[Mesa-dev] [PATCH 2/4] linker: Count the number of uniform components used by a shader during linking
Ian Romanick
idr at freedesktop.org
Tue Nov 8 14:26:03 PST 2011
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/link_uniforms.cpp | 19 +++++++++++++++++--
src/mesa/main/mtypes.h | 7 +++++++
2 files changed, 24 insertions(+), 2 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 11447f3..ca5da30 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -114,7 +114,7 @@ class count_uniform_size : public uniform_field_visitor {
public:
count_uniform_size(struct string_to_uint_map *map)
: num_active_uniforms(0), num_values(0), num_shader_samplers(0),
- map(map)
+ num_shader_uniforms(0), map(map)
{
/* empty */
}
@@ -122,6 +122,7 @@ public:
void start_shader()
{
this->num_shader_samplers = 0;
+ this->num_shader_uniforms = 0;
}
/**
@@ -139,6 +140,11 @@ public:
*/
unsigned num_shader_samplers;
+ /**
+ * Number of uniforms used in the current shader
+ */
+ unsigned num_shader_uniforms;
+
private:
virtual void visit_field(const glsl_type *type, const char *name)
{
@@ -150,9 +156,16 @@ private:
* uniform for multiple shader targets, but in this case we want to
* count it for each shader target.
*/
+ const unsigned values = values_for_type(type);
if (type->contains_sampler()) {
this->num_shader_samplers +=
type->is_array() ? type->array_size() : 1;
+ } else {
+ /* Accumulate the total number of uniform slots used by this shader.
+ * Note that samplers do not count against this limit because they
+ * don't use any storage on current hardware.
+ */
+ this->num_shader_uniforms += values;
}
/* If the uniform is already in the map, there's nothing more to do.
@@ -168,7 +181,7 @@ private:
* uniforms.
*/
this->num_active_uniforms++;
- this->num_values += values_for_type(type);
+ this->num_values += values;
}
struct string_to_uint_map *map;
@@ -307,6 +320,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
}
prog->_LinkedShaders[i]->num_samplers = uniform_size.num_shader_samplers;
+ prog->_LinkedShaders[i]->num_uniform_components =
+ uniform_size.num_shader_uniforms * 4;
}
const unsigned num_user_uniforms = uniform_size.num_active_uniforms;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c5ec752..4acf8ba 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2145,6 +2145,13 @@ struct gl_shader
unsigned num_samplers; /**< Number of samplers used by this shader.
* This field is only set post-linking.
*/
+ /**
+ * Number of uniform components used by this shader.
+ *
+ * This field is only set post-linking.
+ */
+ unsigned num_uniform_components;
+
struct exec_list *ir;
struct glsl_symbol_table *symbols;
--
1.7.6.4
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