[Mesa-dev] [PATCH 1/5] xlib: remove software alpha buffer support
Brian Paul
brianp at vmware.com
Sat Nov 12 12:24:25 PST 2011
Seldom used and this won't work when we move to using Map/UnmapRenderbuffer
everywhere. This will let us remove a bunch of core Mesa code too.
---
src/mesa/drivers/x11/xm_api.c | 20 +-------------------
src/mesa/drivers/x11/xm_line.c | 2 --
src/mesa/drivers/x11/xm_tri.c | 3 ---
src/mesa/drivers/x11/xmesaP.h | 2 --
4 files changed, 1 insertions(+), 26 deletions(-)
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index 13b35c7..5513f68 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -391,21 +391,6 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
}
/*
- * Software alpha planes
- */
- if (vis->mesa_visual.alphaBits > 0
- && vis->undithered_pf != PF_8A8B8G8R
- && vis->undithered_pf != PF_8A8R8G8B) {
- /* Visual has alpha, but pixel format doesn't support it.
- * We'll use an alpha renderbuffer wrapper.
- */
- b->swAlpha = GL_TRUE;
- }
- else {
- b->swAlpha = GL_FALSE;
- }
-
- /*
* Other renderbuffer (depth, stencil, etc)
*/
_mesa_add_soft_renderbuffers(&b->mesa_buffer,
@@ -413,7 +398,7 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
vis->mesa_visual.haveDepthBuffer,
vis->mesa_visual.haveStencilBuffer,
vis->mesa_visual.haveAccumBuffer,
- b->swAlpha,
+ GL_FALSE, /* software alpha buffer */
vis->mesa_visual.numAuxBuffers > 0 );
/* GLX_EXT_texture_from_pixmap */
@@ -1865,9 +1850,6 @@ void XMesaSwapBuffers( XMesaBuffer b )
);
/*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
}
-
- if (b->swAlpha)
- _mesa_copy_soft_alpha_renderbuffers(ctx, &b->mesa_buffer);
}
XSync( b->xm_visual->display, False );
}
diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c
index 04cedcd..5f60f4b 100644
--- a/src/mesa/drivers/x11/xm_line.c
+++ b/src/mesa/drivers/x11/xm_line.c
@@ -581,7 +581,6 @@ get_line_func(struct gl_context *ctx)
#if CHAN_BITS == 8
SWcontext *swrast = SWRAST_CONTEXT(ctx);
XMesaContext xmesa = XMESA_CONTEXT(ctx);
- XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
const int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
const struct xmesa_renderbuffer *xrb;
@@ -594,7 +593,6 @@ get_line_func(struct gl_context *ctx)
if (ctx->Light.ShadeModel != GL_FLAT) return (swrast_line_func) NULL;
if (ctx->Line.StippleFlag) return (swrast_line_func) NULL;
if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_line_func) NULL;
- if (xmbuf->swAlpha) return (swrast_line_func) NULL;
xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index 98dece1..9fc19bb 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -1453,7 +1453,6 @@ get_triangle_func(struct gl_context *ctx)
#if CHAN_BITS == 8
SWcontext *swrast = SWRAST_CONTEXT(ctx);
XMesaContext xmesa = XMESA_CONTEXT(ctx);
- XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
const int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
const struct xmesa_renderbuffer *xrb;
@@ -1476,8 +1475,6 @@ get_triangle_func(struct gl_context *ctx)
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
return (swrast_tri_func) NULL;
- if (xmbuf->swAlpha)
- return (swrast_tri_func) NULL;
xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h
index 29f070a..81dc25d 100644
--- a/src/mesa/drivers/x11/xmesaP.h
+++ b/src/mesa/drivers/x11/xmesaP.h
@@ -219,8 +219,6 @@ struct xmesa_buffer {
GLint db_mode; /* 0 = single buffered */
/* BACK_PIXMAP = use Pixmap for back buffer */
/* BACK_XIMAGE = use XImage for back buffer */
- GLboolean swAlpha;
-
GLuint shm; /* X Shared Memory extension status: */
/* 0 = not available */
/* 1 = XImage support available */
--
1.7.3.4
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