservative_depth
Ian Romanick
- [Mesa-dev] [PATCH] linker: Remove erroneous multiply by 4 in uniform usage calculation
Ian Romanick
- [Mesa-dev] [PATCH 1/3] mesa : move bindbuffer{base, range} from transformfeedback.c
Ian Romanick
- [Mesa-dev] [PATCH] linker: Remove erroneous multiply by 4 in uniform usage calculation
Ian Romanick
- [Mesa-dev] [PATCH 1/3] mesa: rename the AMD_conservative_depth extension flag to ARB
Ian Romanick
- [Mesa-dev] [PATCH] glsl: fix linker error message context for frag shader output.
Ian Romanick
- [Mesa-dev] [PATCH] mesa: Allow generic attributes for glGetActiveAttrib and GL_ACTIVE_ATTRIBUTES
Ian Romanick
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Ian Romanick
- [Mesa-dev] [PATCH 3/3] mesa: Track fixed-function fragment shader as a shader
Ian Romanick
- [Mesa-dev] [PATCH] glsl: disable resource checking in the linker until it's done right
Ian Romanick
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Ian Romanick
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Ian Romanick
- [Mesa-dev] [PATCH] i965: Set SURFACE_STATE vertical alignment bit on Ivybridge.
Ian Romanick
- [Mesa-dev] [PATCH] mesa: fix frag shader generation for alpha test with no color buffers
Ian Romanick
- [Mesa-dev] Mesa 7.11.2 release
Ian Romanick
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Ian Romanick
- [Mesa-dev] XCB-only GLX protocol?
Ian Romanick
- [Mesa-dev] GL 3.0 glDrawPixels(integer format)
Ian Romanick
- [Mesa-dev] [PATCH] mesa: Reject glDrawPixels(integer format) on GL 3.0 or greater.
Ian Romanick
- [Mesa-dev] swrast tfp cleanup
George Sapountzis
- [Mesa-dev] swrast tfp cleanup
George Sapountzis
- [Mesa-dev] unify common/dri_util & common/drisw_util
George Sapountzis
- [Mesa-dev] unify common/dri_util & common/drisw_util
George Sapountzis
- [Mesa-dev] [PATCH v2] r600g: lazy load for AR register
Tilman Sauerbeck
- [Mesa-dev] [PATCH v2] r600g: lazy load for AR register
Tilman Sauerbeck
- [Mesa-dev] [PATCH] r600g: don't change the order of writes in merge_inst_group
Tilman Sauerbeck
- [Mesa-dev] [PATCH] t_vertex: fix mipmap generation on rv100 swtcl.
Roland Scheidegger
- [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker
Roland Scheidegger
- [Mesa-dev] [PATCH 2/2] r300g: Fix queries on big endian hosts.
Corbin Simpson
- [Mesa-dev] [PATCH] softpipe: don't clamp or do logical operations on floating-point buffers.
Corbin Simpson
- [Mesa-dev] [PATCH] softpipe: don't clamp or do logical operations on floating-point buffers.
Corbin Simpson
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Theiss, Ingo
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Theiss, Ingo
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Theiss, Ingo
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Theiss, Ingo
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Theiss, Ingo
- [Mesa-dev] Performance glxSwapBuffers 32 bit vs. 64 bit
Theiss, Ingo
- [Mesa-dev] piglit: Segmentation fault running fbo-depthstencil -auto readpixels default
Theiss, Ingo
- [Mesa-dev] piglit: Segmentation fault running fbo-depthstencil -auto readpixels default
Theiss, Ingo
- [Mesa-dev] piglit: Segmentation fault running fbo-depthstencil -auto readpixels default
Theiss, Ingo
- [Mesa-dev] ir_dereference_variable @ 0x1195e90 specifies undeclared variable
Theiss, Ingo
- [Mesa-dev] [PATCH] read_rgba_pixels: Don't force clamping if the renderbuffer is already clamped.
Theiss, Ingo
- [Mesa-dev] ir_swizzle @ 0xe134ae0 specifies a channel not present in the value
Theiss, Ingo
- [Mesa-dev] piglit: regression read-front
Theiss, Ingo
- [Mesa-dev] piglit: regression read-front
Theiss, Ingo
- [Mesa-dev] Latest Git broken? error: 'struct gl_array_object' has no member named 'PointSize'
Theiss, Ingo
- [Mesa-dev] Latest Git broken? error: 'struct gl_array_object' has no member named 'PointSize'
Theiss, Ingo
- [Mesa-dev] [PATCH] mesa : move bindbuffer{base, range} from transformfeedback.c
Matt Turner
- [Mesa-dev] Allowing the reading of outputs for some drivers
Henri Verbeet
- [Mesa-dev] Allowing the reading of outputs for some drivers
Henri Verbeet
- [Mesa-dev] Allowing the reading of outputs for some drivers
Henri Verbeet
- [Mesa-dev] FOSDEM 2012 DevRoom!
Luc Verhaegen
- [Mesa-dev] [PATCH] Revert "intel: Drop the immediate validation of the texture object in TFP."
Chad Versace
- [Mesa-dev] [PATCH 0/2] mesa, piglit: Fix glFramebufferTexture2D(attachment=GL_DEPTH_STENCIL_ATTACHMENT)
Chad Versace
- [Mesa-dev] =?a?q?=5BPATCH=201/2=5D=20arb=5Fframebuffer=5Fobject=3A=20Add=20tests=20to=20check=20GL=5FDEPTH=5FSTENCIL=5FATTACHMENT?=
Chad Versace
- [Mesa-dev] [PATCH 2/2] mesa: Fix glFramebufferTexture(attachment=GL_DEPTH_STENCIL_ATTACHMENT)
Chad Versace
- [Mesa-dev] Mixing C & C++
Chad Versace
- [Mesa-dev] [PATCH] glsl: Handle constant expressions involving ir_binop_equal/nequal.
Chad Versace
- [Mesa-dev] [PATCH 0/6] intel/gen7: Fix depthstencil bugs
Chad Versace
- [Mesa-dev] [PATCH 1/6] intel: Refactor intel_map_renderbuffer()
Chad Versace
- [Mesa-dev] [PATCH 2/6] intel: Fix intel_unmap_renderbuffer_s8()
Chad Versace
- [Mesa-dev] [PATCH 3/6] intel: Fix software detiling of system stencil buffers
Chad Versace
- [Mesa-dev] [PATCH 4/6] intel: Fix intel_map_renderbuffer() for depthstencil buffers with separate stencil
Chad Versace
- [Mesa-dev] [PATCH 5/6] intel: Fix swrast_render_start() for depthstencil buffers with separate stencil
Chad Versace
- [Mesa-dev] [PATCH 6/6] intel: Detile stencil buffer only if necessary
Chad Versace
- [Mesa-dev] [PATCH 4/6] intel: Fix intel_map_renderbuffer() for depthstencil buffers with separate stencil
Chad Versace
- [Mesa-dev] [PATCH 5/6] intel: Fix swrast_render_start() for depthstencil buffers with separate stencil
Chad Versace
- [Mesa-dev] [PATCH 6/6] intel: Detile stencil buffer only if necessary
Chad Versace
- [Mesa-dev] [PATCH 6/6] intel: Detile stencil buffer only if necessary
Chad Versace
- [Mesa-dev] [PATCH 00/41] i965/gen6: Enable HiZ by default
Chad Versace
- [Mesa-dev] [PATCH 01/41] intel: Don't use special stencil span accessors
Chad Versace
- [Mesa-dev] [PATCH 02/41] intel: Fix swrast_render_start() for depthstencil buffers with separate stencil
Chad Versace
- [Mesa-dev] [PATCH 03/41] intel: Always gather stencil buffer in intel_map_renderbuffer_separate_s8z24()
Chad Versace
- [Mesa-dev] [PATCH 04/41] intel: Temporarily disable HiZ for textures
Chad Versace
- [Mesa-dev] [PATCH 05/41] intel: Kill intel_framebuffer_get_hiz_region()
Chad Versace
- [Mesa-dev] [PATCH 06/41] intel: Move inline functions from intel_fbo.h to .c
Chad Versace
- [Mesa-dev] [PATCH 07/41] intel: Define intel_miptree_create_for_renderbuffer()
Chad Versace
- [Mesa-dev] [PATCH 08/41] intel: Replace intel_renderbuffer::region with a miptree
Chad Versace
- [Mesa-dev] [PATCH 09/41] intel: Refactor intel_mipmap_level offsets
Chad Versace
- [Mesa-dev] [PATCH 10/41] intel: Refactor intel_miptree_copy_teximage()
Chad Versace
- [Mesa-dev] [PATCH 11/41] intel: Kill intel_mipmap_level::nr_images
Chad Versace
- [Mesa-dev] [PATCH 12/41] intel: Track the miptree layer wrapped by a renderbuffer
Chad Versace
- [Mesa-dev] [PATCH 13/41] intel: Remove unneeded params from intel_renderbuffer_set_draw_offset()
Chad Versace
- [Mesa-dev] [PATCH 14/41] intel: Define intel_miptree_check_level_layer()
Chad Versace
- [Mesa-dev] [PATCH 15/41] intel: Refactor intel_render_texture()
Chad Versace
- [Mesa-dev] [PATCH 16/41] intel: Replace intel_texture_image::stencil_irb with intel_mipmap_tree::stencil_mt
Chad Versace
- [Mesa-dev] [PATCH 17/41] intel: Replace intel_mipmap_tree::hiz_region with a miptree
Chad Versace
- [Mesa-dev] [PATCH 18/41] intel: Remove unused HiZ functions
Chad Versace
- [Mesa-dev] [PATCH 19/41] intel: Change signature of HiZ resolve functions
Chad Versace
- [Mesa-dev] [PATCH 20/41] intel: Define struct intel_resolve_map
Chad Versace
- [Mesa-dev] [PATCH 21/41] intel: Add field intel_mipmap_tree::hiz_map
Chad Versace
- [Mesa-dev] [PATCH 22/41] intel: Add resolve functions for miptrees
Chad Versace
- [Mesa-dev] [PATCH 23/41] intel: Add resolve functions for renderbuffers
Chad Versace
- [Mesa-dev] [PATCH 24/41] i965: Add HiZ operation state to brw_context
Chad Versace
- [Mesa-dev] [PATCH 25/41] i965/gen6: Complete stubs for HiZ buffer resolves
Chad Versace
- [Mesa-dev] [PATCH 26/41] i965/gen6: Manipulate state batches for HiZ meta-ops
Chad Versace
- [Mesa-dev] [PATCH 27/41] i965: Prevent recursive calls to FLUSH_VERTICES
Chad Versace
- [Mesa-dev] [PATCH 28/41] i965: Resolve buffers before drawing
Chad Versace
- [Mesa-dev] [PATCH 29/41] intel: Refactor intelSpanRenderStart
Chad Versace
- [Mesa-dev] [PATCH 30/41] intel: Resolve buffers in intelSpanRenderStart
Chad Versace
- [Mesa-dev] [PATCH 31/41] i965: Mark that depth buffer needs depth resolve after drawing
Chad Versace
- [Mesa-dev] [PATCH 32/41] intel: Mark needed resolves when first enabling HiZ on a miptree
Chad Versace
- [Mesa-dev] [PATCH 33/41] intel: Resolve buffers in intel_map_texture_image()
Chad Versace
- [Mesa-dev] [PATCH 34/41] intel: Resolve buffers in intel_map_renderbuffer()
Chad Versace
- [Mesa-dev] [PATCH 35/41] intel: Enable HiZ for texture renderbuffers
Chad Versace
- [Mesa-dev] [PATCH 36/41] intel: Store miptree alignment units in the miptree
Chad Versace
- [Mesa-dev] [PATCH 37/41] i965: Set vertical alignment in SURFACE_STATE batch
Chad Versace
- [Mesa-dev] [PATCH 38/41] i965: Implement the actual tables for texture alignment units.
Chad Versace
- [Mesa-dev] [PATCH 39/41] intel: Use separate stencil whenever possible
Chad Versace
- [Mesa-dev] [PATCH 40/41] i965/gen6: Enable HiZ by default
Chad Versace
- [Mesa-dev] [PATCH 41/41] i965: Document where Piglit test glean/fbo breaks due to HiZ
Chad Versace
- [Mesa-dev] [PATCH 08/41] intel: Replace intel_renderbuffer::region with a miptree
Chad Versace
- [Mesa-dev] [PATCH] intel: Replace intel_renderbuffer::region with a miptree [v2]
Chad Versace
- [Mesa-dev] [PATCH] intel: Replace intel_mipmap_tree::hiz_region with a miptree [v2]
Chad Versace
- [Mesa-dev] [PATCH 11/41] intel: Kill intel_mipmap_level::nr_images
Chad Versace
- [Mesa-dev] ir_swizzle @ 0xe134ae0 specifies a channel not present in the value
Chad Versace
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
Chad Versace
- [Mesa-dev] [PATCH 16/41] intel: Replace intel_texture_image::stencil_irb with intel_mipmap_tree::stencil_mt
Chad Versace
- [Mesa-dev] [PATCH 17/41] intel: Replace intel_mipmap_tree::hiz_region with a miptree
Chad Versace
- [Mesa-dev] [PATCH 20/41] intel: Define struct intel_resolve_map
Chad Versace
- [Mesa-dev] [PATCH 10/41] intel: Refactor intel_miptree_copy_teximage()
Chad Versace
- [Mesa-dev] [PATCH 11/41] intel: Kill intel_mipmap_level::nr_images [v2]
Chad Versace
- [Mesa-dev] [PATCH] intel: Kill intel_mipmap_level::nr_images [v3]
Chad Versace
- [Mesa-dev] [PATCH] intel: Track the miptree layer wrapped by a renderbuffer [v2]
Chad Versace
- [Mesa-dev] [PATCH] intel: Replace intel_renderbuffer::region with a miptree [v2]
Chad Versace
- [Mesa-dev] [PATCH] i965/gen6: Manipulate state batches for HiZ meta-ops [v2]
Chad Versace
- [Mesa-dev] [PATCH 28/41] i965: Resolve buffers before drawing
Chad Versace
- [Mesa-dev] [PATCH] intel: Replace intel_renderbuffer::region with a miptree [v2]
Chad Versace
- [Mesa-dev] [PATCH] i965/gen6: Manipulate state batches for HiZ meta-ops [v3]
Chad Versace
- [Mesa-dev] [PATCH 27/41] i965: Prevent recursive calls to FLUSH_VERTICES
Chad Versace
- [Mesa-dev] [PATCH] i965: Prevent recursive calls to FLUSH_VERTICES [v2]
Chad Versace
- [Mesa-dev] [PATCH 35/41] intel: Enable HiZ for texture renderbuffers
Chad Versace
- [Mesa-dev] [PATCH 37/41] i965: Set vertical alignment in SURFACE_STATE batch
Chad Versace
- [Mesa-dev] [PATCH 41/41] i965: Document where Piglit test glean/fbo breaks due to HiZ
Chad Versace
- [Mesa-dev] [PATCH] i965: Implement the actual tables for texture alignment units [v2]
Chad Versace
- [Mesa-dev] [PULL] chadversary 7.11-proposed
Chad Versace
- [Mesa-dev] [PATCH] i915: Fix build since hiz merge.
Chad Versace
- [Mesa-dev] [PATCH] i965: Set SURFACE_STATE vertical alignment bit on Ivybridge.
Chad Versace
- [Mesa-dev] [PATCH] i965/gen6: Fix GPU hang when using stencil buffer without depth
Chad Versace
- [Mesa-dev] [PATCH] i965/gen6: Fix GPU hang when using stencil buffer without depth
Chad Versace
- [Mesa-dev] [PATCH] i965: Set SURFACE_STATE vertical alignment bit on Ivybridge.
Chad Versace
- [Mesa-dev] [PATCH] swrast: Fix some static analysis warnings
Chad Versace
- [Mesa-dev] [PATCH 1/7] i965: Base HW depth format setup based on MESA_FORMAT, not bpp.
Chad Versace
- [Mesa-dev] [PATCH] gallium/i965g: hide that utterly broken driver better
Chad Versace
- [Mesa-dev] [PATCH 4/7] i965: Add support for Z16 depth formats.
Chad Versace
- [Mesa-dev] [PATCH 6/7] i965: Add support for MESA_FORMAT_Z32_FLOAT and expose it under 3.0 override.
Chad Versace
- [Mesa-dev] [PATCH 1/3] i965: Don't double the depth width for separate-stencil-only rendering.
Chad Versace
- [Mesa-dev] [PATCH 2/3] i965: Don't depth test the fake depthbuffer when one isn't present.
Chad Versace
- [Mesa-dev] intel GPU freeze with master, with apitrace log
Daniel Vetter
- [Mesa-dev] intel GPU freeze with master, with apitrace log
Daniel Vetter
- [Mesa-dev] [PATCH] gallium/i965g: hide that utterly broken driver better
Daniel Vetter
- [Mesa-dev] [PATCH] gallium/i965g: hide that utterly broken driver better
Daniel Vetter
- [Mesa-dev] [PATCH] r600g: lazy load for AR register
Kai Wasserbäch
- [Mesa-dev] Piglit runs for R700 hw with r600g
Kai Wasserbäch
- [Mesa-dev] [PATCH] linker: Remove erroneous multiply by 4 in uniform usage calculation
Kai Wasserbäch
- [Mesa-dev] [PATCH] mesa: re-implement unpacking of DEPTH_COMPONENT32F
Kai Wasserbäch
- [Mesa-dev] [PATCH 0/1] Delete i965g
Kai Wasserbäch
- [Mesa-dev] [PATCH 0/1] Delete i965g
Kai Wasserbäch
- [Mesa-dev] [PATCH 0/2] i965g removal: docs update
Kai Wasserbäch
- [Mesa-dev] [PATCH 1/2] docs: Added item to release notes for 7.12.
Kai Wasserbäch
- [Mesa-dev] [PATCH 2/2] docs: Removed i965 entry in the source tree listing.
Kai Wasserbäch
- [Mesa-dev] [PATCH 0/1] Delete the cell driver
Kai Wasserbäch
- [Mesa-dev] [PATCH 0/1] Delete the cell driver
Kai Wasserbäch
- [Mesa-dev] [PATCH 0/1] gallium/failover: deprecated, dead and now gone(?)
Kai Wasserbäch
- [Mesa-dev] [PATCH 1/1] gallium/failover: Remove the deprecated module.
Kai Wasserbäch
- [Mesa-dev] RFC: Remove tgsi-sse2.
Keith Whitwell
- [Mesa-dev] TGSI declarations missing type info
Keith Whitwell
- [Mesa-dev] TGSI declarations missing type info
Keith Whitwell
- [Mesa-dev] [PATCH 4/6] gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Keith Whitwell
- [Mesa-dev] [PATCH] util: add log2f for Android
Chia-I Wu
- [Mesa-dev] Problem building current git with osmesa and no gallium
Chia-I Wu
- [Mesa-dev] [PATCH] mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REV
Chia-I Wu
- [Mesa-dev] [PATCH] [EGL/GLX driver] Try first a default lookup for glXGetProcAddress before loading dynamic lib.
Chia-I Wu
- [Mesa-dev] [PATCH] mesa: distinct gl_client_array arrays are gone
Chia-I Wu
- [Mesa-dev] Latest Git broken? error: 'struct gl_array_object' has no member named 'PointSize'
Chia-I Wu
- [Mesa-dev] [PATCH 0/7] add support for GL_OES_compressed_ETC1_RGB8_texture
Chia-I Wu
- [Mesa-dev] [PATCH 1/7] glapi: add GL_OES_compressed_ETC1_RGB8_texture for GLES
Chia-I Wu
- [Mesa-dev] [PATCH 3/7] mesa: add ETC1 decoding routines
Chia-I Wu
- [Mesa-dev] [PATCH 4/7] mesa: add support for GL_OES_compressed_ETC1_RGB8_texture
Chia-I Wu
- [Mesa-dev] [PATCH 5/7] gallium: add PIPE_FORMAT_ETC1_RGB8
Chia-I Wu
- [Mesa-dev] [PATCH 6/7] st/mesa: add support for GL_OES_compressed_ETC1_RGB8_texture
Chia-I Wu
- [Mesa-dev] [PATCH 7/7] docs: list GL_OES_compressed_ETC1_RGB8_texture in 7.12 release notes
Chia-I Wu
- [Mesa-dev] [PATCH 3/7] mesa: add ETC1 decoding routines
Chia-I Wu
- [Mesa-dev] [PATCH 5/7] gallium: add PIPE_FORMAT_ETC1_RGB8
Chia-I Wu
- [Mesa-dev] [PATCH 11/41] intel: Kill intel_mipmap_level::nr_images [v2]
a
- [Mesa-dev] [PATCH] mesa: Fix glFramebufferTexture*() for depth and stencil attachments
y at chad-versace.us
- [Mesa-dev] intel GPU freeze with master, with apitrace log
tom fogal
- [Mesa-dev] intel GPU freeze with master, with apitrace log
tom fogal
- [Mesa-dev] 7.11.1 release, and picking NormalMatrix fix
tom fogal
- [Mesa-dev] intel GPU freeze with master, with apitrace log
tom fogal
- [Mesa-dev] intel GPU freeze with master, with apitrace log
tom fogal
- [Mesa-dev] 7.11.1 release, and picking NormalMatrix fix
tom fogal
- [Mesa-dev] [Bug 42480] New: pipe_r600.so compilation fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42480] pipe_r600.so compilation fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42480] pipe_r600.so compilation fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42480] pipe_r600.so compilation fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42480] pipe_r600.so compilation fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42480] pipe_r600.so compilation fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42480] pipe_r600.so compilation fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42487] New: Teapot visual artifact
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42487] Teapot visual artifact
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 38970] [bisected]piglit glx/glx-pixmap-multi failed
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 38970] [bisected]piglit glx/glx-pixmap-multi failed
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42487] Teapot visual artifact
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42516] New: Assertion `src.File != TGSI_FILE_NULL' failed with llvmpipe renderer
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42516] Assertion `src.File != TGSI_FILE_NULL' failed with llvmpipe renderer
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42517] New: Abort with llvmpipe renderer: ir_swizzle @ 0x2e8f0a0 specifies a channel not present in the value.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42516] Assertion `src.File != TGSI_FILE_NULL' failed with llvmpipe renderer
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42487] Teapot visual artifact
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42461] Render error when there is no vertex shader
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42461] Render error when there is no vertex shader
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 29033] can't build dri drivers with just GLES
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41571] libglapi.so.0: undefined symbol: is_selinux_enabled
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41571] libglapi.so.0: undefined symbol: is_selinux_enabled
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42540] New: glxgears segfaults on POWER / Xvnc
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42540] glxgears segfaults on POWER / Xvnc
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41571] libglapi.so.0: undefined symbol: is_selinux_enabled
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41571] libglapi.so.0: undefined symbol: is_selinux_enabled
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42517] Abort with llvmpipe renderer: ir_swizzle @ 0x2e8f0a0 specifies a channel not present in the value.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42586] New: [PNV]mesa demo/arbocclude fail to show the animation displayed
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42461] Render error when there is no vertex shader
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41571] libglapi.so.0: undefined symbol: is_selinux_enabled
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42540] glxgears segfaults on POWER / Xvnc
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41571] libglapi.so.0: undefined symbol: is_selinux_enabled
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41571] libglapi.so.0: undefined symbol: is_selinux_enabled
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41999] GL_OES_mapbuffer is advertised but calling glMapBufferOES throws a warning
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42610] New: [PATCH] gallivm: build failure due to llvm-trunk api change.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42480] pipe_r600.so compilation fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 36792] [PATCH] link to shared LLVM library
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 36792] [PATCH] link to shared LLVM library
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42623] New: Fix build with llvm-3.0/svn
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42628] New: [llvmpipe] SIGFPE Crash
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42628] [llvmpipe] SIGFPE Crash
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42628] [llvmpipe] SIGFPE Crash
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42610] [PATCH] gallivm: build failure due to llvm-trunk api change.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42623] Fix build with llvm-3.0/svn
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42610] [PATCH] gallivm: build failure due to llvm-trunk api change.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42628] [llvmpipe] SIGFPE Crash
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42649] New: OpenVG's VGfont not work.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42651] New: NULL function pointer called in driCreateNewScreen with KMS disabled
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42645] Graphics issues on BZFlag 2.4.0 with i915g (gallium)
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42651] NULL function pointer called in driCreateNewScreen with KMS disabled
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42586] [PNV]mesa demo/arbocclude fail to show the animation displayed
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42688] New: attribute can't be used when it used fixed function vertex
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 8645] Issue when rendering with 2 contexts to one window
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42516] Assertion `src.File != TGSI_FILE_NULL' failed with llvmpipe renderer
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42516] Assertion `src.File != TGSI_FILE_NULL' failed with llvmpipe renderer
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42803] New: bitmap2 demo in mesa_demos/src/sample hangs the GPU
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42803] bitmap2 demo in mesa_demos/src/sample hangs the GPU
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42895] New: FreeDesktop account request
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42895] FreeDesktop account request
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42895] FreeDesktop account request
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] New: [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43068] New: MESA fails to draw gnome-shell properly | Half of letters are not drawn.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43094] New: ir_swizzle @ 0xe134ae0 specifies a channel not present in the value
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43122] New: piglit: spec/ARB_depth_buffer_float/fbo-depth-GL_DEPTH_COMPONENT32F-
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43122] piglit: spec/ARB_depth_buffer_float/fbo-depth-GL_DEPTH_COMPONENT32F-
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43122] piglit: spec/ARB_depth_buffer_float/fbo-depth-GL_DEPTH_COMPONENT32F-{blit, {read, draw, copy}pixels}
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43125] [bisected] Start screen in Amnesia too dark after "Rewrite the way uniforms are tracked and handled" commit
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43125] New: [bisected] Start screen in Amnesia too dark after "Rewrite the way uniforms are tracked and handled" commit
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43125] [bisected] Start screen in Amnesia too dark after "Rewrite the way uniforms are tracked and handled" commit
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43128] New: Software Rasterizer Alpha buffer transparent when window does not request an alpha buffer.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43138] New: [glsl] fail to get the active attribute with function glGetProgramiv
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43138] [glsl] fail to get the active attribute with function glGetProgramiv
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41999] GL_OES_mapbuffer is advertised but calling glMapBufferOES throws a warning
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41999] eglGetProcAddress("glMapBufferOES") doesn't work if the app links against both -lGL and -lGLESv2
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43143] New: Mesa 7.11.1 fails to build at main/dlist.c:4532 with error message: "format not a string literal and no format arguments"
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43143] Mesa 7.11.1 fails to build at main/dlist.c:4532 with error message: "format not a string literal and no format arguments"
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43138] [glsl] fail to get the active attribute with function glGetProgramiv
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43138] [glsl] fail to get the active attribute with function glGetProgramiv
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43122] piglit: spec/ARB_depth_buffer_float/fbo-depth-GL_DEPTH_COMPONENT32F-{blit, {read, draw, copy}pixels}
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43122] piglit: spec/ARB_depth_buffer_float/fbo-depth-GL_DEPTH_COMPONENT32F-{blit, {read, draw, copy}pixels}
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43122] piglit: spec/ARB_depth_buffer_float/fbo-depth-GL_DEPTH_COMPONENT32F-{blit, {read, draw, copy}pixels}
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43143] Mesa 7.11.1 fails to build at main/dlist.c:4532 with error message: "format not a string literal and no format arguments"
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43143] Mesa 7.11.1 fails to build at main/dlist.c:4532 with error message: "format not a string literal and no format arguments"
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43125] [bisected] Start screen in Amnesia too dark after "Rewrite the way uniforms are tracked and handled" commit
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43125] [bisected] Start screen in Amnesia too dark after "Rewrite the way uniforms are tracked and handled" commit
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43122] piglit: spec/ARB_depth_buffer_float/fbo-depth-GL_DEPTH_COMPONENT32F-{blit, {read, draw, copy}pixels}
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43122] piglit: spec/ARB_depth_buffer_float/fbo-depth-GL_DEPTH_COMPONENT32F-{blit, {read, draw, copy}pixels}
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43125] [bisected] Start screen in Amnesia too dark after "Rewrite the way uniforms are tracked and handled" commit
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43138] [glsl] fail to get the active attribute with function glGetProgramiv
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43122] piglit: spec/ARB_depth_buffer_float/fbo-depth-GL_DEPTH_COMPONENT32F-{blit, {read, draw, copy}pixels}
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43138] [glsl] fail to get the active attribute with function glGetProgramiv
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43143] Mesa 7.11.1 fails to build at main/dlist.c:4532 with error message: "format not a string literal and no format arguments"
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43094] ir_swizzle @ 0xe134ae0 specifies a channel not present in the value
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41221] Mesa 7.11 implementation error: Incomplete OpenGL ES 2.0 support.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41221] Mesa 7.11 implementation error: Incomplete OpenGL ES 2.0 support.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41221] Mesa 7.11 implementation error: Incomplete OpenGL ES 2.0 support.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43122] piglit: spec/ARB_depth_buffer_float/fbo-depth-GL_DEPTH_COMPONENT32F-{blit, {read, draw, copy}pixels}
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41221] Mesa 7.11 implementation error: Incomplete OpenGL ES 2.0 support.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43138] [glsl] fail to get the active attribute with function glGetProgramiv
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41791] Civilization V + Wine = Bug
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41791] Civilization V + Wine = Bug
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 23525] Software rendering on QEMU guests badly broken
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43317] New: swrast: glean basic sanity fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43316] swrast/s_texfetch.c:1274: _mesa_get_texel_fetch_func: Assertion `texfetch_funcs[fmt].Name == fmt' failed.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43316] New: swrast/s_texfetch.c:1274: _mesa_get_texel_fetch_func: Assertion `texfetch_funcs[fmt].Name == fmt' failed.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43316] swrast/s_texfetch.c:1274: _mesa_get_texel_fetch_func: Assertion `texfetch_funcs[fmt].Name == fmt' failed.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43316] swrast/s_texfetch.c:1274: _mesa_get_texel_fetch_func: Assertion `texfetch_funcs[fmt].Name == fmt' failed.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43316] swrast/s_texfetch.c:1274: _mesa_get_texel_fetch_func: Assertion `texfetch_funcs[fmt].Name == fmt' failed.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43316] swrast/s_texfetch.c:1274: _mesa_get_texel_fetch_func: Assertion `texfetch_funcs[fmt].Name == fmt' failed.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43343] New: [r600g] piglit: fbo-mipmap-copypix fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43344] New: [r600g] piglit: fbo-sys-blit fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43344] [r600g] piglit: fbo-sys-blit fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43345] New: [r600g] piglit: quad-invariance fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43346] New: [r600g] piglit: varray-disabled
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43347] New: [r600g] piglit: glx-make-glxdrawable-current fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43348] New: [r600g] piglit: spec/ARB_seamless_cube_map/arb_seamless_cube_map fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43317] swrast: glean basic sanity fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43138] [glsl] fail to get the active attribute with function glGetProgramiv
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43317] swrast: glean basic sanity fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43353] New: [swrast] piglit bgra-vert-attrib-pointer
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43353] [swrast] piglit bgra-vert-attrib-pointer
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43353] [swrast] piglit bgra-vert-attrib-pointer regression
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43353] [swrast] piglit bgra-vert-attrib-pointer regression
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43355] New: state_tracker/st_mesa_to_tgsi.c:296:translate_texture_target: Assertion `0' failed.
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43138] [glsl] fail to get the active attribute with function glGetProgramiv
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41999] eglGetProcAddress("glMapBufferOES") doesn't work if the app links against both -lGL and -lGLESv2
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43348] [r600g] piglit: spec/ARB_seamless_cube_map/arb_seamless_cube_map fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 41999] eglGetProcAddress("glMapBufferOES") doesn't work if the app links against both -lGL and -lGLESv2
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43343] [r600g] piglit: fbo-mipmap-copypix fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43344] [r600g] piglit: fbo-sys-blit fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43345] [r600g] piglit: quad-invariance fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43346] [r600g] piglit: varray-disabled
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43347] [r600g] piglit: glx-make-glxdrawable-current fails
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43353] [swrast] piglit bgra-vert-attrib-pointer regression
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43404] New: Git head fails to build-No rule to make target 'default' in src/gallium/drivers/failover
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43404] Git head fails to build-No rule to make target 'default' in src/gallium/drivers/failover
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43404] Git head fails to build-No rule to make target 'default' in src/gallium/drivers/failover
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 40401] Cogs is slow
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43404] Git head fails to build-No rule to make target 'default' in src/gallium/drivers/failover
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [Bug 43353] [swrast] piglit bgra-vert-attrib-pointer regression
bugzilla-daemon at freedesktop.org
- [Mesa-dev] [PATCH] Allow glTexImage2D with a depth component cube map
anuj.phogat at gmail.com
- [Mesa-dev] Question about the texture's reference count processing in _mesa_update_texture
zhigang gong
- [Mesa-dev] Question about the texture's reference count processing in _mesa_update_texture
zhigang gong
- [Mesa-dev] softpipe entry points
matthieu at mtexier.com
- [Mesa-dev] [PATCH 01/13] mesa : move bindbuffer{base, range} from transformfeedback.c BindBuffer* functions are part of tfb extension. They are however used by others extensions such as uniform buffer object. This patch moves the BindBuffer* defin
vincent
- [Mesa-dev] [PATCH] mesa : move bindbuffer{base, range} from transformfeedback.c
vincent
- [Mesa-dev] [PATCH 01/13] mesa : move bindbuffer{base,range} from transformfeedback.c BindBuffer* functions are part of tfb extension. They are however used by others extensions such as uniform buffer object. This patch moves the BindBuffer* definition to to bufferobj.c where it acts as a dispatcher calling original tfb function ; BindBuffer* functions can be used by others extensions, even if FEATURE_EXT_transform_feedback is not defined.
vlj
- [Mesa-dev] [PATCH 02/13] gallium: rework some utilities functions to support 2d indexing
vlj
- [Mesa-dev] [PATCH 03/13] gallium: fix function description
vlj
- [Mesa-dev] [PATCH] mesa-demos: Add blinking-teapot demo.
vlj
- [Mesa-dev] [PATCH] mesa-demos: Add blinking-teapot demo.
vlj
- [Mesa-dev] [PATCH] mesa-demos: Add blinking-teapot demo.
vlj
- [Mesa-dev] [PATCH] mesa-demos: Add blinking-teapot demo.
vlj
- [Mesa-dev] [PATCH] mesa : move bindbuffer{base, range} from transformfeedback.c
vlj
- [Mesa-dev] [PATCH] mesa : move bindbuffer{base, range} from transformfeedback.c
vlj
- [Mesa-dev] [PATCH] mesa/st: Be nice with the stack -- use malloc for large structures/arrays.
jfonseca at vmware.com
- [Mesa-dev] [PATCH 1/2] gallium/auxiliary: Remove os_stream.
jfonseca at vmware.com
- [Mesa-dev] [PATCH 2/2] Remove windows kernel support code.
jfonseca at vmware.com
Last message date:
Wed Nov 30 23:40:59 PST 2011
Archived on: Wed Apr 18 10:28:32 PDT 2012
This archive was generated by
Pipermail 0.09 (Mailman edition).