[Mesa-dev] [Bug 42461] Render error when there is no vertex shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Nov 4 06:21:48 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=42461

zhao jian <jian.j.zhao at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |VERIFIED

--- Comment #5 from zhao jian <jian.j.zhao at intel.com> 2011-11-04 06:21:48 PDT ---
(In reply to comment #4)
> The test fails because it is completely broken.  It calls
> piglit_ortho_projection, then it draws a rectangle from (0, 0)-(0.5, 0.5). 
> That rectangle covers a quarter of the pixels in the lower-left corner of the
> window.  This is clearly not what was wanted.
> Deleting the call to piglit_ortho_projection causes the test to pass.

Ian, thanks very much for your explaination. I will close it now.

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.


More information about the mesa-dev mailing list