[Mesa-dev] GL_EXT_texture_integer on i965
Eric Anholt
eric at anholt.net
Fri Nov 4 15:01:21 PDT 2011
Here's a patch series to get GL_EXT_texture_integer partially working
on i965, hidden under the GL 3.0 override. There's a bunch of support
I think isn't finished yet, mostly because testing is in a bad state.
A few things I noticed while looking at the spec:
Test "Per-fragment operations that require floating-point color
components, including multisample alpha operations, alpha test,
blending, and dithering, have no effect when the corresponding colors
are written to an integer color buffer."
Test texture border color
Test texture logic op
Test rendering from each internalformat
Test rendering to each internalformat
Test getteximage from each internalformat
Test teximage clamping to the range of the internalformat
Test fragment clamping
Test reading RGBA to LUMINANCE_INTEGER producing L=R
Test gettexparameter of integer border values
Test glBlitFramebuffer() for integer
Test glBlitFramebuffer() for mixing int/float buffers.
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