[Mesa-dev] 7.11.1 release, and picking NormalMatrix fix
Yuanhan Liu
yuanhan.liu at linux.intel.com
Wed Nov 2 18:02:51 PDT 2011
On Wed, Nov 02, 2011 at 12:48:23PM -0700, Ian Romanick wrote:
> On 11/02/2011 12:04 PM, tom fogal wrote:
> >It's been three months since 7.11 came out. Have there been any
> >thoughts on a 7.11.1 release date?
>
> "Soon." After the last big round of cherry picking that I did, our
> internal QA has been running the full round of tests, and they've
> found one or two regressions (e.g., bug #42268).
Hi Ian, I sent out a patch[0] to fix this issue. Did you see that?
[0]: [PATCH] intel: don't call unmap pbo if pbo is not mapped
Thanks,
Yuanhan Liu
> Once those get
> resolved, I don't think there's anything to hold up a release.
>
> Eugeni or Gordon might have some thoughts.
>
> >Also, any qualms about me cherry-picking the 'NormalMatrix' fix below
> >into 7.11?
>
> I think that one should be safe. It has sat on master for awhile,
> and there haven't been any regressions reported. There are probably
> a couple similar fixes on master that could get picked over.
>
> >Thanks,
> >
> >-tom
> >
> >commit cc4ddc3a1e4bbe5fccd03b39b3590368be8c172f
> >Author: Eric Anholt<eric at anholt.net>
> >Date: Tue Oct 18 17:17:28 2011 -0700
> >
> > glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.
> >
> > A driver trying to set up builtin uniforms is faced with a problem:
> > How do I walk the ir_variable structure (representing an array of
> > structs, or array of matrices, or struct, or whatever), and set up
> > driver structures so that dereference of that uniform gets the
> > corresponding ParameterValues[] entry. The rule in general is that
> > each corresponding vector-sized field of an array of structs is one
> > builtin uniform state slot. i965 relied on another invariant: each
> > state slot has a number of unique channel swizzles corresponding to
> > the number of elements in the field's vector, to avoid needing to walk
> > the glsl_type in parallel to get at vector_elements.
> >
> > All of the builtin uniforms followed this behavior, except for
> > gl_NormalMatrix. That's a mat3 (so 3 vec3s), but it was swizzled as 3
> > vec4s.
> >
> > Fixes piglit glsl-fs-normalmatrix.
> > Reviewed-by: Paul Berry<stereotype441 at gmail.com>
> >
> > src/glsl/ir_variable.cpp | 6 +++---
> > 1 files changed, 3 insertions(+), 3 deletions(-)
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