[Mesa-dev] [PATCH 07/15] i965: Mark texture formats as supported using the surface formats table.
Kenneth Graunke
kenneth at whitecape.org
Wed Nov 16 01:05:33 PST 2011
On 11/16/2011 12:52 AM, Kenneth Graunke wrote:
> On 11/15/2011 05:55 PM, Eric Anholt wrote:
>> This is currently duplicated with intel_context.c's setup of the
>> formats table, and sets true for exactly the same set of formats on
>> gen6.
>> ---
>> src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 13 ++++++++++++-
>> 1 files changed, 12 insertions(+), 1 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>> index 28a40a2..e29a1dc 100644
>> --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>> +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>> @@ -364,6 +364,7 @@ void
>> brw_init_surface_formats(struct brw_context *brw)
>> {
>> struct intel_context *intel = &brw->intel;
>> + struct gl_context *ctx = &intel->ctx;
>> int gen;
>> gl_format format;
>>
>> @@ -373,10 +374,11 @@ brw_init_surface_formats(struct brw_context *brw)
>>
>> for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
>> uint32_t texture, render;
>> - const struct surface_format_info *rinfo;
>> + const struct surface_format_info *rinfo, *tinfo;
>> bool is_integer = _mesa_is_format_integer_color(format);
>>
>> render = texture = brw_format_for_mesa_format(format);
>> + tinfo = &surface_formats[texture];
>>
>> /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
>> * it.
>> @@ -384,6 +386,9 @@ brw_init_surface_formats(struct brw_context *brw)
>> if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
>> continue;
>>
>> + if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
>> + ctx->TextureFormatSupported[format] = true;
>> +
>> /* Re-map some render target formats to make them supported when they
>> * wouldn't be using their format for texturing.
>> */
>> @@ -434,6 +439,12 @@ brw_init_surface_formats(struct brw_context *brw)
>> brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
>> brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
>> brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
>> +
>> + /* We remap depth formats to a supported texturing format in
>> + * translate_tex_format().
>> + */
>> + ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
>> + ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
>> }
>>
>> bool
>
> I think we can actually support MESA_FORMAT_Z16 as well, no? Though
> enabling that should definitely be a separate patch, in case it breaks
> things. (I'm a little wary about it because the Windows team apparently
> had some issues with Z16 in GLBenchmark, but they weren't sure if it was
> a hardware or software issue.)
Nevermind. :) I somehow missed the other message:
[PATCH 4/4] intel: Support native Z16 depth textures (including as
renderbuffer) on i965.
Which is especially amusing since I reviewed it. Too much email.
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