[Mesa-dev] [PATCH] mesa: make sure all lighting tables are updated before the computation
Brian Paul
brianp at vmware.com
Tue Nov 15 06:26:52 PST 2011
On 11/15/2011 12:51 AM, Yuanhan Liu wrote:
> Make sure all lighting tables are updated before using the table to
> calculate something, say using _SpotExpTable to calculate
> _VP_inf_spot_attenuation.
>
> Signed-off-by: Yuanhan Liu<yuanhan.liu at linux.intel.com>
> ---
> src/mesa/main/light.c | 3 +++
> 1 files changed, 3 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
> index c27cf1d..60daa89 100644
> --- a/src/mesa/main/light.c
> +++ b/src/mesa/main/light.c
> @@ -1138,6 +1138,9 @@ compute_light_positions( struct gl_context *ctx )
> TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
> }
>
> + /* Make sure all the light tables are updated before the computation */
> + _mesa_validate_all_lighting_tables(ctx);
> +
> foreach (light,&ctx->Light.EnabledList) {
>
> if (ctx->_NeedEyeCoords) {
Does this fix a specific bug?
Anyway, it looks safe enough.
Reviewed-by: Brian Paul <brianp at vmware.com>
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