[Mesa-dev] [PATCH 02/41] intel: Fix swrast_render_start() for depthstencil buffers with separate stencil
Chad Versace
chad.versace at linux.intel.com
Thu Nov 17 19:58:29 PST 2011
1. Don't map the depthstencil buffer twice
Place a guard in intel_renderbuffer_map() to prevent a renderbuffer
from being mapped twice. This happened if a single buffer was attached to
the framebuffer's depth and stencil attachment points. (Interestingly,
because intel_map_renderbuffer_gtt() is idempotent, the double mapping did
not cause bugs for depthstencil buffers *without* separate stencil).
2. Stop overriding gl_framebuffer::_DepthBuffer,_StencilBuffer
Normally, if a depthstencil buffer is attached to the framebuffer's
depth attachment point, then _mesa_update_framebuffer() installs
a wrapper depth renderbuffer at gl_framebuffer::_DepthBuffer. Ditto for
the stencil attachment point and gl_framebuffer::_StencilBuffer
A depthstencil intel_renderbuffer with separate stencil contains hidden
depth and stencil renderbuffers, which are the *real* renderbuffers. In
order to force swrast to work, we were installing, in
brw_update_draw_buffer(), the hidden renderbuffers at
gl_framebuffer::_DepthBuffer and _StencilBuffer, thus overriding the
behavior of _mesa_update_framebuffer(). However, now that
intel_renderbuffer_map() is implemented with MapRenderbuffer(),
overriding _mesa_update_framebuffer's introduces bugs. This patch
removes the override code.
Fixes several Piglit tests on gen7.
CC: Eric Anholt <eric at anholt.net>
Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
---
src/mesa/drivers/dri/i965/brw_vtbl.c | 22 +---------------------
src/mesa/drivers/dri/intel/intel_span.c | 22 ++++++++++++++--------
2 files changed, 15 insertions(+), 29 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c
index 7c40f27..7c23faa 100644
--- a/src/mesa/drivers/dri/i965/brw_vtbl.c
+++ b/src/mesa/drivers/dri/i965/brw_vtbl.c
@@ -95,7 +95,7 @@ brw_update_draw_buffer(struct intel_context *intel)
{
struct gl_context *ctx = &intel->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
+ struct intel_renderbuffer *irbStencil = NULL;
bool fb_has_hiz = intel_framebuffer_has_hiz(fb);
if (!fb) {
@@ -103,27 +103,7 @@ brw_update_draw_buffer(struct intel_context *intel)
return;
}
- /*
- * If intel_context is using separate stencil, but the depth attachment
- * (gl_framebuffer.Attachment[BUFFER_DEPTH]) has a packed depth/stencil
- * format, then we must install the real depth buffer at fb->_DepthBuffer
- * and set fb->_DepthBuffer->Wrapped before calling _mesa_update_framebuffer.
- * Otherwise, _mesa_update_framebuffer will create and install a swras
- * depth wrapper instead.
- *
- * Ditto for stencil.
- */
- irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
- if (irbDepth && irbDepth->Base.Format == MESA_FORMAT_X8_Z24) {
- _mesa_reference_renderbuffer(&fb->_DepthBuffer, &irbDepth->Base);
- irbDepth->Base.Wrapped = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
- }
-
irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
- if (irbStencil && irbStencil->Base.Format == MESA_FORMAT_S8) {
- _mesa_reference_renderbuffer(&fb->_StencilBuffer, &irbStencil->Base);
- irbStencil->Base.Wrapped = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
- }
/* Do this here, not core Mesa, since this function is called from
* many places within the driver.
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index afb0f32..b103bbd 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -187,10 +187,13 @@ intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
if (!irb)
return;
- if (irb->wrapped_depth)
- intel_renderbuffer_map(intel, irb->wrapped_depth);
- if (irb->wrapped_stencil)
- intel_renderbuffer_map(intel, irb->wrapped_stencil);
+ if (rb->Data) {
+ /* Renderbuffer is already mapped. This usually happens when a single
+ * buffer is attached to the framebuffer's depth and stencil attachment
+ * points.
+ */
+ return;
+ }
ctx->Driver.MapRenderbuffer(ctx, rb, 0, 0, rb->Width, rb->Height,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
@@ -211,10 +214,13 @@ intel_renderbuffer_unmap(struct intel_context *intel,
if (!irb)
return;
- if (irb->wrapped_depth)
- intel_renderbuffer_unmap(intel, irb->wrapped_depth);
- if (irb->wrapped_stencil)
- intel_renderbuffer_unmap(intel, irb->wrapped_stencil);
+ if (!rb->Data) {
+ /* Renderbuffer is already unmapped. This usually happens when a single
+ * buffer is attached to the framebuffer's depth and stencil attachment
+ * points.
+ */
+ return;
+ }
ctx->Driver.UnmapRenderbuffer(ctx, rb);
--
1.7.7.1
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