[Mesa-dev] [PATCH 33/41] intel: Resolve buffers in intel_map_texture_image()

Chad Versace chad.versace at linux.intel.com
Thu Nov 17 19:59:00 PST 2011


Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
---
 src/mesa/drivers/dri/intel/intel_tex.c |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index 505e617..9884a57 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -171,6 +171,11 @@ intel_map_texture_image(struct gl_context *ctx,
       intel_miptree_s8z24_gather(intel, mt, tex_image->Level, slice);
    }
 
+   intel_miptree_slice_resolve_depth(intel, mt, tex_image->Level, slice);
+   if (mode & GL_MAP_WRITE_BIT) {
+      intel_miptree_slice_set_needs_hiz_resolve(mt, tex_image->Level, slice);
+   }
+
    /* For compressed formats, the stride is the number of bytes per
     * row of blocks.  intel_miptree_get_image_offset() already does
     * the divide.
-- 
1.7.7.1



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