[Mesa-dev] [PATCH] mesa: initialize stencilMap, Stride if stencilRb==depthRb
Brian Paul
brianp at vmware.com
Wed Nov 16 08:59:06 PST 2011
---
src/mesa/main/readpix.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index 0b41de6..86b8753 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -412,6 +412,10 @@ slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
GL_MAP_READ_BIT, &stencilMap,
&stencilStride);
}
+ else {
+ stencilMap = depthMap;
+ stencilStride = depthStride;
+ }
for (j = 0; j < height; j++) {
GLubyte stencilVals[MAX_WIDTH];
--
1.7.3.4
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