[Mesa-dev] [PATCH 3/4] mesa: Fix the component type of unorm depth textures.
Brian Paul
brianp at vmware.com
Fri Nov 11 12:55:20 PST 2011
On 11/11/2011 11:57 AM, Eric Anholt wrote:
> Fixes a failure in piglit gl-3.0-required-sized-formats
> ---
> src/mesa/main/texparam.c | 18 +++++++++++++++++-
> 1 files changed, 17 insertions(+), 1 deletions(-)
>
> diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
> index e9bed23..fad864d 100644
> --- a/src/mesa/main/texparam.c
> +++ b/src/mesa/main/texparam.c
> @@ -1116,13 +1116,29 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
> case GL_TEXTURE_ALPHA_TYPE_ARB:
> case GL_TEXTURE_LUMINANCE_TYPE_ARB:
> case GL_TEXTURE_INTENSITY_TYPE_ARB:
> - case GL_TEXTURE_DEPTH_TYPE_ARB:
> if (!ctx->Extensions.ARB_texture_float)
> goto invalid_pname;
> if (texture_base_type_allows_channel(img, pname))
> *params = _mesa_get_format_datatype(texFormat);
> else
> *params = GL_NONE;
> + break;
> +
> + case GL_TEXTURE_DEPTH_TYPE_ARB:
> + if (!ctx->Extensions.ARB_texture_float)
> + goto invalid_pname;
> + if (texture_base_type_allows_channel(img, pname)) {
> + /* Mesa's gl_format has a datatype of GL_UNSIGNED_INT for Z16/Z24,
> + * but the only types of depth components in table 3.18 of the GL
> + * 3.0 specification are f32 or unsigned normalized.
> + */
> + if (_mesa_get_format_datatype(texFormat) == GL_FLOAT)
> + *params = GL_FLOAT;
> + else
> + *params = GL_UNSIGNED_NORMALIZED;
> + } else {
> + *params = GL_NONE;
> + }
> break;
>
> default:
Maybe we should change the format query to return
GL_UNSIGNED_NORMALIZED for the Z16/Z24/etc formats. It would seem to
make more sense. There might only be a handful of calls where we
might need to compensate for the new value.
-Brian
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