[Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Nov 15 11:28:55 PST 2011


--- Comment #6 from Marek Olšák <maraeo at gmail.com> 2011-11-15 11:28:55 PST ---
I think the optimization was written before GLSL2 was merged. It can happen at
a higher level (it may be even more efficient there), but the GLSL
infrastructure must be able to break arrays into variables and still accept
arrays in glUniform as if nothing happened.

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