[Mesa-dev] [PATCH 3/4] linker: Use app-specified fragment data location during linking
Ian Romanick
idr at freedesktop.org
Fri Nov 4 16:40:59 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
Fixes piglit's bindfragdata-link-error.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/linker.cpp | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 915d5bb..3492045 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1381,6 +1381,13 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
assert(binding >= VERT_ATTRIB_GENERIC0);
var->location = binding;
}
+ } else if (target_index == MESA_SHADER_FRAGMENT) {
+ unsigned binding;
+
+ if (prog->FragDataBindings->get(binding, var->name)) {
+ assert(binding >= FRAG_RESULT_DATA0);
+ var->location = binding;
+ }
}
/* If the variable is not a built-in and has a location statically
--
1.7.6.4
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