[Mesa-dev] [PATCH 35/41] intel: Enable HiZ for texture renderbuffers
Chad Versace
chad.versace at linux.intel.com
Thu Nov 17 19:59:02 PST 2011
When a depth texture is first attached to framebuffer, allocate a HiZ
miptree for it.
Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
---
src/mesa/drivers/dri/intel/intel_fbo.c | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 0b6b227..1842925 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -1040,6 +1040,13 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
} else {
intel_miptree_reference(&irb->mt, mt);
intel_renderbuffer_set_draw_offset(irb);
+
+ if (mt->hiz_mt == NULL &&
+ intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
+ intel_miptree_alloc_hiz(intel, mt);
+ if (!mt->hiz_mt)
+ return false;
+ }
}
return true;
--
1.7.7.1
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