[Mesa-dev] [PATCH 1/2] meta: Don't forget to flag state when restoring texobjects.
Ian Romanick
idr at freedesktop.org
Fri Nov 11 14:12:31 PST 2011
On 11/11/2011 10:31 AM, Eric Anholt wrote:
> It's unlikely that we changed the object but no other texture
> parameter, but be correct anyway. Noticed by inspection.
For the series,
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/drivers/common/meta.c | 7 +++++--
> 1 files changed, 5 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 8d589e4..f9b582d 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -879,8 +879,11 @@ _mesa_meta_end(struct gl_context *ctx)
>
> /* restore texture objects for unit[0] only */
> for (tgt = 0; tgt< NUM_TEXTURE_TARGETS; tgt++) {
> - _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
> - save->CurrentTexture[tgt]);
> + if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) {
> + FLUSH_VERTICES(ctx, _NEW_TEXTURE);
> + _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
> + save->CurrentTexture[tgt]);
> + }
> _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
> }
>
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