[Mesa-dev] [PATCH v2] r600g: lazy load for AR register
Tilman Sauerbeck
tilman at code-monkey.de
Wed Nov 16 13:19:23 PST 2011
Vadim Girlin [2011-11-16 22:28]:
> On Wed, 2011-11-16 at 18:57 +0100, Tilman Sauerbeck wrote:
> > Vadim Girlin [2011-11-13 22:08]:
> > > Emit MOVA* instruction only when AR is used.
> > >
> > > Signed-off-by: Vadim Girlin <vadimgirlin at gmail.com>
> > > ---
> > >
> > > Tested on evergreen: no regressions, fixes some variable-indexing tests.
> >
> > On my rv730 this patch causes broken rendering in the game Heroes of
> > Newerth. I have an apitrace file that reproduces the issue but
> > unfortunately that file is 3.x GB.
> >
> > I've made the results of a piglit run comparing 88a140c (good) 8e366dc (bad)
> > available at http://files.code-monkey.de/piglit.tar.bz2 .
> >
>
> Please create the shader dump for one of the broken tests, e.g. :
>
> R600_DUMP_SHADERS=1 bin/shader_runner tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test -auto -fbo
Attached.
Thanks,
Tilman
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