[Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Nov 14 18:03:29 PST 2011


https://bugs.freedesktop.org/show_bug.cgi?id=42930

Ian Romanick <idr at freedesktop.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Keywords|                            |NEEDINFO

--- Comment #1 from Ian Romanick <idr at freedesktop.org> 2011-11-14 18:03:29 PST ---
The telling bit from the log is:

fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log     error: Too many vertex shader uniform
components

Before this change, some link errors wouldn't actually generate errors.  That
could explain the incorrect rendering.

Is this message generated before the bisected commit?

Can you set a breakpoint at line 1912 in linker.cpp and dump some information? 
Specifically, what are the values of sh->num_uniform_components and
max_uniform_components[i]?

Line 1912 should be:

         linker_error(prog, "Too many %s shader uniform components",
              shader_names[i]);

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