[Mesa-dev] [PATCH 4/4] mesa: Implement glGetFragDataLocation
Kenneth Graunke
kenneth at whitecape.org
Tue Nov 8 20:10:23 PST 2011
On 11/04/2011 04:41 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Fixes piglit's getfragdatalocation test.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/shader_query.cpp | 56 ++++++++++++++++++++++++++++++++++++++++
> src/mesa/main/shaderapi.c | 20 --------------
> 2 files changed, 56 insertions(+), 20 deletions(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 23667a1..644916c 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -274,3 +274,59 @@ _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
> * glLinkProgram is called again.
> */
> }
> +
> +GLint GLAPIENTRY
> +_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
> +{
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *const shProg =
> + _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation");
> +
> + if (!shProg) {
> + return -1;
> + }
> +
> + if (!shProg->LinkStatus) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glGetFragDataLocation(program not linked)");
> + return -1;
> + }
> +
> + if (!name)
> + return -1;
> +
> + if (strncmp(name, "gl_", 3) == 0) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glGetFragDataLocation(illegal name)");
> + return -1;
> + }
> +
> + /* Not having a fragment shader is not an error.
> + */
> + if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
> + return -1;
> +
> + exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
> + foreach_list(node, ir) {
> + const ir_variable *const var = ((ir_instruction *) node)->as_variable();
> +
> + /* The extra check against VERT_ATTRIB_GENERIC0 is because
Ditto Eric's comment...FRAG_RESULT_DATA0.
> + * glGetFragDataLocation cannot be used on "conventional" attributes.
> + *
> + * From page 95 of the OpenGL 3.0 spec:
> + *
> + * "If name is not an active attribute, if name is a conventional
> + * attribute, or if an error occurs, -1 will be returned."
> + */
I don't think this is quite sufficient: according to the man page, it's
only legal to call glGetFragDataLocation on user-defined FS outputs.
But gl_FragData has location >= FRAG_RESULT_DATA0, doesn't it?
Maybe you need to strncmp(var->name, "gl_", 3) == 0 instead?
> + if (var == NULL
> + || var->mode != ir_var_out
> + || var->location == -1
> + || var->location < FRAG_RESULT_DATA0)
> + continue;
> +
> + if (strcmp(var->name, name) == 0)
> + return var->location - FRAG_RESULT_DATA0;
> + }
> +
> + return -1;
> +}
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 078f534..c766bd4 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -496,16 +496,6 @@ get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
> }
>
>
> -static GLint
> -get_frag_data_location(struct gl_context *ctx, GLuint program,
> - const GLchar *name)
> -{
> - _mesa_problem(ctx, "get_frag_data_location() not implemented yet");
> - return -1;
> -}
> -
> -
> -
> /**
> * glGetHandleARB() - return ID/name of currently bound shader program.
> */
> @@ -1167,16 +1157,6 @@ _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
> }
>
>
> -/* GL_EXT_gpu_shader4, GL3 */
> -GLint GLAPIENTRY
> -_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
> -{
> - GET_CURRENT_CONTEXT(ctx);
> - return get_frag_data_location(ctx, program, name);
> -}
> -
> -
> -
> void GLAPIENTRY
> _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
> GLcharARB * infoLog)
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