[Mesa-dev] [PATCH 3/3] mesa: Track fixed-function fragment shader as a shader

Eric Anholt eric at anholt.net
Thu Nov 17 08:24:58 PST 2011

On Wed, 16 Nov 2011 11:08:23 -0800, "Ian Romanick" <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> Previously the fixed-function fragment shader was tracked as a
> gl_program.  This means that it shows up in the driver as a Mesa IR
> program instead of as a GLSL IR program.  If a driver doesn't generate
> Mesa IR from the GLSL IR, that program is empty.  If the program is
> empty there is either no rendering or a GPU hang.

In my patches doing this, I saw regressions in openarena but not piglit
on G45, which is why I hadn't landed them.  If you could test that and
verify that it's not happening with this series, you get

Reviewed-by: Eric Anholt <eric at anholt.net>
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