[Mesa-dev] [PATCH 2/2] glsl: Remove textureGradOffset built-ins taking samplerCube parameters.
Kenneth Graunke
kenneth at whitecape.org
Wed Nov 9 22:07:54 PST 2011
These simply don't exist in the 1.30 specification---none of the Offset
variants allow samplerCube. This must have been a cut and paste error
from textureGrad, which /does/ allow cubemaps.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/builtins/profiles/130.frag | 4 ----
src/glsl/builtins/profiles/130.vert | 4 ----
src/glsl/builtins/tools/texture_builtins.py | 1 -
3 files changed, 0 insertions(+), 9 deletions(-)
diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag
index 91913ea..bc0fede 100644
--- a/src/glsl/builtins/profiles/130.frag
+++ b/src/glsl/builtins/profiles/130.frag
@@ -884,10 +884,6 @@ uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset);
ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
- vec4 textureGradOffset( samplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
-ivec4 textureGradOffset(isamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
-uvec4 textureGradOffset(usamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
-
float textureGradOffset(sampler1DShadow s, vec3 P, float dx, float dy, int off);
float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert
index df629a6..35585d5 100644
--- a/src/glsl/builtins/profiles/130.vert
+++ b/src/glsl/builtins/profiles/130.vert
@@ -785,10 +785,6 @@ uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset);
ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
- vec4 textureGradOffset( samplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
-ivec4 textureGradOffset(isamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
-uvec4 textureGradOffset(usamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
-
float textureGradOffset(sampler1DShadow s, vec3 P, float dx, float dy, int off);
float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py
index 62bad70..586e206 100755
--- a/src/glsl/builtins/tools/texture_builtins.py
+++ b/src/glsl/builtins/tools/texture_builtins.py
@@ -313,7 +313,6 @@ def generate_texture_functions(fs):
generate_fiu_sigs("txd", "1D", Offset)
generate_fiu_sigs("txd", "2D", Offset)
generate_fiu_sigs("txd", "3D", Offset)
- generate_fiu_sigs("txd", "Cube", Offset)
generate_fiu_sigs("txd", "1DArray", Offset)
generate_fiu_sigs("txd", "2DArray", Offset)
generate_sigs("", "txd", "1DShadow", Offset | Single, 1);
--
1.7.7.2
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