[Mesa-dev] [PATCH 6/7] draw: handle out of memory conditions
Brian Paul
brianp at vmware.com
Thu Nov 10 09:45:19 PST 2011
If the vbuf backend fails to allocate a vertex buffer, don't crash
or assert.
---
src/gallium/auxiliary/draw/draw_pipe_vbuf.c | 8 +++++---
1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
index a9b0f22..578433c 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
@@ -130,7 +130,7 @@ static INLINE ushort
emit_vertex( struct vbuf_stage *vbuf,
struct vertex_header *vertex )
{
- if(vertex->vertex_id == UNDEFINED_VERTEX_ID) {
+ if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) {
/* Hmm - vertices are emitted one at a time - better make sure
* set_buffer is efficient. Consider a special one-shot mode for
* translate.
@@ -357,8 +357,10 @@ vbuf_flush_vertices( struct vbuf_stage *vbuf )
static void
vbuf_alloc_vertices( struct vbuf_stage *vbuf )
{
- assert(!vbuf->nr_indices);
- assert(!vbuf->vertices);
+ if (vbuf->vertex_ptr) {
+ assert(!vbuf->nr_indices);
+ assert(!vbuf->vertices);
+ }
/* Allocate a new vertex buffer */
vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
--
1.7.3.4
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