[Mesa-dev] [Bug 42461] Render error when there is no vertex shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Nov 4 06:21:48 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=42461
zhao jian <jian.j.zhao at intel.com> changed:
What |Removed |Added
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Status|RESOLVED |VERIFIED
--- Comment #5 from zhao jian <jian.j.zhao at intel.com> 2011-11-04 06:21:48 PDT ---
(In reply to comment #4)
> The test fails because it is completely broken. It calls
> piglit_ortho_projection, then it draws a rectangle from (0, 0)-(0.5, 0.5).
> That rectangle covers a quarter of the pixels in the lower-left corner of the
> window. This is clearly not what was wanted.
> Deleting the call to piglit_ortho_projection causes the test to pass.
Ian, thanks very much for your explaination. I will close it now.
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