[Mesa-dev] [PATCH 17/20] i965: Move _mesa_ir_link_shader call before device-specific linking
Paul Berry
stereotype441 at gmail.com
Wed Nov 9 11:09:26 PST 2011
On 31 October 2011 11:59, Ian Romanick <idr at freedesktop.org> wrote:
> On 10/28/2011 02:59 PM, Eric Anholt wrote:
>
>> On Fri, 28 Oct 2011 10:42:44 -0700, "Ian Romanick"<idr at freedesktop.org>
>> wrote:
>>
>>> From: Ian Romanick<ian.d.romanick at intel.**com <ian.d.romanick at intel.com>
>>> >
>>>
>>> _mesa_ir_link_shader needs to be called before cloning the IR tree so
>>> that the var->location field for uniforms is set.
>>>
>>> WARNING: This change breaks several integer division related piglit
>>> tests. The tests break because _mesa_ir_link_shader lowers integer
>>> division to an RCP followed by a MUL. The fix is to factor out more
>>> of the code from ir_to_mesa so that _mesa_ir_link_shader does not need
>>> to be called at all by the i965 driver. This will be the subject of
>>> several follow-on patches.
>>>
>>
>> How close are we to avoiding Mesa IR at this point? I'd rather see us
>> hack in something to suppress that lowering or something if it's going
>> to be very long.
>>
>
> A week or two, tops. Most of the bits that need to be split out are
> already split out (and are shared between ir_to_mesa and st_glsl_to_tgsi).
> I thought about adding a boolean flag so that ir_to_mesa would skip all
> lowering, but I think that would lead to a lot of follow-on failures in
> ir_to_mesa. That code rightfully makes a lot of assumptions about how the
> IR will look before it does code generation.
Just noticed that this patch series got pushed without resolving the
integer division problems. Was that intentional? If so, do we have a new
ETA on fixing it? Some of the transform feedback tests I've been working
on do a lot of integer math and I'm wondering whether I should avoid
integer division for a while.
Paul
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