[Mesa-dev] [PATCH 4/4] glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsi
Ian Romanick
idr at freedesktop.org
Tue Nov 8 14:26:05 PST 2011
From: Ian Romanick <ian.d.romanick at intel.com>
These checks are now performed by the linker.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/program/ir_to_mesa.cpp | 55 ----------------------------
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 51 --------------------------
2 files changed, 0 insertions(+), 106 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 1b8b48e..0dd44bd 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2541,58 +2541,6 @@ count_resources(struct gl_program *prog)
_mesa_update_shader_textures_used(prog);
}
-
-/**
- * Check if the given vertex/fragment/shader program is within the
- * resource limits of the context (number of texture units, etc).
- * If any of those checks fail, record a linker error.
- *
- * XXX more checks are needed...
- */
-static bool
-check_resources(const struct gl_context *ctx,
- struct gl_shader_program *shader_program,
- struct gl_program *prog)
-{
- switch (prog->Target) {
- case GL_VERTEX_PROGRAM_ARB:
- if (_mesa_bitcount(prog->SamplersUsed) >
- ctx->Const.MaxVertexTextureImageUnits) {
- linker_error(shader_program,
- "Too many vertex shader texture samplers");
- }
- if (prog->Parameters->NumParameters > MAX_UNIFORMS) {
- linker_error(shader_program, "Too many vertex shader constants");
- }
- break;
- case MESA_GEOMETRY_PROGRAM:
- if (_mesa_bitcount(prog->SamplersUsed) >
- ctx->Const.MaxGeometryTextureImageUnits) {
- linker_error(shader_program,
- "Too many geometry shader texture samplers");
- }
- if (prog->Parameters->NumParameters >
- MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) {
- linker_error(shader_program, "Too many geometry shader constants");
- }
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- if (_mesa_bitcount(prog->SamplersUsed) >
- ctx->Const.MaxTextureImageUnits) {
- linker_error(shader_program,
- "Too many fragment shader texture samplers");
- }
- if (prog->Parameters->NumParameters > MAX_UNIFORMS) {
- linker_error(shader_program, "Too many fragment shader constants");
- }
- break;
- default:
- _mesa_problem(ctx, "unexpected program type in check_resources()");
- }
-
- return shader_program->LinkStatus;
-}
-
class add_uniform_to_shader : public uniform_field_visitor {
public:
add_uniform_to_shader(struct gl_shader_program *shader_program,
@@ -3274,9 +3222,6 @@ get_mesa_program(struct gl_context *ctx,
do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER);
count_resources(prog);
- if (!check_resources(ctx, shader_program, prog))
- goto fail_exit;
-
_mesa_reference_program(ctx, &shader->Program, prog);
if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) {
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index b133164..279837b 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -2873,55 +2873,6 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
_mesa_update_shader_textures_used(prog);
}
-
-/**
- * Check if the given vertex/fragment/shader program is within the
- * resource limits of the context (number of texture units, etc).
- * If any of those checks fail, record a linker error.
- *
- * XXX more checks are needed...
- */
-static void
-check_resources(const struct gl_context *ctx,
- struct gl_shader_program *shader_program,
- glsl_to_tgsi_visitor *prog,
- struct gl_program *proginfo)
-{
- switch (proginfo->Target) {
- case GL_VERTEX_PROGRAM_ARB:
- if (_mesa_bitcount(prog->samplers_used) >
- ctx->Const.MaxVertexTextureImageUnits) {
- fail_link(shader_program, "Too many vertex shader texture samplers");
- }
- if (proginfo->Parameters->NumParameters > MAX_UNIFORMS) {
- fail_link(shader_program, "Too many vertex shader constants");
- }
- break;
- case MESA_GEOMETRY_PROGRAM:
- if (_mesa_bitcount(prog->samplers_used) >
- ctx->Const.MaxGeometryTextureImageUnits) {
- fail_link(shader_program, "Too many geometry shader texture samplers");
- }
- if (proginfo->Parameters->NumParameters >
- MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) {
- fail_link(shader_program, "Too many geometry shader constants");
- }
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- if (_mesa_bitcount(prog->samplers_used) >
- ctx->Const.MaxTextureImageUnits) {
- fail_link(shader_program, "Too many fragment shader texture samplers");
- }
- if (proginfo->Parameters->NumParameters > MAX_UNIFORMS) {
- fail_link(shader_program, "Too many fragment shader constants");
- }
- break;
- default:
- _mesa_problem(ctx, "unexpected program type in check_resources()");
- }
-}
-
-
static void
set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
struct gl_shader_program *shader_program,
@@ -4999,8 +4950,6 @@ get_mesa_program(struct gl_context *ctx,
do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER);
count_resources(v, prog);
- check_resources(ctx, shader_program, v, prog);
-
_mesa_reference_program(ctx, &shader->Program, prog);
/* This has to be done last. Any operation the can cause
--
1.7.6.4
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