[Mesa-dev] 7.11.1 release, and picking NormalMatrix fix

tom fogal tfogal at sci.utah.edu
Wed Nov 2 12:04:29 PDT 2011


It's been three months since 7.11 came out.  Have there been any
thoughts on a 7.11.1 release date?

Also, any qualms about me cherry-picking the 'NormalMatrix' fix below
into 7.11?

Thanks,

-tom

commit cc4ddc3a1e4bbe5fccd03b39b3590368be8c172f
Author: Eric Anholt <eric at anholt.net>
Date:   Tue Oct 18 17:17:28 2011 -0700

    glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.

    A driver trying to set up builtin uniforms is faced with a problem:
    How do I walk the ir_variable structure (representing an array of
    structs, or array of matrices, or struct, or whatever), and set up
    driver structures so that dereference of that uniform gets the
    corresponding ParameterValues[] entry.  The rule in general is that
    each corresponding vector-sized field of an array of structs is one
    builtin uniform state slot.  i965 relied on another invariant: each
    state slot has a number of unique channel swizzles corresponding to
    the number of elements in the field's vector, to avoid needing to walk
    the glsl_type in parallel to get at vector_elements.

    All of the builtin uniforms followed this behavior, except for
    gl_NormalMatrix.  That's a mat3 (so 3 vec3s), but it was swizzled as 3
    vec4s.

    Fixes piglit glsl-fs-normalmatrix.
    Reviewed-by: Paul Berry <stereotype441 at gmail.com>

 src/glsl/ir_variable.cpp |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)


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